[GO] Manual Territory Selection: Choose or Draft Territories

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Re: Manual Territories

Postby demonfork on Tue Jul 12, 2011 1:56 am

Dibbun wrote:Concise description:
  • There would be a game option to have manual territory selection.

Specifics/Details:
  • When the manual territories option is selected, players will go 1 by 1 selecting the territories they desire. Then, depending on whether deployment is automatic or manual, after all territories which will be selected have been, the deployment phase will begin.

How this will benefit the site and/or other comments:
  • Adds additional customization and layers of strategies to games.


Already been suggested like infinity times.
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Re: Manual Territories

Postby TheForgivenOne on Tue Jul 12, 2011 2:36 am

demonfork wrote:
Dibbun wrote:Concise description:
  • There would be a game option to have manual territory selection.

Specifics/Details:
  • When the manual territories option is selected, players will go 1 by 1 selecting the territories they desire. Then, depending on whether deployment is automatic or manual, after all territories which will be selected have been, the deployment phase will begin.

How this will benefit the site and/or other comments:
  • Adds additional customization and layers of strategies to games.


Already been suggested like infinity times.


This is true. This would make games last a VERY long time. Especially for Speed games.
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Re: Manual Territories

Postby Dibbun on Tue Jul 12, 2011 2:40 am

True that.

I'd still like to see it :P

lol @ Hive game with manual selection.. 12 hour speed game ftw :D
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Re: Manual Territories

Postby nebsmith on Tue Jul 12, 2011 4:01 pm

For this to work in any resonable ammount of time all players would have to be online and in the game together for the deployment. While I have played this way in RL, it only works because you are all sitting around the same board together.
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Placement of initial armies

Postby waltero on Thu Oct 18, 2012 3:58 am

Concise description:
[list]
Would it be possible to have players do a manual drop at game set up?


Specifics/Details:

Maybe you could Total up all the Territory's on the map (say 50) then allow players to pick first choice second, third and so on.
Have turn order on placement.
Any duplicate (numbers on the same territory) would go to the player in turn order. If a player loses his (say 3rd) pick he would automatically get his fourth pick (as his new third choice) for his placement. Following in turn order of course.
Start of game simply reverse turn order.


How this will benefit the site and/or other comments:
[list]Would prevent random drop that give Extreme advantage.
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Re: Placement of initial armies

Postby blakebowling on Thu Oct 18, 2012 10:09 am

You should try the setting called Manual Initial Troops. It's exactly what you're looking for.
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Re: Placement of initial armies

Postby spiesr on Thu Oct 18, 2012 10:30 am

blakebowling wrote:You should try the setting called Manual Initial Troops. It's exactly what you're looking for.
No, he is clearly asking for the ability to choose his starting territories. Manual isn't like that.
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Re: Placement of initial armies

Postby agentcom on Thu Oct 18, 2012 10:56 am

spiesr wrote:
blakebowling wrote:You should try the setting called Manual Initial Troops. It's exactly what you're looking for.
No, he is clearly asking for the ability to choose his starting territories. Manual isn't like that.


Exactly. No this is not possible at the moment. Manual territory selection, I'm 100% certain, has been suggested before. You can use the "Advanced Search" function at the top right of your screen to narrow your search to suggestions and find and comment in the appropriate topic.
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Re: Placement of initial armies

Postby blakebowling on Thu Oct 18, 2012 11:35 am

agentcom wrote:
spiesr wrote:
blakebowling wrote:You should try the setting called Manual Initial Troops. It's exactly what you're looking for.
No, he is clearly asking for the ability to choose his starting territories. Manual isn't like that.


Exactly. No this is not possible at the moment. Manual territory selection, I'm 100% certain, has been suggested before. You can use the "Advanced Search" function at the top right of your screen to narrow your search to suggestions and find and comment in the appropriate topic.

Eh. That's not what I read. But choosing your own territories is not plausible because of the sheer time it would take.
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Re: Placement of initial armies

Postby agentcom on Thu Oct 18, 2012 1:18 pm

blakebowling wrote:
agentcom wrote:
spiesr wrote:
blakebowling wrote:You should try the setting called Manual Initial Troops. It's exactly what you're looking for.
No, he is clearly asking for the ability to choose his starting territories. Manual isn't like that.


