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[GL] Playback/Replay/Rewind/Review/History Game Feature

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Re: saving state of map every round for future reference

Postby GreecePwns on Wed Sep 14, 2011 8:52 pm

chapcrap wrote:
GreecePwns wrote:I could have sworn there was an addon that takes a snapshot of every turn or attack or something.

Are you just messing with me?

I'm pretty sure that I mentioned it about 6 posts ago. It's called BOB. Then, after I mentioned it, neanderpaul gave a link for BOB, then after he did that, someone quoted his link immediately before your post.
Well I was talking about one separate from BOB, but okay.
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Re: saving state of map every round for future reference

Postby chapcrap on Wed Sep 14, 2011 8:57 pm

GreecePwns wrote:
chapcrap wrote:
GreecePwns wrote:I could have sworn there was an addon that takes a snapshot of every turn or attack or something.

Are you just messing with me?

I'm pretty sure that I mentioned it about 6 posts ago. It's called BOB. Then, after I mentioned it, neanderpaul gave a link for BOB, then after he did that, someone quoted his link immediately before your post.
Well I was talking about one separate from BOB, but okay.

Well, what were you wanting it to do that BOB doesn't do then? I'm confused.
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Game History

Postby jammyjames on Tue Oct 04, 2011 1:47 pm

Concise description:
  • Allow users the function to be able to watch the entire play-out of the game once it has been completed

Specifics/Details:
  • The basic concept of this is for players to review the game with more ease than having to read over the logs.
  • This would operate kind of like the game Dice Wars

How this will benefit the site and/or other comments:
  • Allows for a more thorough and clear cut analysis of games
  • I get to show people really how bad my dice are :lol: Instead of them having to read the log and understand nothing
  • Make the job's of the Multi hunters much easier (Easier to spot foul play if you can physically see the game)
  • Give the SoC teachers a big help in teaching new players - allowing them to view games and strategies will provide a strong learning assist
Last edited by jammyjames on Tue Oct 11, 2011 12:09 pm, edited 2 times in total.
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Re: Game History

Postby Herbas on Tue Oct 04, 2011 2:10 pm

I think we'll just need to ask for "Game Log 2.0" implementation (which is currently stickied in this forum) and then someone will definitely create a script for the thing you, me and gazillions of others want.
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Re: Game History

Postby Evil Semp on Tue Oct 04, 2011 2:13 pm

I would love to see this. It would make part of my job easier.
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Re: Game History

Postby jammyjames on Tue Oct 04, 2011 2:17 pm

I will note that in the suggestion Evil Semp.

If it would also help the site in hunting respects it would definitely be worth implementation.
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Re: Game History

Postby trinicardinal on Tue Oct 04, 2011 2:28 pm

I like the idea. It would definitely make the job of the multi hunters and C&A mods easier also I think.
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Re: Game History

Postby GoranZ on Tue Oct 04, 2011 3:52 pm

I totally support the suggestion but I don't think that it will be implemented very soon(it requires a lot of coding :|)... maybe it can be implemented easier if the presentation layer is rewritten into HTML5 but that also requires a lot of work... Tho I expected the suggestion to be implemented sometimes.
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Re: Game History

Postby chapcrap on Tue Oct 04, 2011 4:34 pm

I like this a lot. It will definitely help people trying to learn maps too.

I think that with the implementation of Dice Stats, this shouldn't be that much further of a step, should it? We already know all of the dice stats, which is every attack that happens, so why wouldn't we be able to extrapolate the information to show a game replay?

I want this.
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Re: Game History

Postby JoshyBoy on Thu Oct 06, 2011 5:20 am

I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:
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Re: Game History

Postby chapcrap on Thu Oct 06, 2011 10:41 pm

JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:

With the JSA, how is this not already implemented?
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Re: Game History

Postby TheForgivenOne on Thu Oct 06, 2011 10:48 pm

chapcrap wrote:
JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:

With the JSA, how is this not already implemented?


Because it's missing the TFO Seal of Approval and the lackattack seal of approval :P
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Re: Game History

Postby chapcrap on Fri Oct 07, 2011 1:09 am

TheForgivenOne wrote:
chapcrap wrote:
JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:

With the JSA, how is this not already implemented?


Because it's missing the TFO Seal of Approval and the lackattack seal of approval :P

Minor details!
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Re: Game History

Postby JoshyBoy on Fri Oct 07, 2011 5:33 am

chapcrap wrote:
TheForgivenOne wrote:
chapcrap wrote:
JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:

With the JSA, how is this not already implemented?


Because it's missing the TFO Seal of Approval and the lackattack seal of approval :P

Minor details!

