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C.C. Finals THOTA vs. KoRT [27-33] Kort WINS ! [FINAL]

PostPosted: Wed Nov 24, 2010 4:31 am
by Incandenza
The Horsemen of the Apocalypse vs. Knights of the Round Table. Conqueror's Cup Finals. Best of 60 points.

THOTA
Primary contact: Incandenza
Secondary contacts: Blitzaholic, Big Whiskey

KoRT
Primary contact: Masli
Secondary contacts: Bruceswar

27-33
Current score based on completed games.

Please note the following changes from the rules posted in the Conqueror's Cup thread:
show: rule changes


show: Round 1 THOTA home games


show: Round 1 KoRT home games


show: Round 2 THOTA home games


show: Round 2 KoRT home games


show: Round 3 THOTA home games


show: Round 3 KoRT home games


show: THOTA games played


show: KoRT games played


updated by Masli 19-4-11

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 4:37 am
by Arama86n
First !? :)
Good luck both clans

34-26 to THOTA

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 4:38 am
by ljex
Good Luck THOTA ill be rooting for you

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 4:40 am
by Leehar
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
3. In the event of a tie, a seven-game tiebreaker will be played. Each clan will create three home games, one each dubs/trips/quads, with the seventh game being Classic trips no cards chained sunny. A third map use is permitted, and no player may join more than two tiebreaker games.

In case anyone missed it ;)
Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 4:49 am
by Incandenza
Before we get started here, I'd like to make a request of the clan community:

Everyone who's reading this knows what went down between Kort and Tofu during their semifinal bout. Everything that could possible be said on the matter has been said, Tofu has publicly buried the hatchet, and it really has no impact on the finals anyway. I see no reason to beat that dead horse here.

So I'd very much prefer it if we could all keep the outright flaming, along with unnecessary reminiscence about the the semis, out of this thread. Let's please keep all banter light and all commentary above-the-belt.

Thanks, and gl to both clans. This has been almost a year in the making, so let's have a good, clean, drama-free tilt.

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 4:50 am
by elfish_lad
Good Luck.... (bites his bleeding tongue) All.

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 5:02 am
by Incandenza
Leehar wrote:Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?


It's the game count for players. Maps are a lot easier to keep track of. :D

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 5:14 am
by Big Whiskey
gl Kort

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 5:17 am
by khazalid
"LoW
Primary contact: Masli
Secondary contacts: Bruceswar"

you're still in semi-final mode!

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 5:21 am
by Incandenza
khazalid wrote:"LoW
Primary contact: Masli
Secondary contacts: Bruceswar"

you're still in semi-final mode!


ARGH GOD DAMN IT THERE'S ALWAYS ONE LITTLE BIT OF COPYPASTA THAT LEAKS THROUGH NO MATTER HOW MANY TIMES I CHECK GRUMBLE GRUMBLE HULK SMASH

*deep breath*

Why whatever do you mean? I just checked the OP and everything's perfect. ;)

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 5:54 am
by khazalid
Oo - my bad! I think it is the lack of sunlight in these parts playing tricks on my eyes. You are, of course, fully correct as usual. Your copypasta is perfectly al-correcte

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 5:57 am
by Bruceswar
gl .. this is gonna be fun

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 6:34 am
by Dako
Glad to see a war where majority is rooting for thota.

gl both.

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 7:33 am
by thebest712
GO COWS!!!!!
and good luck thota :)

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 7:39 am
by eddie2
Leehar wrote:
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.
3. In the event of a tie, a seven-game tiebreaker will be played. Each clan will create three home games, one each dubs/trips/quads, with the seventh game being Classic trips no cards chained sunny. A third map use is permitted, and no player may join more than two tiebreaker games.

In case anyone missed it ;)
Btw, Does 'Thota/Kort games played' refer to any map restrictions? Or just the players?

just a comment first time i seen this 12 hour fog rule. does it not defeat the purpose of fog games.

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 7:40 am
by khazalid
in a word, no.

