61 games total - 1 tiebreaker POW game (see Below, played first) 11 DUBS, 9 TRIPS AND 10 QUADS for each home team's set. Each clan will send out all home games on their set at one time.
batch 1 game: POW game between leaders batch 2 games: From winning side of POW game (date dependent) batch 3 games: From losing side of POW game (date dependent)
Rules • No freestyle, no speed, no manual deployments and no beta maps. Maps excluded : Hive, Conquerman, Doodle or Luxembourg • A map can only be used twice and only if the number of players is different from the first. eg: can only be used as a Quad once etc. • A minimum of 10 unique players must be used; the maximum game usage per player is 18 games. • If a player is used in more than 12 games, the game(s) in question will be remade with a substitute and not forfeited. • The 12 hour fog rule will be a courtesy with no enforceable penalties, applying only to those games where seeing the first turn matters. If this rule is broken, the changes made to the map should be posted in game chat.
POW game details: The first game will be the pow (tiebreaker) game which will be a trips game played on map siege. The first leader to get eliminated from the losing team's side is captured and unable to participate in their visitor games. The winning team then makes a list of home games and picks one that the leader is held on. If the visitor team wins, they get their leader back and then they can play in their home games. If the visitor team loses, their leader remains captured and can not play in any more games.Settings for POW game will be Trips, no cards, chained, foggy.