FORMAT: The challenge will consist of 41 games: 14 quads, 14 trips, 12 dubs, and 1 trips tiebreaker on Classic map (no spoils, chained, sunny, no trench). Games will be sent out in 2 batches on 5/26 and 6/9 with the following distribution:
Batch 1: Each clan will select 4 quads, 3trips, & 3 dubs + the "tiebreaker" trips game;
Batch 2: Each clan will select 3 quads, 4 trips, & 3 dubs
When games are sent, they must already be created and fully joined by the home team. chemefreak should be copied in the private message sending each clan's home games. Once home games are sent, the away clan has 5 full days to fill the games.
GAME SETTINGS: Maps: All quenched maps, and the random map are allowed (no beta maps); Initial Troops: Automatic only (no manual); Play Order: Sequential only (no freestyle); Spoils: All spoils (escalating, flat rate, nuclear, and no spoils) allowed; Reinforcements: All reinforcements (chained, adjacent, unlimited) allowed; Special Gameplay: All special gameplay (fog of war and trench) allowed; Round Limits: All round limits (None, 20, 30, 50, and 100) allowed; and Round Length: 24 hours only (no speed games).
12-hour Fog of War agreement (without penalty for violations) will be observed:
Each clan member may participate in a maximum of 15 games. (no forfeits when violated but the opposing team will get to pick any games that the offending player was in from the last batch played, equal to the number of games they went over the limit, to restart without that player participating).
Each map may only be chosen twice per clan and only once per game type (e.g., triples, quads); No limit on use of random map.
All trench games must be made with a 30-round limit; A maximum of 4 trench games may be created by each clan.
Players may not deliberately time out in nuclear and escalating games to avoid taking spoils. Violation of this rule will result in the remake of game in question unless wronged clan prefers the game stand.