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Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 8:33 pm
by hecter
wolfpack0530 wrote:if this idea was brought to fruition, it would not bother me any. I have only missed 2 turns ever, so it really wouldnt effect me much. I have so many games going that the extra wait wont bother me much either.

But there is one thing I would ask.

IF this idea gets implemented, I would ask for a new icon instead of the circle or square. Something that shows the other players that player A's 24 hours have elapsed, but he is in limbo until player B takes his/her turn or he finishes his turn. That way the other players can tell if they are waiting extra, or even be able to send a PM to player B and say that they can effectively end player A's turn if they wish.

I am sure the power hungry amoung us would love to play with the fates of others just a little bit more :twisted: :twisted: :twisted:

Maybe a red circle, or the circle square (or the inverse of that). And the 5 minute thing is a pretty good idea too. If it's good enough for speed games, it's good enough if you missed your turn in a casual.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 10:03 pm
by sully800
I like this suggestion a lot, especially with a 5 (or preferably 10) minute limit on the person taking their turn. That way you don't need to reset the clock and you don't delay the person whose turn it actually is if they come on at the same time.

One funny situation. Let's say Red misses a turn, but is back before Green begins. Red then eliminates Green from the game. Would this be fair? Red certainly would not have been in that situation if forced to wait till the next round, so I can see a lot of complaints from the Green player if this happens.

Overall I definitely like the thought.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Tue Sep 01, 2009 10:06 pm
by Mr_Adams
absolutly. this concept could be manifested more fruitfuly with some more work. this was a quick, throw it in there because i logged in about 5 minutes after my turn expired thing. not alot of thought put into it. =)

sully800 wrote:I like this suggestion a lot, especially with a 5 (or preferably 10) minute limit on the person taking their turn. That way you don't need to reset the clock and you don't delay the person whose turn it actually is if they come on at the same time.

One funny situation. Let's say Red misses a turn, but is back before Green begins. Red then eliminates Green from the game. Would this be fair? Red certainly would not have been in that situation if forced to wait till the next round, so I can see a lot of complaints from the Green player if this happens.

Overall I definitely like the thought.

So, green complains about what would have happened anyway, if red didn't have a life outside of internet games? I'd call him a pansy, and maybe foe him.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Wed Sep 02, 2009 4:36 am
by Thezzaruz
Fruitcake wrote:Call me a party pooper, but I think this is not a good idea.

It panders to those who cannot be bothered to do anything on time. Yes some miss their turn because they have not been able to get to the site, but many are just bone bloody idle.


This really.

IMO too few that deserves the leniency for the negatives to be imposed on the general population.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Wed Sep 02, 2009 12:05 pm
by john9blue
Thezzaruz wrote:This really.

IMO too few that deserves the leniency for the negatives to be imposed on the general population.


...What negatives? I don't get this. The only downside for player 2 is having to wait 5 minutes for player 1, who will probably only take 1 minute anyway, and only if they log in at the same time. :roll:

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Thu Dec 31, 2009 7:57 am
by max is gr8
I'd say a yellow triangle for if a player missed last turn but can still play.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 1:48 am
by Mr_Adams
red circle would be better. signifies that the player is currently able to take his/her turn (like the green circle), however it is not currently his/her turn technically (like the red square)

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 5:46 am
by gdbudman
# 1 do not miss your turn and if we do live with it as it is a game period , i do not think it is going to hurt anyone but miss player at first my problem is when they get a bonus surrounded by pards then miss turns then thats wrong when you go to his/hers other games and they have played while not in that game ](*,) :-$

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 7:52 am
by stahrgazer
BoganGod wrote:Nah, shoot this idea down, 24hrs is plenty of time, if your going to miss arrange sitters or play less games. Making people wait ages deserves a penalty


Agreed.

Of course, CC could just change the time period to 26 hours and watch ppl come in at 26.5 hours and argue that they want to be able to take their turn anyway. Why not change it to 30 hours and watch the same arguments?

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 11:00 am
by max is gr8
What do people have against this idea. If it was implemented you would have to wait 5 minutes tops if you were both logged in at the same time, it won't make a difference to the way the game plays. At all. At most you will wait an extra five minutes while someone plays a turn. 24 hours + before someone plays COULD be 48 hours yes, BUT it most likely will be between 24hrs and 36hrs as lots of sequential players log in once a day and play then log out. It will do no harm for you. At all.

