Dynasty 35 Vs OSA 25 of 60 [FINAL]

Finished challenges between two competitive clans.

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Dynasty 35 Vs OSA 25 of 60 [FINAL]

Postby hotfire on Thu Mar 24, 2011 8:33 am

Size of Challenge

60 games 18 doubles 21 trips 21 quads broken up into 3 rounds
1 random trips and 1 random quads with escalating, chained, no fog settings, all played in round one

Scoring

1) All challenges will be point based 1 game 1 point

Maps

1) NO Beta
2) Clan's cannot use the same map more than one time
3) Random maps ok but only can use 1 time just like any other map

Settings

1)Automatic Deployment only NO Manual
2)Sequential only NO Freestyle
3)Adjacent, Chained, NO Unlimited (home team choice)
4)Escalating, Flat Rate, No Spoil, only NO Nuclear (home team choice)
5)Fog, or No Fog (home team choice)
6)All 24 hour games NO speed

Players

1) Minimum of 10 players must participate. Freemium will not count towards the ten minimum you can use them to play if you wish.
2) Cannot use the same team in all the doubles, trips, and quad games. No more than 3 games, once per round, with the same team per doubles, trips, and quad games.
4) No one player can play more than 25% of the total games played. (example if it is a 60 game challenge the max games one player can play in is 15 games)

Tie Breakers

1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games.
2) All game maps will be random and the setting to be set by home teams but still must follow the war protocol.
3) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner

Miscellaneous

1) Games must be joined within 5 days of post date or game will be forfeited
2) Games will be split up equally between the two clans and formats will be decided prior to start of any games.
3) Foe's will be removed for clan war if there is a refusal to remove the game or games will be forfeited.
4) If a player is removed from a game for any reason (missed turns, CC violations, what ever the case may be) the game will be forfeited by that players respected team!

Contacts/Gaming Privileges
Dynasty= hotfire
OSA= Benga

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Last edited by hotfire on Tue Aug 02, 2011 11:54 am, edited 32 times in total.
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Re: Dynasty Vs OSA

Postby SirSebstar on Thu Mar 24, 2011 8:36 am

Holy Lack, OSA is really a busy trooper...wow
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Re: Dynasty Vs OSA

Postby benga on Thu Mar 24, 2011 8:44 am

Ok all looks fine, we agree to all.
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Re: Dynasty Vs OSA

Postby Leehar on Thu Mar 24, 2011 9:36 am

Unlimited and Nuke are home teams choice? Or not implemented at all?
And why do Freemiums not count for total count?
Missed turn forfeiture looks interesting as well. I would think a remake or something would be more appropriate.

Pretty hectic rules all in all, tho I guess I can understand the reasoning for them
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Re: Dynasty Vs OSA

Postby benga on Thu Mar 24, 2011 1:05 pm

Leehar wrote:Unlimited and Nuke are home teams choice? Or not implemented at all?
And why do Freemiums not count for total count?
Missed turn forfeiture looks interesting as well. I would think a remake or something would be more appropriate.

Pretty hectic rules all in all, tho I guess I can understand the reasoning for them


It is no to manual ,nuke ,freestyle , unlimited
other settings are for home teams to choose :)

About freemiums, don't know, but it doesn't matter anyway.

I agree with 4) If a player is removed from a game for any reason (missed turns, CC violations, what ever the case may be) the game will be forfeited by that players respected team!
it makes sense to me and is not anything that will be hard to implement.
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Re: Dynasty Vs OSA

Postby Qwert on Thu Mar 24, 2011 1:12 pm

benga are your clan use some drugs??
Its look like you need to play 3-4 chalenges in same time, and these is........................................................................................................................................................great for WG , we will be ready for second round,and you will be tired of all these chalenges :)
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Re: Dynasty Vs OSA

Postby brandoncfi on Thu Mar 24, 2011 3:09 pm

qwert wrote:benga are your clan use some drugs??
Its look like you need to play 3-4 chalenges in same time, and these is........................................................................................................................................................great for WG , we will be ready for second round,and you will be tired of all these chalenges :)

There is no tired in OSA we are ready for any challenge at any time
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Re: Dynasty Vs OSA

Postby shaneback on Thu Mar 24, 2011 9:55 pm

hotfire wrote:
Players

1) Minimum of 10 players must participate and divide games up somewhat equally.

Tie Breakers

1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games.
2) All game maps will be random and the setting to be set by home teams but still must follow the war protocol.
3) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner

Miscellaneous

3) Foe's will be removed for clan war if there is a refusal to remove the game or games will be forfeited.



Since there are a lot of strict rules I would like to ask for some clarification on one to avoid any issues down the road.

For the players what do you consider "somewhat equally"? There are 183 spots available if I counted right. If 10 players take 18 each and the 11th takes 3 is that ok or not?

I believe the tiebreaker is OK for medal consideration, but I am going to ask JP to confirm.

Side note: If you use privs the foe system is disabled as far as joining games, but you still can not see the foes chat. (Just wanted to point this out for anyone who did not know, there is nothing wrong with having it as a requirement).

Gl to both clans
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Re: Dynasty Vs OSA

Postby hotfire on Thu Mar 24, 2011 10:19 pm

shaneback wrote:
hotfire wrote:
Players

1) Minimum of 10 players must participate and divide games up somewhat equally.

Tie Breakers

1) In the event of a tie there will be a 6 game playoff 1 doubles 1 trips and 1 quad for each clan to total 6 games.
2) All game maps will be random and the setting to be set by home teams but still must follow the war protocol.
3) This format will be repeated until there is a clear 4to2, 5to1, or 6to0 winner

Miscellaneous

3) Foe's will be removed for clan war if there is a refusal to remove the game or games will be forfeited.



