Conquer Club

[GL] Playback/Replay/Rewind/Review/History Game Feature

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Animated Autoplay/Replay of Game after it is over

Postby yeti_c on Wed Apr 23, 2008 3:21 am

Herakilla wrote:
yeti_c wrote:No it's not...

Something that should enable it - is on his todo list.

C.


ya lol, less pressure on his server and more on yeti's xml skillz


Javascript actually!?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Animated Autoplay/Replay of Game after it is over

Postby Timminz on Wed Apr 23, 2008 2:00 pm

nifty
User avatar
Captain Timminz
 
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Location: At the store

Log 2.0 and Replays

Postby Coleman on Sat Jun 14, 2008 1:20 pm

Concise description:
  • Improve the game log to list all the start positions at start.
  • Add a replay button when the game is over that reads from the log and recreates the game before your eyes.

Specifics:
  • First off, I checked the to-do list and this wasn't in there even though I think I remember hearing it suggested before.
  • Second, I know these are both tall orders, but everything else I can conceive of wanting from the site is already done.
  • In Detail - Log 2.0 : What I'm asking for here is that when a game starts the log lists each color and all the territories it started with, as well as the army counts in these territories. The game then hides this unless you click to see the full log. It also lists neutral territories and army counts.
  • In Detail - Replays : If Log 2.0 is done it should be easy for you, or one of our grease monkey script writers, to be able to add in a button that replays the game by reading the log and then going through the motions. The only real question is how fast it should do each move, my initial guess is 0.5 seconds, but even that might seem a little slow.

This will improve the following aspects of the site:
  • Studying old games for strategy and figuring out just where you went wrong (or what you did right).
  • Figuring out what happened in that crazy fog game you just played.
  • User driven map testing, and perhaps even behind the scenes testing.
  • Insert stuff I didn't think of.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Re: Log 2.0 and Replays

Postby cicero on Sat Jun 14, 2008 1:41 pm

I think it would make sense that Lack leave the replay machine to the GreaseMonkey types, at least in the first instance, and as such I think it'll have plenty of options. Rather than a 0.5 second framerate I'd hope for a full set of 'transport controls' ie play, pause, frame advance, frame reverse etc ... And in each of those the resolution of a 'frame' could be set to be: a singe throw of the dice, a single deploy/successful attack/fortification, a single turn, a single round ... and the framerate to be user specifiable.

Give the GMs Log 2.0 and they'll have replay machine up in no time.

Which just leaves us waiting for Game Log 2.0 ... :|
Last edited by cicero on Sat Jun 14, 2008 4:53 pm, edited 3 times in total.
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Log 2.0 and Replays

Postby jiminski on Sat Jun 14, 2008 2:36 pm

I very much like the idea!

Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?
Image
User avatar
Captain jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Log 2.0 and Replays

Postby Coleman on Sat Jun 14, 2008 3:15 pm

jiminski wrote:I very much like the idea!

Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?


Yeah, that's the big concern. I don't think the extra log info would be too bad, especially if it is hidden unless people click to see the whole log. I don't know 100% how bandwidth works, but maybe it'd be possible to d/l the replays instead of doing it all on server, but that might be even more strain. *Shrugs*

At the very least, seeing all the start positions in the log would be very helpful for going back and analyzing a game, replays could come later.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Re: Log 2.0 and Replays

Postby jiminski on Sat Jun 14, 2008 3:29 pm

Coleman wrote:
jiminski wrote:I very much like the idea!

Speaking as one who has no real idea, my major doubt is: would there not be a lot more storage of data required putting strain on the server?


Yeah, that's the big concern. I don't think the extra log info would be too bad, especially if it is hidden unless people click to see the whole log. I don't know 100% how bandwidth works, but maybe it'd be possible to d/l the replays instead of doing it all on server, but that might be even more strain. *Shrugs*

At the very least, seeing all the start positions in the log would be very helpful for going back and analyzing a game, replays could come later.


That all makes a great deal of sense.
to be able to watch a replay of the game!...i would love to see that in operation.. Maybe if you could store the dice rolls and game-log on the server for a round, then upload to Each users hard drive as they start their go, you could recreate the games anyway .. with a clever bit of coding? ;)

hehe i am well past my comfort zone of knowledge!
Image
User avatar
Captain jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Log 2.0 and Replays

Postby t-o-m on Sat Jun 14, 2008 3:31 pm

this would be great

i always wanted something to sort of "replay" the game.
would it show dice results? (see the streaks!?)
User avatar
Major t-o-m
 
Posts: 2916
Joined: Sat Mar 22, 2008 2:22 pm

Re: Log 2.0 and Replays

Postby jiminski on Sat Jun 14, 2008 4:05 pm

t-o-m wrote:this would be great

i always wanted something to sort of "replay" the game.
would it show dice results? (see the streaks!?)



it would depend how they coded it i suppose Tom ... if blind explanation were possible then yes... but if my post were possible it would be very lucky indeed!
Image
User avatar
Captain jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Log 2.0 and Replays

Postby cicero on Sat Jun 14, 2008 4:52 pm

When I posted earlier in the thread I didn't include a link to Game Log 2.0 suggestion.
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Log 2.0 and Replays

Postby jiminski on Sat Jun 14, 2008 5:21 pm

cicero wrote:When I posted earlier in the thread I didn't include a link to Game Log 2.0 suggestion.



thanks mate!

lackattack wrote:Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...

Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future
Image
User avatar
Captain jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Log 2.0 and Replays

Postby Coleman on Sun Jun 15, 2008 1:43 am

I knew I saw it before. I'd vote this next on the to-do list if I had any sway, but they probably have something secret they are doing that's even more awesome, they always do.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Re: Log 2.0 and Replays

Postby yeti_c on Mon Jun 16, 2008 3:21 am

I saw Lack say that in Chat he was going to do it this update...

Obviously something more important came up and he dropped it - therefore I am hoping that this can be created sometime soon!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Log 2.0 and Replays

Postby blakebowling on Mon Jun 16, 2008 3:44 am

Coleman wrote:I knew I saw it before. I'd vote this next on the to-do list if I had any sway, but they probably have something secret they are doing that's even more awesome, they always do.

dw, one of the upgrades will be awesome, i would say more but OP and Twill might kill me. ((wheres that smiley with the tape on his mouth when you need him))
Private blakebowling
 
Posts: 5096
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

Replay Button

Postby gordito on Fri Jun 20, 2008 12:32 pm

Someone needs to make a "replay" button.

After a game is finished you could watch from the beginning as the game progressed from move to move, round to round until completed, like a video of the game.

It could help people analyze a certain board and why a person won or lost.

g.
User avatar
Major gordito
 
Posts: 282
Joined: Mon Jul 09, 2007 1:14 pm
Location: Broadview Heights, Cleveland Ohio

Re: Replay Button

Postby White Moose on Fri Jun 20, 2008 12:33 pm

Thats called "Game Log".
Image
Highest Score: 3374
User avatar
Major White Moose
 
Posts: 2015
Joined: Mon Sep 24, 2007 6:33 am
Location: Sweden

Re: Replay Button

Postby gordito on Fri Jun 20, 2008 12:36 pm

i can read the log, sure, but think if you could just watch it play out in front of you . . . it would be pretty cool
User avatar
Major gordito
 
Posts: 282
Joined: Mon Jul 09, 2007 1:14 pm
Location: Broadview Heights, Cleveland Ohio

Re: Replay Button

Postby jbrettlip on Fri Jun 20, 2008 2:51 pm

Game log doesn't show unsuccessful attacks. Like if yellow had a 9 and it got knocked to a 3. So when people complain about secret alliances and stuff, attempted attacks don't show up.

I like the idea, but it sounds like it would be a huge load on the server.
Image
nothing wrong with a little bit of man on dog love.
User avatar
Lieutenant jbrettlip
 
Posts: 1182
Joined: Wed Mar 07, 2007 12:30 pm
Location: Ft. Worth, TX

Re: Replay Button

Postby antony.trupe on Fri Jun 20, 2008 4:23 pm

It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*
Corporal antony.trupe
 
Posts: 53
Joined: Tue Mar 04, 2008 3:24 pm

Re: Replay Button

Postby *manimal on Fri Jun 20, 2008 4:26 pm

antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. ;)
User avatar
Captain *manimal
 
Posts: 280
Joined: Mon Jun 02, 2008 10:19 pm

Re: Log 2.0 and Replays

Postby cicero on Fri Jun 20, 2008 5:21 pm

New suggestion topic "Replay Button" started on 20 June 08 by gordito.
Merged with existing suggestion topic "Log 2.0 and Replays" started on 14 June 08 by Coleman.

"Replay Button" overlaps entirely with the suggestions in "Log 2.0 and Replays".

Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
User avatar
Sergeant cicero
 
Posts: 1358
Joined: Wed Mar 07, 2007 1:51 pm
Location: with the infected neutrals ... handing out maps to help them find their way to CC

Re: Replay Button

Postby yeti_c on Sat Jun 21, 2008 4:12 am

antony.trupe wrote:It'd be possible to parse the combat log and recreate the game(minus 100% accuracy on the number of armies).
Sounds like a good community contributed mod. *wink*


We already have the "Handy Game History" script - although I am unsure if it still works correctly at present...

However - once Game Log 2.0 comes out - then a full replay system would be available as an add-on script...

Which would be awesome!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Log 2.0 and Replays

Postby jiminski on Sat Jun 21, 2008 12:40 pm

yippee
Image
User avatar
Captain jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Number of men in game log after fog of war is lifted

Postby blockhead15 on Wed Sep 24, 2008 9:10 pm

Concise description:
  • Number of men in fog of war

Specifics:
  • Just got done playing a FOW game in Pearl Harbor. When I played my last set, one opponent had 2 territs left. As I frantically searched for him/her, I was not sure I would even have enough to win their cards. When FOW is lifted, is there any way to post the number of armies left if your opponents have say, under 3 Territs.

This will improve the following aspects of the site:
  • Not sure, just for informational purposes only I guess.
Major blockhead15
 
Posts: 408
Joined: Fri Oct 26, 2007 2:54 pm
Location: Lansdale, PA

Re: Number of men in game log after fog of war is lifted

Postby blakebowling on Thu Sep 25, 2008 12:44 am

I'm not sure what you're asking..

Do you want to have the number of units at a previous time? Or to see what the map looks like at the end of the game (click "Reload the Game")
Private blakebowling
 
Posts: 5096
Joined: Wed Jan 23, 2008 12:09 pm
Location: 127.0.0.1

PreviousNext

Return to Suggestions

Who is online

Users browsing this forum: No registered users