Manual Territory Selection: Choose or Draft Territories

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Re: Manual Territory Selection: Choose or Draft Territories

Postby sdkenned on Thu Feb 28, 2013 6:43 pm

Well, even paying players don't get access to certain ranks until they have played enough games... this (paying players objecting to not having instant access to the feature) is not a strong arguement against the idea.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby agentcom on Sat Mar 02, 2013 4:51 pm

I summarized in the OP the points against it, but I'm actually for this. I think it should be premium only and one of the things that new recruits can't join. (Or if we put in some sort of escalating "unlocking" of features, this should be somewhere on the scale.) I see no problem even with hive if that's what a user truly wants to play.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby sdkenned on Sat Mar 02, 2013 7:09 pm

Great! What is the process of integrating this feature into the system architecture?
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Re: Manual Territory Selection: Choose or Draft Territories

Postby DoomYoshi on Sat Mar 02, 2013 7:57 pm

While I think this is feasible, I don't think it is a good game setting. I played with Draft exclusively for many years, it's not nearly as rich of a game as random draw.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby sdkenned on Mon Mar 04, 2013 2:55 pm

Ah, so you are arguing that this new feature would not expand the wealth that is CC? This is the best arguement against the feature, in my opinion.

While your experience suggests you are probably right, said experience also makes you the best person to expound on the virtues of territory draft. What WAS present in Territory Draft games that is not present in random draw games?

There seems to me, as a person of imagination, that in manual draft games a certain mythologization of the game can form that is otherwise lacking or at least less significant in random draw... the selection of favorite territories, and concssions thereof for purposes of forced blocking, etcetera, are interesting aspects of the game that are completely unexploited with only random draw availible.

I can see how manual draft may soon lose appeal, when everyone is gunning for the same territories with the same strategy, but with CC's wealth of maps, the feature may remain interesting indefinitley.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby nicestash on Mon Mar 04, 2013 4:45 pm

What about the exponential increased potential for farming?
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Re: Manual Territory Selection: Choose or Draft Territories

Postby sdkenned on Tue Mar 05, 2013 12:10 am

Can you expound on this [farming issue] a bit?
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Re: Manual Territory Selection: Choose or Draft Territories

Postby nicestash on Tue Mar 05, 2013 12:45 am

Well, on the super complicated maps, most players don't even know what the bonuses are. A top player could make a lot of these draft games, and by using his knowledge of the map, start with a massive bonus right off the bat. The other player wouldn't even have a chance.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby qwertylpc on Sat Mar 16, 2013 9:18 pm

then dont let noobs play it, they are the ones joining the games, there fault
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Re: Manual Territory Selection: Choose or Draft Territories

Postby greenoaks on Sun Mar 17, 2013 1:00 am

qwertylpc wrote:then dont let noobs play it, they are the ones joining the games, there fault

if that reasoning didn't stop Admin from perma-banning a Conquerer then it won't work here either.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby sdkenned on Mon Mar 18, 2013 10:24 pm

The positives seem to outweigh the negatives.
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Territory Choice In Games

Postby Eddygp on Tue Mar 26, 2013 1:26 pm

Concise description:
  • Granting the possibility, as a new possible Gameplay option, to choose the territories you start with

Specifics/Details:
  • Manual initial troops let you decide where to deploy the troops you start with, but another option to choose the territories you start with should be available too.
  • Before starting the game with this gameplay option, the player would be asked to choose a certain number of territories, and once he/she finishes, to deploy manually his/her troops or automatically, depending on the game setting.

How this will benefit the site and/or other comments:
  • Most quadruples, triples or doubles games would benefit from this due to strategical situation, and it would also help standard games in case one player has a particular strategy that he likes.
  • It would give more flexibility to players when starting a game and thus giving a chance to those who prefer strategical positioning to other factors currently available.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby DoomYoshi on Sun Mar 31, 2013 2:48 pm

MERGED
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The Real Manual deployment

Postby Armandolas on Wed Apr 24, 2013 10:52 am

Concise description:
  • Before i discovered CC i used to play Risk online.When the game started we had to "truly" manually deploy our troops across the board. And when i mean manually it is really choose the territories where we wanted to be.Then after that is finished, we would place the number of troops wanted, in the previous selected regions.

Specifics/Details:
  • I was quite surprised that CC wouldnt have this option

How this will benefit the site and/or other comments:
  • It adds a lot more strategy to the game because you really need to choose where to deploy, instead of it being randomly distributed . That situation allows unbalanced and unfair gameplay. With this the factor of luck is reduced
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Re: The Real Manual deployment

Postby jsnyder748 on Wed Apr 24, 2013 11:02 am

Ya we used to do this with the board game. everyone would go for australia :D

What happens when someone misses the deployment stage? would it take many rounds to place troops before the game even started?
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Re: The Real Manual deployment

Postby Armandolas on Wed Apr 24, 2013 11:08 am

jsnyder748 wrote:Ya we used to do this with the board game. everyone would go for australia :D

What happens when someone misses the deployment stage? would it take many rounds to place troops before the game even started?