Exactly. No this is not possible at the moment. Manual territory selection, I'm 100% certain, has been suggested before. You can use the "Advanced Search" function at the top right of your screen to narrow your search to suggestions and find and comment in the appropriate topic.

Eh. That's not what I read. But choosing your own territories is not plausible because of the sheer time it would take.


I know that's the reason given, but it really wouldn't be a problem for premium members or as an option for speed games only.
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Re: Placement of initial armies

Postby elonpuckhog on Thu Oct 18, 2012 1:39 pm

I was thinking, and I think the OP suggested this, that we set up a "fantasy type" draft for this option. So, when you join a game with this option, all the territories would be ranked in alphabetical order, and you could change the rank. So if you really wanted Los Angeles (on the classic map), you would rank that #1. If you're first to go, you would get Los Angeles. The next person would get either their #1 choice (unless it was LA) or their #2 choice. So, rankings are done in advance to cut down on the time thing.
I think it would be a great addition, but I'm sure its been suggested before. I went looking a couple of days ago and couldn't find anything specific.
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Re: Placement of initial armies

Postby waltero on Thu Oct 18, 2012 1:41 pm

I did a search. Found something along the line. was not the same and got off on different tangent.

Time would not be a factor? One turn to place (set up). Could happen simultaneous.
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Re: Placement of initial armies

Postby sirgermaine on Thu Oct 18, 2012 2:41 pm

There would be several ways to do this, whether as an auction-based system or as a draft-style selection, or a ranking of all terits, etc. There are many ways that this could be very interesting, although they'd have upsides and downsides based on the variability of maps here.
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Re: Placement of initial armies

Postby MoB Deadly on Thu Oct 18, 2012 2:45 pm

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Re: Placement of initial armies

Postby agentcom on Thu Oct 18, 2012 3:59 pm

elonpuckhog wrote:I was thinking, and I think the OP suggested this, that we set up a "fantasy type" draft for this option. So, when you join a game with this option, all the territories would be ranked in alphabetical order, and you could change the rank. So if you really wanted Los Angeles (on the classic map), you would rank that #1. If you're first to go, you would get Los Angeles. The next person would get either their #1 choice (unless it was LA) or their #2 choice. So, rankings are done in advance to cut down on the time thing.
I think it would be a great addition, but I'm sure its been suggested before. I went looking a couple of days ago and couldn't find anything specific.


The problem with this is that usually people don't want a certain territ, they want to set their territs based on where everyone else is claiming territs. So it they go first and snag one in Aus, but then the next 3 players grab an aus, they may want to try to do something different. So I do not think any type of fantasy draft/ranking would work.

I just thought of another problem: in fog games, you would see where everyone is deploying. The best way around that I can think of is to have all territs except yours appear as "?"s. Then you get an error message if you pick a territ that has already been chosen. The downside to this solution is that toward the end of the territ selection you would either have to flip this so that it shows available territs (but then possibly giving away some info) or continue with the above (and have players potentially selecting 100 territs on a map like World 2.1 before finding an available one).

Thus, I think we've found another restriction on this: it couldn't be used for fog.

So, you'd only be able to do sunny premium/speed games.
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Re: Placement of initial armies

Postby waltero on Thu Oct 18, 2012 6:31 pm

Not sure Fog is the best route to go.
My Idea had fog in mind.
one turn.
Simultaneous.
Speed or 24 hour.
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Re: Placement of initial armies

Postby waltero on Thu Oct 18, 2012 7:12 pm

Can't remember how the territory's are devided up...Anywhoo long story short.

Hypothetical situation.
6 players, 96 territory's. every player would receive 16 Numbers...1 through 16.
Every player would then place all his numbers on the board. In the end everybody would only receive 11 territory's...have to give five more for possible displacement.

If there ends up to be more than one of the same number on a territory then the player who places First would get said territory.

