Welcome to the 74th. Edition of the Conquer Club Newsletter, the strategy section. This marks my 10th. edition with the CC Team and today I am proud to present to you Six articles.
Leading us is CrazyMilkShake5 with an intriguing look at the Beta Map, "Eurasia." With helpful hints and photos for game play and insightful strategies, don't you miss out on "Beta Strategy: Eurasia" by CrazyMilkeShake5.
Then Macbone and I team up to bring you some more classic secrets to help you ponder your Standard Classic Games. Be sure to read, "Classic Secrets: The Time To Strike" by Viceroy63 and Macbone.
And "Strategy Talk," is a new column where we will be discussing various types of strategies and ideas. In this issue we talk about B.O.B. Who is he and what does he do? Well, find out more in, "Strategy Talk: About B.O.B." by me, Viceroy63.
"Tale's From the Trenches," is yet another newly created column where we shall talk about various stories, strategies and ideas having to do with Trench Warfare games. In this issue we present a brief visual account of a Trench game and a Dukasaur. So check out, "Tales From the Trenches: A Dinosaur's Tail" By me, Viceroy63.
Any news from the SoC worthy of reporting can be found in the column, "Inside The SoC" By Dhallmeyer and Viceroy63.
Which leads into another new column, "SoC Spot Light." Each Issue, the spot light will be turned on a different SoC student or instructor. In this issue we turn the Spot Light on Pascalleke, the newest Member of the SoC Team. And congradulation Pascalleke. We hope to see more from you in future Spot Lights.
Whew! am I exhausted from that introduction to this section or what? But happy to present all of these articles on behalf of all of us involved in the Strategy Section, on this, my tenth posting of the Strategy Section of the Conquer Club Newsletter.
Viceroy63 Strategy Executive Beta Strategy: Eurasia by crazymilkshake5
Beta Strategy: Eurasia by crazymilkshake5 Have you seen the Beautiful map Eurasia in beta? Have you played it and wondered, "How the heck am I going to win?" Well you good sir are not alone. In this article I will tell you the strategy for the various setting that you can choose while playing Eurasia. The most important thing that you can do in an eight person game is secure a part of the map. 8 Players: Which all that means is having a section of the map locked down. (Team 1 has the Middle East area in their Grasp.) (Teal has the west side locked up tightly, Grey has the Indian area locked down. And Green has a good hold in the China area) The strategy for Quadruples is basically the same for 8 person, have 1 person lock down a section of the map, while the other 3 protect him. Quadruples, Trips, and Dubs: With Unlimited forts the most important thing you can do is when you have a long line of territories connecting, is as soon as you can, fort most of the armies in line into one stack, leaving mostly 2's for defense. And then proceed to lock down a portion of the map. Unlimited Reinforcements (Automatic Drop): When its trench warfare, the worst thing that you can do is drop in 1 spot. Drop in multiple areas to take over a bonus, and then proceed to get the enemy at least 1 territory away from the borders. Trench Warfare (Manual Drop): Classic Secrets: The Time To Strike! by Viceroy63 and Macbone
Classic Secrets: The Time To Strike! by Viceroy63 and Macbone The timing is everything in any work of strategy. It's like shooting an arrow at a target far away. If you aim the arrow straight at the target, then wind resistance and of course our friend gravity will bring the arrow to a point just below the bull's-eye mark. And if you aim too high, the arrow will overshoot the target completely. So you aim for a spot just slightly above the bull's-eye so that the arc of the arrow's path will bring it straight to where you want the arrow to be. It's a trick that requires practice like all things but it can be learned. The same is true with an SoC Terminator or Standard game. There is a time in which you can know and indicators that tell you when it is the right time for an attack. If it's too early or too late then you missed the target. One of the basic indicators is the troop strength or troop count. Before any attack you should always consult the number of troops that your target player has. Obviously if you have a hundred (100) troops and your target player has a hundred and one (101) then it may just be slightly difficult to eliminate that player because you simply lack sufficient troops. But even if you have the troops strength to eliminate a player you must remember that for every troop that you attack you can also expect to lose one troop as well. So your total troop count should be well above the troop count of the player that you are attacking. The true winner knows when to attack and when not to. In considering attacking a player that is behind the stacks of other players, the troops in those stacks from other players also need to be added into the equation. Also the number of regions covered will also constitute a troop as you must leave a troop behind as you advance through regions when eliminating your target player. But the most important consideration is what your own troop strength condition will be after the elimination and what did you gain from the