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[CCXIV] R2: ACES (26) vs FALL (19) - ACES Win!!!

PostPosted: Thu Mar 07, 2024 4:20 am
by LFAW
ACES vs FALL

Image
"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."

War Page: https://www.conquerclub.com/public.php? ... WarId=4730
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES
FALL

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.

  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)

War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits are allowed
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Thu Mar 07, 2024 4:20 am
by LFAW

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Thu Mar 07, 2024 9:39 am
by TrafalgarLaw01
ACES agrees to the terms and we are looking forward to facing FALL


show

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Sat Mar 09, 2024 1:38 pm
by GoranZ
FALL agrees to terms

show

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Sat Mar 16, 2024 4:37 pm
by Caymanmew
LFAW wrote:ACES vs FALL

"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."

War Page: TBA
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES
FALL

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.

  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)

War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits are allowed
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars



Approved

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Sat Mar 23, 2024 1:54 pm
by groovysmurf
Please add the clan war page to the OP.

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Sun Mar 24, 2024 10:55 pm
by TrafalgarLaw01
As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Sun Mar 24, 2024 11:09 pm
by rockfist
Just beat them! That is the best punishment for when they pull that.

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Mon Mar 25, 2024 5:17 am
by TrafalgarLaw01
rockfist wrote:Just beat them! That is the best punishment for when they pull that.


We wouldnt have done this vs any other clan (or maybe just 1 other clan). But we found this is FALL modus operandi. We dont feel its a good thing they got to get away with it time and time again.

We really dont have much problem posting our games. ACES has never failed to meet a deadline and we often post first. But we took the descition we were not gonna let FALL keep having it their way

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Mon Mar 25, 2024 1:01 pm
by rockfist
I don’t think it’s good either, but I’m not involved in rule enforcement. Do everyone a favor and end them.

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Mon Mar 25, 2024 6:59 pm
by TrafalgarLaw01
All games for the first set have been created. Looking forward to a fun war against FALL

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Tue Mar 26, 2024 3:40 am
by LFAW
All invites for ACES sent in Home and Away games. This is gona be fun!

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Wed Mar 27, 2024 3:11 pm
by Chariot of Fire
rockfist wrote:I don’t think it’s good either, but I’m not involved in rule enforcement. Do everyone a favor and end them.


=D> =D> =D>

We went through the same crap with them didn't we! So frustrating :evil:

Thanks for the well wishes. See you in the final ;)

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Mon Apr 01, 2024 1:31 pm
by detlef
It would be really swell if they filled our round 1 home games. I know they're not too busy since they're playing their home games very quickly. Goranz took about 5 minutes after we went to take his latest turn. What say you channel some of that "Johnny on the spot" towards filling your away games?

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Mon Apr 01, 2024 2:57 pm
by rockfist
I, for one, am stunned that they would fail to meet another deadline after being chastised for failing to meet earlier ones. Perhaps something more punitive would motivate them?

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Tue Apr 02, 2024 9:00 am
by detlef
tick tock...

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Tue Apr 02, 2024 4:46 pm
by TrafalgarLaw01
ACES draws first blood Game 23116777 =D> =D> =D>

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Wed Apr 03, 2024 1:17 pm
by Chariot of Fire
TrafalgarLaw01 wrote:ACES draws first blood Game 23116777 =D> =D> =D>


\:D/ \:D/ \:D/ \:D/ \:D/

ACES GO PLACES =D>

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Wed Apr 03, 2024 2:03 pm
by SoN!c
Chariot of Fire wrote:
TrafalgarLaw01 wrote:ACES draws first blood Game 23116777 =D> =D> =D>


\:D/ \:D/ \:D/ \:D/ \:D/

ACES GO PLACES =D>


No surprise when CoF, Traf and Iceman are the tourleaders :D and the one who's name doesn't get spoken out (NNS :D, great player btw and tbh)

Go easy on FALL, they might have lots of stuff going on and besides, who else would you play against otherwise?

Something more punitive than defeat would not motivate them

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Wed Apr 03, 2024 2:38 pm
by GoranZ
TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same

Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!

Re: [CCXIV] R2: ACES (0) vs FALL (0)

PostPosted: Wed Apr 03, 2024 3:06 pm
by TrafalgarLaw01
GoranZ wrote:
TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same

Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!


As I said, we did send our games teams and palyers to CD 2 days before u even posted urs, because we knew u were not gonna meet deadline (As usua). Same u didnt to fill away games in time either. But don't you worry we will send our second set on time. Couse its gonna be 5 weeks then (I suggest U reading CC rules just in case you intend to be late again). But we didnt change a thing for what we had to waht we posted. But seems u only read what u want.