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captainwalrus wrote:Do you think maps are more likely to be commented on and seen with the new setup?
captainwalrus wrote:What do you think about having to get your idea approved before moving into the "real" foundry rooms?
captainwalrus wrote:How do you think these changes will alter the perception of the foundry?
captainwalrus wrote:What effect will they have on interactions between people in the foundry?
captainwalrus wrote:Do you think that maps will progress faster through the foundry now?

Do you think that maps will progress faster through the foundry now?
Do you think maps are more likely to be commented on and seen with the new setup?
What do you think about having to get your idea approved before moving into the "real" foundry rooms?
How do you think these changes will alter the perception of the foundry?
What effect will they have on interactions between people in the foundry?

cairnswk wrote:Apart from splitting up the graphics and gameplay forums, basically there is no change.
The foundry is still as slow as ever.
I think everyone's been hood-winked.
Industrial Helix wrote:cairnswk wrote:Apart from splitting up the graphics and gameplay forums, basically there is no change.
The foundry is still as slow as ever.
I think everyone's been hood-winked.
Basically, what he said. Apparently there's a 'fortnightly review' in which the mods review everything in the two main forums and crit or stamp. I mean, two weeks? I was given a laundry list of things to do, of which were done within 3 days, and now there's an extra 1.5 week wait? Kind of ridiculous if you ask me.


natty_dread wrote:I just think it'd be about time to start moving maps ahead from the Melting pot...
As for maps in the workshops, I personally think the system could be modified a bit:
Let the moderators give the laundry lists to mapmakers, but scrap that "every two weeks" system, instead, let the mapmakers themselves notify the moderators when they think they have fixed everything that needs to be fixed. To make it easier to moderators, let's say that there needs to be at least a week of time for possible feedback, suggestions and criticisms, in between giving the "laundry list" and the notification. Then if the moderator still thinks there are things that need to be fixed (based on community feedback of course) he can give another laundry list and the cycle repeats itself.
This would ensure efficiency, while respecting the individual working speed of each mapmaker, and not put a too high burden on the shoulders of the moderators.

isaiah40 wrote:natty_dread wrote:I just think it'd be about time to start moving maps ahead from the Melting pot...
As for maps in the workshops, I personally think the system could be modified a bit:
Let the moderators give the laundry lists to mapmakers, but scrap that "every two weeks" system, instead, let the mapmakers themselves notify the moderators when they think they have fixed everything that needs to be fixed. To make it easier to moderators, let's say that there needs to be at least a week of time for possible feedback, suggestions and criticisms, in between giving the "laundry list" and the notification. Then if the moderator still thinks there are things that need to be fixed (based on community feedback of course) he can give another laundry list and the cycle repeats itself.
This would ensure efficiency, while respecting the individual working speed of each mapmaker, and not put a too high burden on the shoulders of the moderators.
What he said!! Great idea!


MrBenn wrote: some things are more important than Conquer Club![]()

Industrial Helix wrote:cairnswk wrote:Apart from splitting up the graphics and gameplay forums, basically there is no change.
The foundry is still as slow as ever.
I think everyone's been hood-winked.
Basically, what he said. Apparently there's a 'fortnightly review' in which the mods review everything in the two main forums and crit or stamp. I mean, two weeks? I was given a laundry list of things to do, of which were done within 3 days, and now there's an extra 1.5 week wait? Kind of ridiculous if you ask me.

SuicidalSnowman wrote:The divisions to gameplay and graphics make sense to me, and make it easier for me to know what I am looking at, and what the map maker wants to hear commented on. The only problem is that sometimes I think gameplay and graphics are a bit intertwined.

yeti_c wrote:...can also put lipstick on a pig...
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