Missing 5 minutes is not going to ruin your life.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 11:34 am
by AAFitz
I resisted this idea completely at first, but now I understand it.

It does allow a little more flexibility to those who miss, but also make the game more fair, and more decided upon by actual game play.

It also, allows for players to let other players have another chance at playing a longer game. In other words, If I see that someone hasn't made their turn, I can choose to smash them, or I can keep it friendly, and give them some extra time.

It might even help stop some farming of some new players, who aren't quite used to keeping up with the 24 hour rule.

At the same time, it may actually hurt some players, because they may get used to having 26 hours, or 30 hours to play their turn, and this may cost them more games in the future.

Overall, it does make the game more fair..and really doesn't penalize anyone...it only fails to penalize players as much.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 4:18 pm
by wercool
i like this idea but i would make it 10 minutes. so mods can we get this on the to do list any time soon.

Re: missed turn becoming not missed turn... [Pending]

PostPosted: Fri Jan 01, 2010 4:49 pm
by rhp 1
don't agree with most here... miss a turn, miss a turn. if it is instituted must be seq only. obvious abuse could occur in free games.

Lenience on missed turns

PostPosted: Wed Jun 13, 2012 10:02 pm
by patrickaa317
Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.

Re: Lenience on missed turns

PostPosted: Wed Jun 13, 2012 10:07 pm
by Woodruff
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.

In fact, given team games in particular (which the above wasn't regarding), a teammate could easily exploit this to give their teammate far excessive time. For instance, in a quad game where one player is eliminated.

Re: Lenience on missed turns

PostPosted: Wed Jun 13, 2012 10:08 pm
by DoomYoshi
I approve.

Re: Lenience on missed turns

PostPosted: Wed Jun 13, 2012 10:26 pm
by squishyg
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.


I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:


But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet? Worst case scenario is:
Player 1 misses turn Day 1
Player 2 misses turn Day 2

Player 1 should have no more than 48 hours to take their turn. Once Player 2 has missed a turn, Player 1 has lost their leniency window.

Re: Lenience on missed turns

PostPosted: Thu Jun 14, 2012 1:15 pm
by The Voice
Patrick, I want to kiss you.

Re: Lenience on missed turns

PostPosted: Thu Jun 14, 2012 1:16 pm
by chapcrap
24 hours!!!

I have no leniency. And if a teammate misses a turn, I'll kick them in the head! :twisted:

Re: Lenience on missed turns

PostPosted: Thu Jun 14, 2012 1:26 pm
by Woodruff
squishyg wrote:
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.


I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:

But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet?


Because it's giving them an advantage for no reason other than their own lack of attention to the game. And especially in team games, where I very much believe this will be abused every single time.

Re: Lenience on missed turns

PostPosted: Thu Jun 14, 2012 8:21 pm
by squishyg
Woodruff wrote:
squishyg wrote:
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.


While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.


I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:

But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet?


Because it's giving them an advantage for no reason other than their own lack of attention to the game. And especially in team games, where I very much believe this will be abused every single time.


Can you give me an example or two?

Re: Lenience on missed turns

PostPosted: Thu Jun 14, 2012 8:28 pm
by patrickaa317
The Voice wrote:Patrick, I want to kiss you.


What's stopping you?

Image

PostPosted: Thu Jun 14, 2012 10:15 pm
by 2dimes
What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.

Re:

PostPosted: Thu Jun 14, 2012 10:33 pm
by squishyg
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.



Ooh, that makes sense.

Re: Re:

PostPosted: Thu Jun 14, 2012 10:37 pm
by Woodruff
squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.



Ooh, that makes sense.


I find that more agreeable, certainly, and I believe it would correct my complaint regarding non-team games. However, I still see serious problems in team games due to this that it does not correct for.

For an example, squishyg, in a quads game, one player on Team A has been eliminated...thus, Team B has two teammates who will play back-to-back. In order to avoid having a missed team turn, the second player in that back-to-back turn order simply sits and waits so that his teammate can make the turn. Thus, Team B gains what is in my mind a significant advantage of not having lost that turn.