[ACC2] RDS 1-2

Finished challenges between two competitive clans.

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[ACC2] RDS 1-2

Postby Teflon Kris on Sun Jul 15, 2012 6:25 am

    Image



            The All-Comers Cup II

Image

Second Round

    FOED v IF


    MD v GR


    BoFM v RA


    PIG v DYN


    TLW v TFFS


    1RFG v AoK


    OSA v WAR


    TNC v UM8


    (Click on the ties to go to the clan-war thread for each tie)





    Each tie involves:

      4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
      8 Doubles Games - each also worth 1 point (total 10% of the scoring)
      12 Trips - each worth 2 points (total 40% of the scoring)
      13 Quads- each also worth 2 points (total 40% of the scoring)

      62 points available in total

      Half of all games are home for each clan.
      One Quadruples game will be Random, escalating, chained, sunny, no trench.

show: First Round



show: Introduction


show: Registered Clans


show: Probable Format


show: Clan Wars for Each Round


show: Optimistic Schedule


show: Rules


show: Organisation


show: Conflicts


show: Awards
Last edited by Teflon Kris on Wed Oct 24, 2012 3:55 pm, edited 56 times in total.
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[ACC2] The All Comers Cup II

Postby Teflon Kris on Sun Jul 15, 2012 6:25 am

Reserved.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby ViperOverLord on Sun Jul 15, 2012 9:57 am

Manifest Destiny is in.

Contact: ViperOverLord

Players:

1. ViperOverLord
2. Robespierre__
3. KiIIface
4. Benzorrr
5. Astro Gypsy
6. Gigi1
7. Deantursx
8. ScootChina
9. LordDusan
10. Annexator
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Keefie on Sun Jul 15, 2012 10:52 am

HH are in:

Contact: Keefie

1. Keefie
2. Awesome A
3. join cad
4. seamusk
5. Alexinho
6. Googilibear
7. Johnny Dickshot
8. calculatedCHA0S
9. Snuden
10. Vadim5
Last edited by Keefie on Tue Aug 14, 2012 12:26 pm, edited 1 time in total.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby slickstick on Sun Jul 15, 2012 10:59 am

TLW are in.

Contact:slickstick

1. theldin
2. madmom
3. soundman
4. azezzo
5. nibotha
6. kid moe
7. general brewsie
8. serreski
9. myturntowin
10. bosche
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby patrickaa317 on Sun Jul 15, 2012 11:55 am

TFFS will play. Contact patrickaa317 or aaronvollrath

Provisional list:
aaronvollrath
hambone
aspalm
Bigroo4601
shoop76
patrickaa317
jakevv
Le Rodent
seechster
friesuschrist
Last edited by patrickaa317 on Sun Jul 15, 2012 3:54 pm, edited 1 time in total.
taking a break from cc, will be back sometime in the future.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Ickyketseddie on Sun Jul 15, 2012 2:06 pm

1st Regiment of Foot Guards are in.

Contacts: General Brock II, Ickyketseddie.

10 Players:

General Brock II
Ickyketseddie
Agent 86
Baby-Bjorn
Pianowazza
Colonel Krink
Crarg
Megseggs
Lt. Futt
ask me2
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby uckuki on Mon Jul 16, 2012 11:25 am

mid august is the slowest time of the year, might not get all the signups you'd
want? if you push the start date to September you'll definitely get more
teams.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby GI O on Mon Jul 16, 2012 4:57 pm

Army of Kings is in.

contact me; GI O

10 provisionals from (all confirmed):

GI O
110313
t4mcr53s2
Feudal.Warrior
madstuthe1st
ckragor
Dalixam
grady12345
jrpehi
ke_rassa
anarchyouare
barnsta b
bigwavedave
markwilson2
rcfritz
east
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby chapcrap on Mon Jul 16, 2012 5:44 pm

DJ Teflon wrote:Clans receiving a bye will be determined at the moment of registration closing as follows:
    • Clans in the last 8 of CC3 (or having a sizeable lead in their last 16 tie)
    • Clans participating in Pahse 3 of CL4.
    • Highest Ranking clans (by the latest algorythmn update).

First, Phase 3 and algorithm.
Second, do you mean the F400? Just want to clarify what algorithm you mean.
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Teflon Kris on Tue Jul 17, 2012 12:09 am

chapcrap wrote:
DJ Teflon wrote:Clans receiving a bye will be determined at the moment of registration closing as follows:
    • Clans in the last 8 of CC3 (or having a sizeable lead in their last 16 tie)
    • Clans participating in Pahse 3 of CL4.
    • Highest Ranking clans (by the latest algorythmn update).

