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Keefie wrote:I personally would like to see a limit to the number of turns that can be covered by a sitter. Say 2 for every 10 games in a war, so in 51 game war 10 turns could be covered by a sitter by each clan. A sitter should also be another player in the same game, no additional help from other clan members not involved in that game.
JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).

Lindax wrote:JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).
I must be one of the anal retentives, because I'm 100% sure that that is breaking the rules, i.e., abuse.
Apart from it being against the rules I find it morally wrong and cheating.
Lx
betiko wrote:Lindax wrote:JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).
I must be one of the anal retentives, because I'm 100% sure that that is breaking the rules, i.e., abuse.
Apart from it being against the rules I find it morally wrong and cheating.
Lx
it's a TEAM GAME. clan game's interest is the ability to coordinate between all players involved an plan with drops attacks and forts agreeing with one another. it's not about playing your first thought that your teammates might not agree on with 23 hours left (well at least not if you aspire to do your best). I do think that it's not normal if it happens on a regular basis, but if it happens once in a while because of unplanned reasons, you are not going to let the turn be missed. How is having your teammate's back in case of unplanned absence cheating? You are not even in a clan, so how are problems between clans of your concern? you play a vast majority of standard games. Someone sitting a turn for another player in a standard game would be cheating 100%, but for his team? there are no conflicts of interests.

ahunda wrote:Lindax: I think, you are completely misreading Stus statement. He is not saying, that he didn´t know, what to do with a turn & so decided to leave it for someone else to take for him.
He is talking about a situation, where he is looking at a turn with several possible options, and then he says to himself: "Hmpf, I have plenty of time left, I´ll think about it for a while & take another look later." Maybe he also leaves some notes in Chat for his team with his first ideas for the turn. Only then something comes up in RL, his planned schedule is turned upside down, and he finds, that suddenly he does not have the time he was expecting to have. He has to leave in a hurry & so he messages a team-mate to please cover for him. Please note also, that Stu says, this kind of thing has happened to him 3-4 times in his entire time on CC.
What is so bloody terrible about this ? How is this abuse & cheating ? There is no rule, that says, you must take your turn as soon as you can. And a RL emergency can happen, when you have turns waiting on CC, that - in hindsight - you could have taken yourself, when you first looked at the game. Only it is the nature of the beast, that emergencies come unannounced, and you didn´t know. You thought, you had plenty of time to take a second look, think about it some more, wait for feedback from your team and then take the turn yourself.
The beauty of team games is to communicate & not just do, what you think. To listen to the ideas of your team-mates, discuss different options, plan your common strategy. So yeah, this results in some turns being waited out. To give team-mates a chance to look at the game too & give some input. Maybe those team-mates are on different time zones too, and so you have to wait a bit longer til they are actually up & around.
I mean, what is it, that you want ? Force everybody to then miss all their turns in situations like this ? How is that making CC a better place ? And what does all of this have to do with abuse or unfair advantages, when the other team has the right to do the very same thing & sit turns in emergency too ?
JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).



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