Since there are a lot of strict rules I would like to ask for some clarification on one to avoid any issues down the road.

For the players what do you consider "somewhat equally"? There are 183 spots available if I counted right. If 10 players take 18 each and the 11th takes 3 is that ok or not?

I believe the tiebreaker is OK for medal consideration, but I am going to ask JP to confirm.

Side note: If you use privs the foe system is disabled as far as joining games, but you still can not see the foes chat. (Just wanted to point this out for anyone who did not know, there is nothing wrong with having it as a requirement).

Gl to both clans


4) No one player can play more than 25% of the total games played. (example if it is a 60 game challenge the max games one player can play in is 15 games)


Leehar wrote:Unlimited and Nuke are home teams choice? Or not implemented at all?
And why do Freemiums not count for total count?
Missed turn forfeiture looks interesting as well. I would think a remake or something would be more appropriate.

Pretty hectic rules all in all, tho I guess I can understand the reasoning for them


if u miss 3 turns in a row during a challenge u deserve a forfeit...this is incase someone thinks of using it strategically for some reason
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Re: Dynasty Vs OSA

Postby shaneback on Thu Mar 24, 2011 11:51 pm

Ok, since you listed it in better detail a couple lines down, can we remove the phrase "and divide games up somewhat equally"? Its an ambiguous phrase and i worry it will be hard to define or enforce later on if there is a disagreement.

Thanks

Shane
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Re: Dynasty Vs OSA

Postby benga on Sat Mar 26, 2011 7:34 am

shaneback wrote:Ok, since you listed it in better detail a couple lines down, can we remove the phrase "and divide games up somewhat equally"? Its an ambiguous phrase and i worry it will be hard to define or enforce later on if there is a disagreement.

Thanks

Shane


Done!

Asked for rights.

Good luck to Dynasty!
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Re: Dynasty Vs OSA

Postby hotfire on Thu Mar 31, 2011 1:36 pm

Round 1 games underway...i updated first post with games and players and player stats for my team and part of OSA player count...i will need benga to finish OSA player count and send it to me for they have far too many players and i grew tired
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Re: Dynasty Vs OSA

Postby Leehar on Thu Mar 31, 2011 1:43 pm

hotfire wrote:Round 1 games underway...i updated first post with games and players and player stats for my team and part of OSA player count...i will need benga to finish OSA player count and send it to me for they have far too many players and i grew tired

Lol, I guess thats as good a reason as any.

Don't you want to create multiple spoilers tho to remove the large spaces? Maybe group just by clan, batch or type (DTQ) :?:
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Re: Dynasty 2 Vs OSA 0 of 60

Postby hotfire on Tue Apr 05, 2011 11:28 am

updated with first bloods

and i tried differing looks with the spoilers...like the one im using best
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Re: Dynasty 2 Vs OSA 0 of 60

Postby benga on Tue Apr 05, 2011 11:39 am

hotfire wrote:updated with first bloods

and i tried differing looks with the spoilers...like the one im using best



You hurt my eyes! Looks rather complicated.
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Re: Dynasty 4 Vs OSA 2 of 60

Postby safariguy5 on Thu Apr 07, 2011 4:15 pm

Colorful!
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Re: Dynasty 10 Vs OSA 10 of 60

Postby hotfire on Thu Apr 21, 2011 11:41 am

all tied up after a good start by us and a good comeback by osa...all round 2 games are filled and active
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Re: Dynasty 17 Vs OSA 15 of 60

Postby pearljamrox2 on Tue May 03, 2011 11:15 am

If my calculations are correct, it will be 23 - 17 Dynasty lead heading into the last round, OSA is stubborn though, and no doubt will fight us til the end.
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Re: Dynasty 31 Vs OSA 23 of 60

Postby WPBRJ on Tue Jun 07, 2011 9:15 pm

GG guys and gals it was fun
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Re: Dynasty 31 Vs OSA 23 of 60

Postby benga on Wed Jun 08, 2011 4:59 am

Yeap it was fun while it lasted.

Well played!
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Re: Dynasty 31 Vs OSA 23 of 60

Postby CAPK81 on Wed Jun 08, 2011 9:50 am

gg everyone
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Re: Dynasty 31 Vs OSA 23 of 60

Postby safariguy5 on Wed Jun 08, 2011 3:54 pm

Strong challenge guys, gg.
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Re: Dynasty 31 Vs OSA 23 of 60

Postby talia-thomas on Fri Jun 10, 2011 5:55 am

Great War OSA! Fair, Honerable, Skilled...good luck in future challenges.
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Re: Dynasty 31 Vs OSA 25 of 60

Postby merch313 on Tue Jun 14, 2011 12:31 am

Nice job Dynasty....
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Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (2) Nuclear Spoils Achievement (4)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (3) Teammate Achievement (3) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Bot Achievement (3) Ratings Achievement (4) Tournament Achievement (30)
General Achievement (14) Clan Achievement (14) Tournament Contribution (34) General Contribution (7)

Re: Dynasty 31 Vs OSA 25 of 60

Postby pearljamrox2 on Sat Jun 18, 2011 7:08 am

Well played OSA. You stayed with us the whole way. Much respect!
Colonel pearljamrox2
 
Posts: 612
Joined: Sat Dec 08, 2007 1:33 am
Location: The North
Medals: 76
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (3) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (23) General Achievement (4)
Clan Achievement (9)

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