You are right, we used to play real time games with time limit(like speed here) and also in the board me and my friends did that.
I guess this would be more apropriated in speed games
Last edited by Armandolas on Wed Apr 24, 2013 11:28 am, edited 1 time in total.
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Re: The Real Manual deployment

Postby HardAttack on Wed Apr 24, 2013 11:24 am

Armandolas wrote:
jsnyder748 wrote:Ya we used to do this with the board game. everyone would go for australia :D

What happens when someone misses the deployment stage? would it take many rounds to place troops before the game even started?


You are right, we used to play real time games with time limit(like speed here) and also in the board me and my friends this that.
I guess this would be more apropriated in speed games


armandolas =D> i am with you here,
i have got a few questions, allow me please...

how is the territory pick session going to work ?
1 by 1 fashion ? 1 you, 1 your opponent, then 1 you again and so on ?
If not, what way else ?
O:)
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Re: The Real Manual deployment

Postby Armandolas on Wed Apr 24, 2013 11:28 am

HardAttack wrote:armandolas =D> i am with you here,
i have got a few questions, allow me please...

how is the territory pick session going to work ?
1 by 1 fashion ? 1 you, 1 your opponent, then 1 you again and so on ?
If not, what way else ?
O:)


yes, it should be turn based...i wonder how FS would turn...a real rush to the gold...heheh
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Re: Manual Territory Selection: Choose or Draft Territories

Postby chapcrap on Wed Apr 24, 2013 12:10 pm

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Re: Manual Territory Selection: Choose or Draft Territories

Postby spiesr on Wed Apr 24, 2013 5:02 pm

Last edited by spiesr on Wed May 01, 2013 8:37 pm, edited 1 time in total.
Reason: Added another.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby waltero on Wed May 01, 2013 5:18 pm

I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).

Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.

Not sure why that would be a bad thing.

Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.

All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.

It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby greenoaks on Wed May 01, 2013 7:54 pm

waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).

Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.

Not sure why that would be a bad thing.

Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.

All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.

It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.

the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby Fazeem on Wed May 01, 2013 9:41 pm

greenoaks wrote:
waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).

Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.

Not sure why that would be a bad thing.

Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.

All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.

It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.

the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.

Simplest solution to that issue is make it a Premium only Speed Game only Feature. I say this as a Loyal Freemium that such additional benefits and gameplay types could be the tipping point where I would find a way to justify budgeting in the money for premium membership. In all honesty I am surprised that more of the great suggestion I see here are not implemented as Premium only features, I would think that would definitely make Premium more enticing the more benefits and special features offered with it.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby greenoaks on Thu May 02, 2013 6:38 am

Fazeem wrote:
greenoaks wrote:
waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).

Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.

Not sure why that would be a bad thing.

Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.

All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.

It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.

the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.

Simplest solution to that issue is make it a Premium only Speed Game only Feature. I say this as a Loyal Freemium that such additional benefits and gameplay types could be the tipping point where I would find a way to justify budgeting in the money for premium membership. In all honesty I am surprised that more of the great suggestion I see here are not implemented as Premium only features, I would think that would definitely make Premium more enticing the more benefits and special features offered with it.

features only for Speed to not get implemented. the reward is for too small a pool of players.

and even for Speed, it could take an hour or more before the game starts - there's nothing 'Speed' about that. when you're playing at home with your mates you know noone is going anywhere for a few hours. not so here. it just doesn't lend itself to the site.
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Re: Manual Territory Selection: Choose or Draft Territories

Postby Fazeem on Thu May 02, 2013 10:11 am

greenoaks wrote:
Fazeem wrote:
greenoaks wrote:
waltero wrote:I have suggested a few ideas on manual deployment. Time factor (in game play) was not an issue.
Might not of been the best idea (I do think it was a good suggestion).

Some of the responses I got were; This, manual set up would be similar to copying the initial placement of other board games.

Not sure why that would be a bad thing.

Seems like any Idea would be better than RANDOM!
Not a whole lot of thought was put into the current ''Random set up''.
CC feels it is good enough and I am sure the Coding (to implement change) is a big problem for them.

All Suggestions should be Basic and simple.
Nobody wants to put the man hours in to improve this game.

It is a simple basic fun game. Lets keep it that way.
Once you start to add Variants and the like it gets a bit more complicated. Might take away the power of the dice.

the biggest issue with this is the time it would take to start a game. time is not a factor when you are all sitting at the dining table but here, where we have 24 hours to take a turn, 8 players, a large map. it could be several months before the game starts.

Simplest solution to that issue is make it a Premium only Speed Game only Feature. I say this as a Loyal Freemium that such additional benefits and gameplay types could be the tipping point where I would find a way to justify budgeting in the money for premium membership. In all honesty I am surprised that more of the great suggestion I see here are not implemented as Premium only features, I would think that would definitely make Premium more enticing the more benefits and special features offered with it.

features only for Speed to not get implemented. the reward is for too small a pool of players.

and even for Speed, it could take an hour or more before the game starts - there's nothing 'Speed' about that. when you're playing at home with your mates you know noone is going anywhere for a few hours. not so here. it just doesn't lend itself to the site.

I highly disagree also the simplest solution for that is if you do not like the game type do not play it. The more options this site offers the better the more value people can see in it. There is no reason that any reasonable or popular feature should not be implemented as long as it is offered as a option and does not detract or remove other options. Diversity is the name of the game.
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