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 7:49 am
by Blitzaholic
thx all

gl kort

C.C. Finals* THOTA vs. KoRT* [0-0] -- Pregame Flame

PostPosted: Wed Nov 24, 2010 8:05 am
by trapyoung
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.


I'm stunned. Why agree to these rules now KoRT? I'm not trying to flame or bait, but (1) did you decide the 21-game forfeiture rule was now a tad harsh and (2) can all your players magically wait 12 hours after months of being unable to do so against Empire, TOFU, etc.? Say what you will about (1), but (2) was an area of much consternation especially in light of multiple batches where members of TOFU left time for KoRT members to see the map in fog matches, while a few games where KoRT got the first start they gave no such courtesy. Hell, wasn't there a huge hoopla with Empire over the exact same thing?

Ah, what the [frank]. Here's a little flame - maybe with Josko on winter hiatus from middle school he's able to log in and take everyone's turns after waiting 12 hours. Mum not so strictly enforcing beddy bye?

Thota 33 - KoRT 27

Re: C.C. Finals* THOTA vs. KoRT* [0-0] -- Pregame Flame

PostPosted: Wed Nov 24, 2010 8:22 am
by eddie2
trapyoung wrote:
Incandenza wrote:Rule Changes
Please note the following changes from the rules posted in the Conqueror's Cup thread:
1. If a player goes above the 20-game limit, all games above the limit will be remade, same map/settings, with the above-the-limit player replaced. There will be no forfeitures or penalties.
2. The 12-hour fog rule will be in effect. The second team to join a fog game, if they have the first turn, must hold their attack for 12 hours or until a member of the opposing team alerts them that they got their snapshot. In the event that the 12-hour rule is breached, it is the responsibility of the offending team to provide their opponents with placement information that would have been readily apparent on the original map setup. Note that this does not necessarily include attack information.


I'm stunned. Why agree to these rules now KoRT? I'm not trying to flame or bait, but (1) did you decide the 21-game forfeiture rule was now a tad harsh and (2) can all your players magically wait 12 hours after months of being unable to do so against Empire, TOFU, etc.? Say what you will about (1), but (2) was an area of much consternation especially in light of multiple batches where members of TOFU left time for KoRT members to see the map in fog matches, while a few games where KoRT got the first start they gave no such courtesy. Hell, wasn't there a huge hoopla with Empire over the exact same thing?

Ah, what the [frank]. Here's a little flame - maybe with Josko on winter hiatus from middle school he's able to log in and take everyone's turns after waiting 12 hours. Mum not so strictly enforcing beddy bye?

Thota 33 - KoRT 27


I missed this part of it. you should not be allowed to change rules for the final, especially when a clan got ejected through one of them.

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 9:35 am
by Seulessliathan
good luck ponies and cows! :)

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 9:47 am
by L M S
Thota by 6 games

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 10:09 am
by khazalid
a little optimistic, methinks :P

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 10:19 am
by Chariot of Fire
Have to say, I raised an eyebrow too when I saw the rule change. How did that come about?

Currently 29-22 TOFU-KORT (under the new rules that is) ;)

Anyway, don't wish to detract from expressing every best wish to THOTA. gl guys.

Predict 60-0 THOTA (josko gets kicked out for account abuse)

Re: C.C. Finals THOTA vs. KoRT [0-0] -- Pregame Chatter

PostPosted: Wed Nov 24, 2010 10:20 am
by OutSider
Thota 58-2

Re: C.C. Finals* THOTA vs. KoRT* [0-0] -- Pregame Flame

PostPosted: Wed Nov 24, 2010 10:23 am
by InsomniaRed
eddie2 wrote:
I missed this part of it. you should not be allowed to change rules for the final, especially when a clan got ejected through one of them.

I can't believe I am saying this but....eddie2 has a point :-$

Nice to see that now that one clan has made a bunch of mistakes in the last round, they can turn around and follow completely different rules. Even though if these rules were the ones followed in the last round, a different team would most likely be competing against the apocalyptic horses.


GL THOTA