Trench warfare, once a team gets the momentum, can come with lucky drop/first couple rounds hot dice one team to have, and so, then there is no chance for the other team to make a come back.
Well, i have got little exprience in trench in team games but in standard games, and i see it to have weakness to last very long, but some say opposite through this thread.
Going/referring back to why we do not have/removed 1v1 games from clan challenges ? Wasnt it reason because we all were agreed on 1v1 games are all dice/drop games ? So, i can easily call it for trench is at very the same place from many aspects. First turn taker with lucky drop will have the advantage as long as there we have got a reckless team opposing us.
I dont believe trench gaming any suitable for clan challenges.
Some call it that they are liking/setting up clan challenge in small maps, well itis hidden in the condition, dont you think ? Why small maps ? Small maps are those serious/high ranked clans avoid to bring on the ground to fight on, then on the other hand, you call it small maps with trench in the name trench games not to take forever. Well, it shows the point why trench warfare should not take place in clan wars as well.
To put alltogether,
1/ IMO, very luck and dice dependent,
2/ Takes forever,
These two are very enough to make trench warfare unsuitable for clan arena i believe.