ViperOverLord wrote:* Have relegation league(s) that allow teams' the opportunity to get back into premier league for the following season.
iAmCaffeine wrote:ViperOverLord wrote:* Have relegation league(s) that allow teams' the opportunity to get back into premier league for the following season.
How would this work when all the clans participating play a series of games to determine the league they're entered into?
benga wrote:I am in favor of a clan using somewhat a home map, a map that that clan use more often then others.
ViperOverLord wrote:I'm going to state my proposal for CL6 without the reasons for now, so that my concepts are clear and concise.
* Expand Premier League to 18-22 clans and have the clans play each other only one time.
* Have relegation league(s) that allow teams' the opportunity to get back into premier league for the following season.
* Have a map system that is not based upon a clan only using one map for an especially large time frame. Perhaps, a hybrid system that is half random and half allocated. A clan could reuse a map once it has been retired for three matches.
Finsfleet wrote:I support qwert. After last year's debacle, CL is interesting again. I like the format and I wouldn't change it.
Qwert wrote:Premier League of 18-22 clans,, this its to large and could last to long
Qwert wrote:Only one time? this mean that someone can win on hes home games, and lost away, and overall will lost all points. I think that this its not fair.
Qwert wrote:I think that this will not work, because you will have top 10 clans who will stay almost forever in Premier League, except if they go social, or decline to play in premier] this will dont give any chance to low clans to fight for possibility to enter into Premier League.
Qwert wrote:I also though that promotion relegation could work, but many things could shake this construction, and every year you will have clans who skip to play, who could leave in middle of competition, and then you will need to make many mechanism who will fix this in fast way. Creating rules are not easy.
Qwert wrote:I dont see what its wrong with 1 map use? You have over 230 maps, and you want that some clan only use 20 maps for entire league. Its encourage clans to start use other maps to, and make more competitiveness in league .
Keefie wrote:The use of home and away in order to even out any map advantage is undone by the 1 map rule. In rounds 15 and 16 we play our two main rivals in the competition and I'm going to struggle with map selection. It's making our 'home' games seem like away ones. This is why random maps are becoming more prevalent as the competition goes on. Clans are using them in the hope of scoring lucky with map selection. I think that allowing clans to use a map twice would alleviate this issue.
Qwert, rather than just dismissing suggestions, I would respectfully ask you to remain open to new ideas. ViperOverLord has come up with some good stuff and should be listened too.
Yet, because of quirky, random draw someone had to get screwed and relegated to the two year plan, which again is ridiculous.
IA - 2
OTP - 7
MD - 13
TFFS - 15
MM - 20 (Was 7 at the time we played them)
AQOH - 25
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