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[GL] Playback/Replay/Rewind/Review/History Game Feature

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Re: Rewind - Way to see what happened between turns

Postby rdsrds2120 on Sun Nov 14, 2010 7:56 pm

If not through the bob snapshot, then through the Handy Game History add-on.

We won't ever be able to record dice rolls, therefore we won't be able to record how many troops were where. As far as I'm concerned, Handy Game History does this sufficiently and no sitewide implementation is required, and since there is an add-on to do this, this is being moved to Rejected, thank you very much. Have a good day -

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Post-game replays.

Postby Capt.Mainwaring on Sun Dec 12, 2010 5:37 pm

After playing a few games, i have really enjoyed reading through the logs to think about strategies for future games. I was wondering if there would be any sort of possibility of there being someone of making a kind of replay facility to actually watch what happened on the map. Often things can be missed between turns and in fog of war games you are completely unable to see what actually happened elsewhere on the map. Obviously this function would only be available after the game has reached it's end for all players.

If anyone has played the Civilization series of games, I was thinking something akin to the end of game highlights would be extremely helpful. For those of you who haven't, it would basically consist showing all regions of the map and then playing through each go in turn but at an accelerated rate (with a pause option?). I'm not sure how hard this would be as i'm no computer programmer, but I could see it being a incredibly useful tool, as well as being quite entertaining also. What do you think?
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Re: Post-game replays.

Postby Muzzel on Mon Dec 13, 2010 4:34 am

I was just thinking the same thing myself when I found your post. I think it's a great idea and I hope someone does design one.
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Re: Post-game replays.

Postby nebsmith on Mon Dec 13, 2010 2:45 pm

On first thought I really liked this idea, but then I realised that I wouldn't want any current or future opponents looking at my old games to see how I played in fog or what strategies I was using on some of the more complex maps.

So while I agree it could be a good teaching tool, I don't think I would want my past games available for analysis by my opponents.
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Re: Post-game replays.

Postby Capt.Mainwaring on Tue Jan 04, 2011 5:31 pm

yeah i do see what you mean. it could maybe be a selectable option when setting up the game. alternatively it could only be available on non fog-of-war games so secret strategies would have been able to be seen throughout the game. my personal choice would be different however, and allow post game replays to only be seen by players of that actual game, after all, if they haven't paid attention in the game then they won't be paying much attention to the replay afterwards either.
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Re: Post-game replays.

Postby IcePack on Tue Jan 04, 2011 6:42 pm

Restrict it to your own games, or non-fog games.
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Re: Post-game replays.

Postby Capt.Mainwaring on Mon Jan 10, 2011 2:38 am

yes, that is pretty much my thoughts too. replays for any non-fog game you are involved in and on fog games it could be a selectable option at the start of the game by the host.
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Re: Post-game replays.

Postby Mr Changsha on Mon Jan 10, 2011 3:58 am

Great idea.
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Re: Post-game replays.

Postby Leitz on Mon Jan 10, 2011 12:35 pm

Could be very useful for the ones teaching Cooks!
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Re: Post-game replays.

Postby JoshyBoy on Wed Jan 12, 2011 8:37 am

Interesting idea, but I'm not sure it would be workable or easy to implement.
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Re: Post-game replays.

Postby blakebowling on Wed Jan 12, 2011 11:55 am

I as well, like the idea. However it has been tossed around several times, and is one of the harder ones to implement.
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Okay, hear me out.

Postby livinlarge3322 on Sat Feb 05, 2011 8:43 pm

Now this may seem a bit off kilter. It may have already been spoken of previously, I apologize for not checking earlier posts first, But I had a brief vision of being able to replay the games from the beginning to the end in a playback form. To be able to see as players take over the map and the battles that ensue. It would be like the data log describing each turn move, but with it happening on the map. A bit frivolous, but cool sounding.
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Re: Okay, hear me out.

Postby rdsrds2120 on Sat Feb 05, 2011 8:46 pm

With troop numbers and all that? That would be...cool, I guess. I think it's been suggested before, though.

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Re: Okay, hear me out.

Postby TheForgivenOne on Sun Feb 06, 2011 8:34 pm

Has been suggested before. Many players disapproved of it because players didn't want others to know how they played a certain game with Fog of War.
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Re: Okay, hear me out.

Postby grifftron on Sun Feb 06, 2011 9:19 pm

TheForgivenOne wrote:Has been suggested before. Many players disapproved of it because players didn't want others to know how they played a certain game with Fog of War.



