[ACC2] RDS 1-2

Finished challenges between two competitive clans.

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby chapcrap on Tue Jul 17, 2012 6:57 pm

chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.

chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.

So, are you saying that these beginning rounds qualify for medals?
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby chemefreak on Tue Jul 17, 2012 7:09 pm

chapcrap wrote:
chapcrap wrote:
DJ Teflon wrote:First, Second & Third Rounds

    4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 10% of the scoring)
    8 Doubles Games - each also worth 1 point (total 10% of the scoring)
    12 Trips - each worth 2 points (total 40% of the scoring)
    13 Quads- each also worth 2 points (total 40% of the scoring)

    66 points available in total.
    Half of all games are home for each clan.
    One Quadruples game will be Random, escalating, chained, sunny, no trench.

Would those matchups qualify for medals? There aren't 41 games, so I'm assuming no.

chemefreak wrote:The TO (DJ) has requested medals for the individual "ties". Since there are at least 41 games per "tie" and the TO requested a medal ruling ahead of time, medals have been approved for each "tie" in this tournament. Thanks.

So, are you saying that these beginning rounds qualify for medals?


Yep.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Vid_FISO on Wed Jul 18, 2012 12:00 pm

FISO will have a go

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby VioIet on Thu Jul 19, 2012 4:37 am

Risk Attackers are in.

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby WolfMist on Fri Jul 20, 2012 4:41 pm

Death By Comity in please.

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Sun Jul 22, 2012 8:34 am

Pig Renters in

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Sun Jul 22, 2012 8:44 am

DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.

A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.

I like that you're allowing it though.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Teflon Kris on Sun Jul 22, 2012 1:05 pm

Gunn217 wrote:DJ, I think Trench round limits need to be thought over. The singles games, for example, will probably all go to 20 rounds and beyond but will most likely be decided by then.

A win should probably be awarded since the outcome will be decided. Trench just takes forever. Heck, let the limit determine a winner in all the games. Some of the funnest moments I've had lately is waiting to see who had the most troops at the end of 20 rounds. It'd be a letdown if it didn't even count.

I like that you're allowing it though.


If someone decides to play trench and cant win in the round limit then they made a bad choice. The opposition will have done well to drag the game out to the limit for a draw (if that's the case). Plus, I'm not even sure how winners are determined by lack's programming when the round limit is reached in team games.

Selecting trench settings is just as much of a risk as selecting no spoils and Hive. Ifyou aren't sure of winning within the round limit then try something else. ;)

Trench just takes forever.

With round limits it will take no longer than any other game that goes to the limit.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Sun Jul 22, 2012 1:25 pm

Alright, fair enough. Just thought I'd put my two cents in.

FYI - The team with the player with the most troops wins. So if team 1 has 20 troops - 10 apiece, and team 2 has 15 troops with one player having 12 of them, then team 2 wins.
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby uckuki on Sun Jul 22, 2012 6:50 pm

FOED

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby brisomers on Thu Jul 26, 2012 4:45 pm

NBK is in
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P.O.C. general cod
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby xman5151 on Thu Jul 26, 2012 8:39 pm

Grim Reapers are in!

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby Gunn217 on Tue Jul 31, 2012 8:49 am

Are you going to PM some clan leaders? Is it possible not everyone knows about this?
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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby crazy4catnip on Thu Aug 02, 2012 8:33 pm

The Ulti-M8S are in.

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Re: [ACC2] The All Comers Cup II - Taking Sign-Ups

Postby benga on Fri Aug 03, 2012 12:51 am

OSAs are in

TX AG 90
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