First, Phase 3 and algorithm.
Second, do you mean the F400? Just want to clarify what algorithm you mean.


Yeah,the F4000, I will correct all these,thanks.

:D

chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.


I hope so, especially as (2x4)+8+12+13+41 & (2x8)<41x20%.

Waiting for confirmation though.

:D
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Vid_FISO on Tue Jul 17, 2012 5:12 am

Probably misunderstanding something here but I'll ask anyway

4 Singles Bouts (each best-of-2)
8 Doubles Games
12 Trips
13 Quads


4+(8x2)+(12x3)+(13x4)=108 slots to fill

4(x2)+8+12+13= 37(+4) games


Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games.


108/7= 15.42 meaning a minimum of 16 players are required?

30% of 41 is 14 not 7
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Teflon Kris on Tue Jul 17, 2012 6:58 am

Vid_FISO wrote:Probably misunderstanding something here but I'll ask anyway

4 Singles Bouts (each best-of-2)
8 Doubles Games
12 Trips
13 Quads


4+(8x2)+(12x3)+(13x4)=108 slots to fill

4(x2)+8+12+13= 37(+4) games


Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games.


108/7= 15.42 meaning a minimum of 16 players are required?

30% of 41 is 14 not 7


Aplogies - something I copied-and-pasted from last year but didn't corrrect.

Although, 30% OF 41 IS 12 (& 30% of 51 is 15).

Therefore:

Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final).

(Edited in first post)
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby TheCrown on Tue Jul 17, 2012 1:11 pm

TNC in, POC = mcshanester29

ironmanbravo
Ragian
tokle
Walslaf
epitaph1
ckyrias
dana1971
Francisco969
jemal_fixit
EminenceGrise
Last edited by TheCrown on Sat Sep 01, 2012 9:48 am, edited 2 times in total.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby chemefreak on Tue Jul 17, 2012 3:59 pm

The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby chapcrap on Tue Jul 17, 2012 6:57 pm

chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.

chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.

So, are you saying that these beginning rounds qualify for medals?
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby chemefreak on Tue Jul 17, 2012 7:09 pm

chapcrap wrote:
chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.

chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.

So, are you saying that these beginning rounds qualify for medals?


Yep.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Vid_FISO on Wed Jul 18, 2012 12:00 pm

FISO will have a go

POC - Vid_FISO

crispybits
H2Over
jpk
kizkiz
mangoosian
pappje
stevejtr
the pom
Vid_FISO
wi1bert
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby VioIet on Thu Jul 19, 2012 4:37 am

Risk Attackers are in.

Contact: VioIet

Players:

1. VioIet
2. Janomike
3. peanutman
4. DoubleDiamond
5. Falkomagno
6. Scipio79
7. P*Funk!
8. Mackadoo
9. Cyndo
10. Weepoleon
Bruceswar: I have big news coming out soonish
Violet: oh, what big news?
Bruceswar: I am leaving KORT to go to RA


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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby WolfMist on Fri Jul 20, 2012 4:41 pm

Death By Comity in please.

Contact - WolfMist

Players
1 - WolfMist
2 - Chewie1
3 - Calidrmr
4 - LoeNY
5 - denominator
6 - notyou2
7 - DukeHazzard
8 - Neoteny
9 - Juan_Bottom
10 - lilrvrgrl
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Sun Jul 22, 2012 8:34 am

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Sun Jul 22, 2012 8:44 am

DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.

A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.

I like that you're allowing it though.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Teflon Kris on Sun Jul 22, 2012 1:05 pm

Gunn217 wrote:DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.

A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.

I like that you're allowing it though.


If someone decides to play trench and cant win in the round limit then they made a bad choice. The opposition will have done well to drag the game out to the limit for a draw (if that's the case). Plus, I'm not even sure how winners are determined by lack's programming when the round limit is reached in team games.

Selecting trench settings is just as much of a risk as selecting no spoils and Hive. Ifyou aren't sure of winning within the round limit then try something else. ;)

Trench just takes forever.

With round limits it will take no longer than any other game that goes to the limit.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Sun Jul 22, 2012 1:25 pm

Alright, fair enough. Just thought I'd put my two cents in.

FYI - The team with the player with the most troops wins. So if team 1 has 20 troops - 10 apiece, and team 2 has 15 troops with one player having 12 of them, then team 2 wins.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby uckuki on Sun Jul 22, 2012 6:50 pm

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