Say red and green and yellow all placed there number 3 choice on same territory. Going by player (placement) order (green places first then yellow and then red) Green would keep his Third placement choice. Yellow and red (as well as everybody else) would have placed there Fourth ( placement ) choice on the board already. Yellow and reds fourth choice would now become there third choice placement.
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Re: Placement of initial armies

Postby agentcom on Thu Oct 18, 2012 7:14 pm

waltero wrote:Not sure Fog is the best route to go.
My Idea had fog in mind.
one turn.
Simultaneous.
Speed or 24 hour.


Oh, I just re-read the OP. I didn't realize you were proposing a draft/ranking type selection. This doesn't make sense to me for the reasons mentioned a couple posts up.
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Re: Placement of initial armies

Postby agentcom on Thu Oct 18, 2012 11:26 pm

waltero wrote:Can't remember how the territory's are devided up...Anywhoo long story short.

Hypothetical situation.
6 players, 96 territory's. every player would receive 16 Numbers...1 through 16.
Every player would then place all his numbers on the board. In the end everybody would only receive 11 territory's...have to give five more for possible displacement.

If there ends up to be more than one of the same number on a territory then the player who places First would get said territory.

Say red and green and yellow all placed there number 3 choice on same territory. Going by player (placement) order (green places first then yellow and then red) Green would keep his Third placement choice. Yellow and red (as well as everybody else) would have placed there Fourth ( placement ) choice on the board already. Yellow and reds fourth choice would now become there third choice placement.


If the players aren't aware of the draw order, I believe that you would need to rank the entire 96 regions. Pretty sure that mathematically, you need to rank every one in order to ensure that the draw results in a complete distribution of territs. That would be kind of a pain in the ass. Plus, as I said before, you usually don't care about a certain territ for its own sake. You want to choose your first one from what's available and then choose your second one based on where your first one is, etc.
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Re: Placement of initial armies

Postby waltero on Fri Oct 19, 2012 5:07 am

Not really sure what you are saying?
Players aware of placement order...why not?

My example was taking into account Neutral Territory's to fill in the left overs.

On a six player game, only five players could be displaced at any one time.

66 territs on the game board...give each player 15 placement choices. Every player would still only have 11 armies on the board at start.

I do understand what you are talking about on ''choose your first one from what's available and then choose your second one based on where your first one is, etc''

Yes I have a remedy for that as well.
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Re: Placement of initial armies

Postby greenoaks on Fri Oct 19, 2012 6:50 am

i don't like this suggestion
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Re: Placement of initial armies

Postby waltero on Fri Oct 19, 2012 3:09 pm

Oh, here comes the sour puss. No problem Greenoaks...you no like any suggestion ;-)

You think Bogus Drop is a good Idea.
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Re: Placement of initial armies

Postby DoomYoshi on Fri Oct 19, 2012 5:32 pm

Another problem with the draft is that high level players would be able to discuss the merits of certain territories in the draft. It would start with classic and go from there. It wouldn't take long for clams to figure out ideal team rankings.

All in all, it's a lame idea.
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Re: Placement of initial armies

Postby sirgermaine on Fri Oct 19, 2012 9:51 pm

DoomYoshi wrote:Another problem with the draft is that high level players would be able to discuss the merits of certain territories in the draft. It would start with classic and go from there. It wouldn't take long for clams to figure out ideal team rankings.

All in all, it's a lame idea.



I don't really see why something that adds strategy is a lame idea.

That said, this thread could use some clarification on exactly what the OP is suggesting, so that we can all know exactly with what we are dealing here.
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Re: Placement of initial armies

Postby greenoaks on Fri Oct 19, 2012 9:54 pm

waltero wrote:Oh, here comes the sour puss. No problem Greenoaks...you no like any suggestion ;-)

You think Bogus Drop is a good Idea.

saying i don't like a poor idea doesn't make me a sour puss.

choosing your terits is great if everyone is in the room at the same time. here we are not.
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Cross-Map Achievement (4) Ratings Achievement (4) Tournament Achievement (30) General Achievement (3) Clan Achievement (14)
Tournament Contribution (34) General Contribution (4)

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