MudPuppy wrote:I too have concerns about the problems of a straight promotion/demotion league format being able to adequately keep up to date with the dynamic shifts of strength in the clan world. I think any rules built to reduce this risk would be little more than a bandaid for an inherently flawed approach. I'd much prefer a tournament where everyone enters the year at the same level.
Perhaps something along the lines of a modified CL4 with just two phases: the first to determine league placement and second would be straight league play to determine the winner of each league. Having just two phases would allow more games in the first phase which would reduce chances of having a clan placed incorrectly due to a relatively short streak of good or bad luck. It would almost certainly lead to placement of clans which more accurately represents their current level of strength.
but every clan isnt the same level, some are clearly better than others, so a league format is a great way to solve the divide in strength the lower clans can face similar strength clans and improve/
the CL system as it is currently is not a league and is in no way shape or form could become a true league. promotion/demotion type is the best league and is long overdue in CC clan world. we finally have enough clans to make a good two teir league.
Chariot of Fire wrote:MP makes a good point. Have to say, part of the pleasure of the current CL4 was the ability to face clans we otherwise would not have done. So an 'equal footing for all' each season is a good & fair principle. I expect a lot of clans also don't want to be facing the same ones year after year which would happen if we pigeonhole clans into divisions.
that might be the trade off we face in order to get a true league but there is the CCup to face those clans we wouldnt normally face.
Chariot of Fire wrote:Say, for instance......
Each division has 20 clans.
There are 195 official maps + 14 beta maps
A clan sets up 11 home games once every 2 weeks
A clan joins 11 away games once every 2 weeks (the week in between the home games)
A map can only be used once
The league runs over 38 weeks (longer if holiday breaks are included)
A clan will play 209 home games, each on a different map, and 209 away games, also each on a different map (so most maps will be played twice, with home & away settings)
Home 'advantage' is therefore just choosing type & settings, e.g trips esc adjacent fog (plus of course picking the right map for the opponents you are about to face)
Random is not an option
This is how a league should be. A decent number of games over a whole season and being tested on every map CC has to offer.
Thus we can determine league champions (CC Clan League) and cup champions (Conqueror's Cup) each calendar year, and these would be the 2 big events for every clan to participate in.
im not in favour of this as there are just too many straight forward maps where luck/drop and who goes first will win it without strategy. afterall the champions should be the best not the luckiest.
limiting selection of maps to lets say 2 - 4 - 5(up for debate) for all game types so minimun 40 different maps,max 100 maps(if 200 home map season) for a season if a 20 clan league system is in place.i think its the best compromise . that way dumb maps wont be a factor and there is a little flexibilty for clans in choosing but it also would force clans to move out of there comfort zone
also something which i dont think has been discussed will this league allow trench games? and if so will it be limited like map selection?