What if it was available for all except fog games? That way those hidden tactics could stay hidden, but players would be able to see how games were played out in other style of games? I think its a good idea, and i have wanted to see this myself on some games.

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Re: Okay, hear me out.

Postby iamkoolerthanu on Sun Feb 06, 2011 9:47 pm

Or in a fog game, you can only see the game from your perspective.. so things you wouldn't have been able to see would have still been foggy
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Re: Okay, hear me out.

Postby Army of GOD on Sun Feb 06, 2011 10:36 pm

TheForgivenOne wrote:Has been suggested before. Many players disapproved of it because players didn't want others to know how they played a certain game with Fog of War.


Oh come on. This is like when you're playing poker with a bunch of non-fun people. It's a game. If you bluff, show your hand. Don't be a little bitch about it: "I don't want them knowing if I bluff or not!".
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Re: Okay, hear me out.

Postby the.killing.44 on Sun Feb 06, 2011 10:45 pm

TheForgivenOne wrote:Has been suggested before. Many players disapproved of it because players didn't want others to know how they played a certain game with Fog of War.



You do realize there is a button that allows you to show the entire log (even in a foggy game!) without the ?'s, right?

If someone is really as uptight and committed enough to watch an entire game with the sole purpose of seeing how a person tends to play a foggy game—a very broad umbrella description, by the way; playing styles vary based on drop, rolls, etc.—they would already do so with the log.
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Re: Okay, hear me out.

Postby hotfire on Mon Feb 07, 2011 12:41 am

if this were lex and terry radio they would have hung up on you after hearing the title for ur thread
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Re: Okay, hear me out.

Postby SuicidalSnowman on Mon Feb 07, 2011 12:43 am

I really like this idea.

I actually tried to do this in a 1v1 with screenshots taken before and after every turn, and then I put them together. It sort of worked, but was labor intensive, and anyways, the little numbers are hard to take in at a glance.


Having said that, I am pretty sure this was suggested before, and was shot down due to the amount of processing or server power it would take. I think Sully worked out the math and figured that even with the current game log info, it would require way too much. If I can find that thread I will post a link.


A second suggestion would be to work on a community developed program. You could try getting some of the tech guys together and see if the same info that runs map rank could run a game replay add on.
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Re: Okay, hear me out.

Postby jefjef on Mon Feb 07, 2011 1:07 am

Yes this had been suggested before. I imagine the server space it would need/use could be much better used. Just read the logs.
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Re: Okay, hear me out.

Postby TheForgivenOne on Mon Feb 07, 2011 1:11 am

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Re: Okay, hear me out.

Postby macbone on Wed Feb 09, 2011 6:55 am

I'm curious how much server space would be taken up by hosting replays of games. As a teaching and a learning tool, this sounds like an excellent idea. Perhaps we could limit access to games that have ended within a one- or two-week time frame.
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Re: Okay, hear me out.

Postby iamkoolerthanu on Fri Feb 11, 2011 12:06 am

macbone wrote:I'm curious how much server space would be taken up by hosting replays of games. As a teaching and a learning tool, this sounds like an excellent idea. Perhaps we could limit access to games that have ended within a one- or two-week time frame.

If it was going to be limited it should be limited based on the number of rounds and the number of players in the game.. So basically the number of turns taken. Because otherwise a stalemate speed freestyle game could last 10 hours and 250 rounds, taking up alot of server space, meanwhile and 8-player casual game can take 20 rounds but take 2 months to complete if players take a long time to make their turns
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Turn by Turn View of Map for Completed Games

Postby ATLBravosfan on Sat Feb 12, 2011 6:09 pm

Concise description:
  • Turn by turn view of the map of any game that has already concluded

Specifics/Details:
  • Once a game is finished, any player can go back and watch each turn be taken by pressing a "next" or "previous" turn button.
  • Each turn will reflect what was actually occurring during that turn of the game.
  • It would also be possible to view the map from each player's point of view from any turn to see what they saw/didn't see.
  • There would also be a way of jumping directly to a specific turn in the game, as some games are hundreds of turns long.

How this will benefit the site and/or other comments:
  • How will this not benefit the site? Rather than having to go back through game logs and trying to imagine what happened in the game, each player would now have the ability to go back through and review any game they wish.
  • Sometimes you wonder how one team one, or how another team lost, whether one team blew it or another team used superior skill and tactics the entire game. Now you will know without a shadow of a doubt.
  • Also, this is a possible bonus that could be given out to premium members. Other gaming sites offer indepth statistics for their paying members, to give them a better advantage over the non-paying members. I'm not advocating this at all, but it could be utilized in just this way by the makers of this site.
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