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[CC3] AoC vs BotFM 37-24 - Final 9/12

PostPosted: Thu Jun 21, 2012 6:21 am
by Nicky15
show: Standard Rules


DJ Teflon wrote:Additional rules agreed by PM:

  • No nukes, no manual, no freestyle, no speed, no beta, no trench
    Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.

  • Map usage - as per standard comp rules

  • FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponents region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat. And post adjoining territories that can no longer be seen.

  • Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
    • First offense of a team: the game will be remade.
    • Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
  • late game penalty - If games are created or sent late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).

      Batches

      • Batch one. 6 quads, 2 trips, 2 dubs .
      • Batch two, 4 quads, 3 trips, 3 dubs. plus tie breaker
      • Batch three, 5 trips, 5 dubs.



1st Round Games Sent - Sunday, July 1, 2012
2nd Round Games Sent - Sunday, July 15, 2012
3rd Round Games Sent - Sunday, July 29, 2012


AoC contact Nicky15
Mermaids DJ Teflon

show: AOC Batch One comp 8-2

show: Mermaids Batch One 6-4

show: AOC Batch Two 10-1

show: Mermaids Batch Two 3-7

show: AOC Batch Three 5-4

show: Mermaids Batch Three 4-6

show: Agent Player Counts

show: Mermaid Player Counts

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jun 28, 2012 5:55 pm
by Teflon Kris
Additional rules agreed by PM:

  • No nukes, no manual, no freestyle, no speed, no beta, no trench (?)
    Unlimited forts can only be used in a maximum of 4 of each clan's home Trips or Quads (and cannot be used in Dubs at all}.

  • Map usage - each map cannot be used more than 3 times and never more than once per game type (i.e dubs / trips /quads). Random can be used unlimited times.

  • FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.

  • Timing out in Escalating games will not be tolerated by any players or clans that abuse this.
    • First offense of a team: the game will be remade.
    • Second offense of a team (in the same game): the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • If a clan has been penalized (as above) for two offenses in one game, then commits a single further offense in any other game the same penalty will apply: the game will not be considered as a win for the offending clan. If they do win, then the game will be declared a draw. In these circumstances, games may still count towards other statistics, such as ranking systems.
    • Timing-out, missing turns or dead beating in No Spoils or Flat Rate games will not be investigated, or result in any penalties.
  • Potential late game penalty (to be confirmed) - If games are created late or take more than 3 days to fill (home) or 5 days (away) then the game will be re-made as a Random game (escalating,chained, sunny).

      Batches

      • Batch one. 6 quads, 2 trips, 2 dubs plus tie breaker.
      • Batch two, 4 quads, 3 trips, 3 dubs.
      • Batch three, 5 trips, 5 dubs.

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jun 28, 2012 6:13 pm
by Leehar
DJ Teflon wrote: [*]FOW courtesy rule in place (in simple terms, "for the first turn in FOW games either wait 12 hours (or until opponents declare a snap is taken in game chat) or don't conquer or annihilate an opponenets region" - meaning taking a neutral = ok, depleting opponent's region=ok). If someone screws up, cut and paste in game chat.

Shouldn't there also be a post of any territory adjoining the one taken?

viewtopic.php?f=441&t=166634#p3638332

Looks like you guys just played recently, and AoC dominated, so I'll have to go with another Agents victory.
Perhaps 37-24 this time

Best of luck to both teams, and we look forward to hopefully playing the winner.

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jun 28, 2012 7:55 pm
by Gunn217
I'm a fan of both! Good luck.

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Fri Jun 29, 2012 6:39 am
by Nicky15
A couple of slight edits DJ, please confirm, and i can grant the privs :)

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Fri Jun 29, 2012 12:06 pm
by Teflon Kris
Terms fully agreed- happy with the edits.

Let's go.

Good luck AOC, although not too much

;)

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Fri Jun 29, 2012 12:14 pm
by Nicky15
DJ Teflon wrote:Terms fully agreed- happy with the edits.

Let's go.

