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Chariot of Fire wrote: Every map on CC is to be used, and once only. This would really decide who is the best 'all round' clan on CC.
IcePack wrote:I think my changes to the suggestion would be this:
Premier League: top 12
First League: 13-24
Second League: 25-36
I would add a playoff (even if its technically a seperate "event") that includes top 4 of Premier, top 2 of First and Second League.



Chariot of Fire wrote:Say, for instance......
Each division has 20 clans.
There are 195 official maps + 14 beta maps
A clan sets up 11 home games once every 2 weeks
A clan joins 11 away games once every 2 weeks (the week in between the home games)
A map can only be used once
This means
The league runs over 38 weeks (longer if holiday breaks are included)
A clan will play 209 home games, each on a different map, and 209 away games, also each on a different map (so most maps will be played twice, with home & away settings)
Home 'advantage' is therefore just choosing type & settings, e.g trips esc adjacent fog (plus of course picking the right map for the opponents you are about to face)
Random is not an option
This is how a league should be. A decent number of games over a whole season and being tested on every map CC has to offer.
Thus we can determine league champions (CC Clan League) and cup champions (Conqueror's Cup) each calendar year, and these would be the 2 big events for every clan to participate in.



qwert wrote:----------------------------------------by MichelSableheart » Sat May 19, 2012 11:27 am
I like the idea of a promotion/degradation league system, but I have some doubts whether it's maintainable. My main concern is the stability of the clan world. With a season lasting a year, I'm affraid we may see more changes then a promotion/degradation system can handle. Clans split, fall apart, new clans are formed, clans can pick up a set of strong players...
If I remember correctly, Tofu had to start in the bottom division as a new clan in CL2, but due to it's roster everyone knew that they would trounce that division. Similar problems may happen in this structure, where new but very good clans get paired against the weakest clans around. Also, what would happen if one of the top clans in the premier division disbanded?
In footbal, a promotional/degradational system works because you can be reasonably sure that teams won't vary in strength too much from season to season.
I like the idea of a promotion/degradation league system, but I have some doubts whether it's maintainable. My main concern is the stability of the clan world. With a season lasting a year, I'm affraid we may see more changes then a promotion/degradation system can handle. Clans split, fall apart, new clans are formed, clans can pick up a set of strong players...
If I remember correctly, Tofu had to start in the bottom division as a new clan in CL2, but due to it's roster everyone knew that they would trounce that division. Similar problems may happen in this structure, where new but very good clans get paired against the weakest clans around. Also, what would happen if one of the top clans in the premier division disbanded?
In footbal, a promotional/degradational system works because you can be reasonably sure that teams won't vary in strength too much from season to season.
Im aware of this, but we will build rules for to also.


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