elimination? In a terminator game you may very well choose to go for an elimination if it means that you will be assured of points guaranteed, but unless the points received more then make up for your own elimination by another player, why risk it? A good elimination is one where you end up benefiting from the elimination even if you are eliminated yourself. A great elimination is when you just win the game. And a poor elimination, which is no elimination at all, is when you fail to hit the bull's-eye and just plain miss the mark all together. In most cases missing the mark usually ends up handing the game over to another player. So how can you tell when it is a good time to strike? The spoils trade is the best indicator. In an escalating spoils game, which is the game taught in the SoC, the spoils should at least equal the amount of troops that you are about to eliminate. Now this is not the rule but rather a guideline. Say another player has 5 spoils and you have just enough troops to eliminate that player. While the amount of the trade in may not be as high as the number of troops eliminated, if it is a good amount of troops to replenish the loses and insure some decent odds of overall survival, then the elimination may very well be worth it because the trade in for troops is immediate, especially if it can lead to another elimination. But if not then the surest and safest bet is to just wait till the spoils trade reaches more or less the same amount of troops as those that are being eliminated. This way it cost you nothing to eliminate another player, especially if there is a spoil trade in involved, and this is yet another key indicator to eliminating other players. If you eliminate a player for points then all you may end up with are points, but if you eliminate a player for his spoils as well then this is much better. What would it serve to eliminate a weak player, a player who is low in troop strength yet has only points to offer and no spoils? You will be taking the risk of being eliminated from the game yourself and have nothing to show for it as if you never even played the game. You'll have the same rank and the same total score. But eliminate a player for his spoils and you gain the chance of winning the game because of those spoils. And this is what makes that risk totally acceptable and worthwhile. It begs to ask the question, however... When should I trade in my spoils so that no one takes them from me and ends up winning the game with the spoils that I am saving up? Macbone Notes: On troop odds - If I have 100 troops, and my opponent has 101, and we only have one stack each, you bet I'm going to go for it. That's a 79% kill rate. But if the troops are spread out over a large area, I'll be less likely to attack. The Assault Odds add-on is essential here, but a good rule of thumb is (No. of enemy troops) + (No. of enemy terts) + 1 (for the troop you have to leave behind) + (whatever buffer you're comfortable with). For four terts of 25 troops each, I'd like 100+4+1 at least, which gives a 71.7% kill rate. Going for an early elimination in particular can set you up to be the next player eliminated. If you have to use 20 troops to gain spoils worth only 6 or 8, you've made a poor trade. On the issue of points, sometimes it's clear that someone else is going to win. In that case, you might have to make a choice between being eliminated next round or at least taking someone else's points first. In practice, you probably won't end with the same points. Points gained is calculated by (loser's score / winner's score) * 20, so ideally you want to eliminate players with a higher score than you and be eliminated by players with a higher score as well. If you're interested in medals, eliminating another player but failing to win the game nets you nothing towards the terminator medal. For your elimination to count towards the term medal, you also have to win the game, another good reason to go for the win. --- Strategy Talk: About B.O.B. by Viceroy63
Strategy Talk: About B.O.B. by Viceroy63 I was looking over some acronyms for BOB and here are my top 10 picks. 01. Best of the Best. 02. Battle of the Bands. 03. Band of Brothers. "Oh we few, we happy Few..." I think quite a few came out of the closet on that day. 04. Battle Over Britain. 05. Bend Over Backwards. 06. Blonde On Board. You must have a good imagination to picture that one. 07. Bunch Of Bums. 08. Bombs Over Baghdad. 09. Bomb On Board. For the terrorist traveling incognito??? And finally, one of the more popular ones... 10. Bend Over Buddy. But actually the BOB that I want to discuss here is... Battle Observation Briefing. This little Application Package from Firefox may just be what the future conquerors of Conquer Club will be asking Santa for Christmas this Year. Should we survive the year that is? (Inside Joke.) Right off the bat this application tells you your percentage of troops on the board and the Bonus Zones you have and what they earn. In case you did not know what they were? Lol. Now to tell you the truth, sometimes it is hard to tell what bonus zones you have in some of these maps. Especially when the Bonus Zone is colored green but in the legend it's colored Blue. Huh? Yeah, I guess it's to keep the enemy from figuring out where you are or some sort of code that you