Cheme's Leap Ladder - Last Updated 10/31/14

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Re: The Leap Ladder - Last Updated 11/15/13

Postby Chariot of Fire on Fri Jan 03, 2014 10:02 pm

BoganGod wrote:Like this. So after we beat TOFU I will like it even more..... :lol:


When will that be then mate? ;)

Interesting format you've adopted cheme, deviating from the usual golf/squash/etc practice of the lower-ranked clan moving half the distance towards the higher-ranked in the event of a victory (e.g. If #32 beat #4 they would move up to #18 yet #4 stays where it is). They both have their merits - yours being more dynamic, whereas the traditional method is more-steeped in reality (in that the #32 ranked clan really isn't better than all those ranked from #4 thru #31 and simply got lucky on one occasion). I think that's why the traditional system is adopted more often, as it rules out the anomalies of freaky victories. Yours is perhaps more fun and appealing though.
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Re: The Leap Ladder - Last Updated 11/15/13

Postby chemefreak on Fri Jan 10, 2014 12:51 pm

Chariot of Fire wrote:Interesting format you've adopted cheme, deviating from the usual golf/squash/etc practice of the lower-ranked clan moving half the distance towards the higher-ranked in the event of a victory (e.g. If #32 beat #4 they would move up to #18 yet #4 stays where it is). They both have their merits - yours being more dynamic, whereas the traditional method is more-steeped in reality (in that the #32 ranked clan really isn't better than all those ranked from #4 thru #31 and simply got lucky on one occasion). I think that's why the traditional system is adopted more often, as it rules out the anomalies of freaky victories. Yours is perhaps more fun and appealing though.


I agree this is more dynamic. A few things:

I think it shows pretty accurately how long it has been since some of the top clans have beaten another top clan. IA being the prime example. There is no doubt they are a dominant clan, but it has been a long time since they beat anyone "better" than them (at least for ladder purposes).

Additionally, this system allowed a clan like ACE to jump quickly to where (or about where) they should be. Using the halving formula, I'm not sure they would be anywhere close to where they should be.

Finally, since it only includes clan wars (41+ games) there is less of a "luck" factor as somewhere along the way we determined that 41 games was the true measure of a clan. Right or wrong, there you go! Looking at the ladder, it definitely is not the end all be all of clan ranking systems. But I think it is a fun and interesting exercise, especially when looked at in conjunction with the other systems.

In my opinion, the biggest issue (flaw) that it has is that when a clan stumbles (either because of attrition, defection, or otherwise) the system cannot correct itself. So when 4-5 clans beat a higher ranked clan, after an event that has weakened that clan, you get some odd looking results. Then when you get an odd result and clans beat the clan that had the odd result, it creates even odder results!
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Re: The Leap Ladder - Last Updated 12/16/13

Postby jpcloet on Fri Jan 10, 2014 5:00 pm

It's nice to see things where they are now. Great job everyone involved.
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Re: The Leap Ladder - Last Updated 12/16/13

Postby chemefreak on Sat Jan 11, 2014 1:45 pm

jpcloet wrote:It's nice to see things where they are now. Great job everyone involved.


This post made my day.
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Re: The Leap Ladder - Last Updated 12/16/13

Postby Bruceswar on Sat Jan 11, 2014 2:00 pm

chemefreak wrote:
jpcloet wrote:It's nice to see things where they are now. Great job everyone involved.


This post made my day.



+1 Hi Jp :)
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Re: The Leap Ladder - Last Updated 4/30/14

Postby chemefreak on Wed Apr 30, 2014 11:04 pm

Leap Ladder has been updated. No particular reason, I just had time to do it! During this period, the Leap Ladder predicted the winner around 73% of the time.
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Re: The Leap Ladder - Last Updated 10/31/14

Postby Keefie on Wed Nov 12, 2014 9:58 am

Updated.
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