Good luck AOC, although not too much

;)


Thanks DJ, Good luck all

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Sun Jul 01, 2012 2:54 pm
by Nicky15
1st set exchanged :D

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jul 05, 2012 3:51 am
by Teflon Kris
Pirates, prepare the plaaarnk !!

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jul 05, 2012 4:10 am
by Teflon Kris
Agents of Chaos vs. Brethren of the Fat Mermaid



        To see all games quickly:

        Image
              (Click the Flag to View)

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jul 05, 2012 8:49 am
by Genoke
last time we've met, we were surprised by the fog...
gave us the idea for an extra light in front of our ship, so we can see things more clearly now

have fun!

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jul 05, 2012 11:52 pm
by Jippd
Shoulda bought two lights, one won't help ;)

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Fri Jul 06, 2012 1:02 am
by angola
Is Bogan coming out of retirement for this one? I haven't played him in a long while.

Anyway, good luck pirates. You'll need it.

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Fri Jul 06, 2012 6:57 am
by hyposquasher
Ahoy, maties! Prepare to be tarred, feathered, and nudged off you're own rotten planks!! :D

Re: [CC3] AoC vs BotFM 0-0 (61)

PostPosted: Thu Jul 12, 2012 12:32 pm
by Genoke
angola wrote:Is Bogan coming out of retirement for this one? I haven't played him in a long while.

Anyway, good luck pirates. You'll need it.

i'm afraid not, he froze himself to we get awaken in 20 years...

Re: [CC3] AoC vs BotFM 5-4 (61)

PostPosted: Tue Jul 17, 2012 6:45 am
by Nicky15
It's a lot closer this time, second batch underway :)

Re: [CC3] AoC vs BotFM 5-4 (61)

PostPosted: Thu Jul 19, 2012 1:01 pm
by Genoke
hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?

Re: [CC3] AoC vs BotFM 5-4 (61)

PostPosted: Thu Jul 19, 2012 2:54 pm
by Nicky15
Genoke wrote:hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?


I haven't received yours yet, i will update when i have them both. We are still waiting on most of our games to be filled by mermaids !

Re: [CC3] AoC vs BotFM 5-4 (61)

PostPosted: Sun Jul 29, 2012 7:19 am
by Genoke
Nicky15 wrote:
Genoke wrote:hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?


I haven't received yours yet, i will update when i have them both. We are still waiting on most of our games to be filled by mermaids !

if i'm right all the games are filled, no?

Re: [CC3] AoC vs BotFM 5-4 (61)

PostPosted: Sun Jul 29, 2012 8:21 am
by Nicky15
Genoke wrote:
Nicky15 wrote:
Genoke wrote:hi there, i've noticed none of the teams has filled the player counts... could it be we've overseen this?


I haven't received yours yet, i will update when i have them both. We are still waiting on most of our games to be filled by mermaids !

if i'm right all the games are filled, no?


Yes 9 days ago now :), we will have another batch later tonight.

Re: [CC3] AoC vs BotFM 25-13 (61)

PostPosted: Sun Aug 12, 2012 3:49 pm
by Nicky15
25 -13, but it's very close, bunch of incoming Mermaid wins

Re: [CC3] AoC vs BotFM 25-13 (61)

PostPosted: Tue Aug 14, 2012 1:54 pm
by hyposquasher
Been a good challenge so far... Will we get 6 more wins?

Re: [CC3] AoC vs BotFM 25-13 (61)

PostPosted: Fri Aug 17, 2012 1:02 am
by jetsetwilly
hyposquasher wrote:Been a good challenge so far... Will we get 6 more wins?


We will :) Win number 31 should be up today.

Well played Mermaids, an excellent battle.

Re: [CC3] AoC vs BotFM 31-19 (61) Agents win

PostPosted: Sat Aug 18, 2012 7:09 am
by Nicky15
It's in. Thanks Mermaids.

Re: [CC3] AoC vs BotFM 33-21 (61) Agents win

PostPosted: Fri Aug 31, 2012 8:34 am
by Leehar
nice win aoc, surprised this war went under the radar so much
36-24 with only prohib left?