have to figure out. "I got the blue BZ, Oh wait, no, it's the purple one???" But with so many features like Clickable maps for example, (once you get the hang of it that is) and taking photos of your games right in the game chat, You'll soon wonder how you managed so long with out it. Sure nothing replaces the thinking brain but first we must grow one. In the meantime there's BOB, A helpful tool to help us navigate and form the strategies to win our games. At first it may seem like quite a lot to download especially if you don't have Firefox but once you get over the initial shock of having to down load the Grease monkey and then the Script that adds the menu to your Conquer Club game menu, you'll realize like I did that I was worried over nothing at all. For a long time I thought, Is it really worth it? Now I do believe that it will enhance my winning chances at the game. And the Ability to save game photos will come in very handy in those fog games that I plan to play lots of real soon. The ability to form sound strategies relies mainly on one's sense of perception. Those who can see clearly the vision of the final win will be that much more closer to realizing their victories. BOB is the tool that will enhance your vision by providing you with information about your game that you could easily spend hours racking your brains over. So my recommendation for the month is... Get BOB, before BOB gets you! Click here to learn more about B.O.B. And tell them, I sent you. --- Tales From the Trenches: A Dinosaur's Tail by Viceroy63
Tales From the Trenches: A Dinosaur's Tail by Viceroy63 Not all Dinosaurs are extinct In a grueling, slow and lengthy 88 round Trench Warfare on the Classic Map with escalating spoils, The Dukasaur has proven that Dinosaurs are still alive and kicking and winning games in the classic world. In this 8 player game against the members of the Newsletter Team; The Duke, has risen victoriously, head and scales above the rest. The Duke is in Green here as we follow him from his humble beginnings... To his almost too close to an Extinction Level Event... And his triumphant comeback in Europe... (You just can't keep a good Dukasaur down!) Defeating overwhelming odds against more superior and evolved primates, finally to arrive at total Victory to become the dominant species on the planet. Congratulations Dukasaur on your Victory. You deserve it. The game Settings were Trench Warfare with Escalating Spoils on the Classic Map and the appetite of a Dinosaur! --- Inside The SoC by Dhallmeyer and Viceroy63
Inside The SoC by Dhallmeyer and Viceroy63 Recent Graduations The SoC and the OSS on behalf of the whole Newsletter team would like to congragulate the following students on their graduating the SoC Academy Basic Training Course. Good luck guys and happy conquering. Academy Basic Training Field 03 Kragomac Academy Basic Training Field 06 Delibekir Academy Basic Training Field 09 Hurtmaker They are mentioned and can be congratulated further by going to the, forum thread. Just click on the blue letters. "I Am A Graduate" New Classes Next Training Group Begins June 25th New SoC classes begin each week, space permitting. They fill up quickly so get in line and sign up A.S.A.P. New Team Personnel Promotions Pascalleke is the latest member added to the SoC Academy Team: Team Dept. Pascalleke is going to be assisting in Team Training. His job will be to sign up new students for team training, assign them to teams, and check students out for graduation requirements, along with his current team training duties. --- SoC Spot Light: Pascalleke by Viceroy63
SoC Spot Light: Pascalleke by Viceroy63 I this issue we turn the Spot Light on Pascalleke, the newest Member of the SoC Team. And congradulation Pascalleke. We hope to see more from you in future Spot Lights. OSS: How does it feel being part of the SoC Team? Pa: Feels good being part of a good family like group. OSS: What exactly will you be doing in your team position? And just what exactly is your position or title in the team? Pa: Not sure yet , just got this position ...but I am an soc instructor. OSS: Could you share something about yourself with the readers? Pa: I am a single dad with new responsibilities in my personal life , work and school; So very busy at that, but I think all will fall into place after i get some time to adjust to all of that. OSS: What's the real scoop about Dhallmeyer; Is he really the Tyrannical Dictator Conqueror and Leader of the SoC that they say he is? Pa: No idea. OSS: What do you foresee for the Future of the SoC or would like to see happen? Pa: I think we just need some time and patience in becoming a mod group which have enough abilities to be self sufficient ...yeah something like that . its all part of live and learn , just like things in our personal life! OSS: Would you like to see more of these interviews/articles in the Newsletter? And who would you like to see interviewed next? Pa: Yess and yess OSS: Any advice that you would like to offer to any SoC students or instructors? Pa: Be patient. Very good advice for all of us. Thank you for taking the time to talk with us. If you would like to apply to join the Strategy News Team, PM Strategy Executive, ! Viceroy63 Submitting Your Own Articles
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