Sad bastards, don't you realise that my seal of approval is recognised in over 47 countries?!?
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Re: Game History

Postby TheForgivenOne on Fri Oct 07, 2011 5:48 am

JoshyBoy wrote:
chapcrap wrote:
TheForgivenOne wrote:
chapcrap wrote:
JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:

With the JSA, how is this not already implemented?


Because it's missing the TFO Seal of Approval and the lackattack seal of approval :P

Minor details!

Sad bastards, don't you realise that my seal of approval is recognised in over 47 countries?!?


Mine's recognized in 69 countries.
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Re: Game History

Postby jammyjames on Fri Oct 07, 2011 7:47 am

I would not mind the TFO super highly recognised seal of approval to stamp all over this sugg :)
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Re: Game History

Postby ender516 on Fri Oct 07, 2011 7:55 am

As I understand it, the biggest stumbling block for Game Log 2.0 (or at least, the level of detail required to replay a game) is the enormous amount of data storage. Recording every action would take a lot of space -- much more than the space now required to summarize dice results.
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Re: Game History

Postby jammyjames on Fri Oct 07, 2011 12:46 pm

maybe only allow game replay to be stored for 1 week's worth..

Or each user can store up to a maximum of 3 games past 1 week after the game has been completed...
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Re: Game History

Postby VicFontaine on Tue Oct 11, 2011 9:22 am

I do like this....But do we really want people to be able to learn our strategies? lol :)
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Re: Game History

Postby jammyjames on Tue Oct 11, 2011 12:08 pm

It would allow for clan's to teach not only by verbal but by allowing players to see the actual game in discussion.

This would help massively with the SoC.
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Re: Game History

Postby littlejerry on Wed Oct 12, 2011 7:52 pm

TheForgivenOne wrote:
JoshyBoy wrote:
chapcrap wrote:
TheForgivenOne wrote:
JoshyBoy wrote:I'm giving this the JoshyBoy Seal of Approval., or JSA for short. :ugeek:

With the JSA, how is this not already implemented?


Because it's missing the TFO Seal of Approval and the lackattack seal of approval :P

Sad bastards, don't you realise that my seal of approval is recognised in over 47 countries?!?


Mine's recognized in 69 countries.

But I add my Newbie Stamp to the JSA seal! 8-)
And yes, I've been trying new maps and settings (while my points dive), and a 1 to 7 day replay would definitely be a big help! ;)
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Re: Game History

Postby jefjef on Mon Oct 17, 2011 12:05 pm

Evil Semp wrote:I would love to see this. It would make part of my job easier.


This reason, if CC is truly interested in fair honest play, is enough to implement this. They could even just have the history expire after like 6 months to keep server space freed up.
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Re: Game History

Postby chapcrap on Mon Oct 17, 2011 6:40 pm

jefjef wrote:
Evil Semp wrote:I would love to see this. It would make part of my job easier.


This reason, if CC is truly interested in fair honest play, is enough to implement this. They could even just have the history expire after like 6 months to keep server space freed up.

Or 2-3 months. We don't go back and punish that far back anyway.
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Re: Game History

Postby Herbas on Thu Oct 20, 2011 5:28 am

ender516 wrote:As I understand it, the biggest stumbling block for Game Log 2.0 (or at least, the level of detail required to replay a game) is the enormous amount of data storage. Recording every action would take a lot of space -- much more than the space now required to summarize dice results.


I don't think that it needs much extra space when:
1) all dice rolls are already saved in "My dice stats" (exact dice rolls, your and particular opponent's matchups, etc.);
2) non-dice info is already saved in the current game log.

What else is needed in addition to such information in order to have a replay?
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Re: Game History

Postby ender516 on Thu Oct 20, 2011 8:57 am

Herbas wrote:
ender516 wrote:As I understand it, the biggest stumbling block for Game Log 2.0 (or at least, the level of detail required to replay a game) is the enormous amount of data storage. Recording every action would take a lot of space -- much more than the space now required to summarize dice results.


I don't think that it needs much extra space when:
1) all dice rolls are already saved in "My dice stats" (exact dice rolls, your and particular opponent's matchups, etc.);
2) non-dice info is already saved in the current game log.

What else is needed in addition to such information in order to have a replay?

Collecting dice statistics is just a matter of accumulating counts of how many rolls are wins and how many are losses, and that might be enough to get things done, if we are willing to look at generic representations of dice rolls (e.g. a 2 troop win in a 3 v 2 roll, or a 1 troop loss in a 2 v 1). But this information is recorded on a per-player basis, not a per-game basis, and it is a summary, not a complete record. Also, to recreate a game action, you have to record which territories were involved, and for complete recreation of the game, the precise order of the attacks. There might be some savings if only net effects of a turn were recorded, that is, the change in the number of troops on each territory over the course of one player's turn, but I would much prefer to see which attack an opponent pressed first, and when he or she stopped and changed tactics.
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