Re: [CC3] TSM vs. AFoS [13-8 of 61]
Posted: Fri Nov 02, 2012 2:50 pm
Game 11804739 cant beat the Brazilians on their home turf, another fist
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=442&t=178682
jackin_u_up wrote:The gap narrows a bit and the third round is about to start.
Since the monkis are ahead .
i think its only fair that we should get to go first in all of our round 3 games
vintender wrote:Game 11804696 we own these settings virtually unbeatable here
codeblue1018 wrote:vintender wrote:Game 11804696 we own these settings virtually unbeatable here
Glad I didn't bet my house because I would have bet you would have lost this game without question. The round that I was eliminated by red, just curious, did he throw anything other than sixes?
vintender wrote:codeblue1018 wrote:vintender wrote:Game 11804696 we own these settings virtually unbeatable here
Glad I didn't bet my house because I would have bet you would have lost this game without question. The round that I was eliminated by red, just curious, did he throw anything other than sixes?
idk, maybe that's why we have a such a high win rate against excellent opponents
laughingcavalier wrote:vintender wrote:codeblue1018 wrote:vintender wrote:Game 11804696 we own these settings virtually unbeatable here
Glad I didn't bet my house because I would have bet you would have lost this game without question. The round that I was eliminated by red, just curious, did he throw anything other than sixes?
idk, maybe that's why we have a such a high win rate against excellent opponents
Aha so you are admitting to dice-fixing!
C&A thread on its way.
jackin_u_up wrote:laughingcavalier wrote:vintender wrote:codeblue1018 wrote:vintender wrote:Game 11804696 we own these settings virtually unbeatable here
Glad I didn't bet my house because I would have bet you would have lost this game without question. The round that I was eliminated by red, just curious, did he throw anything other than sixes?
idk, maybe that's why we have a such a high win rate against excellent opponents
Aha so you are admitting to dice-fixing!
C&A thread on its way.
Every clan knows that the Monkis were the first clan to develop a greasemonkey dice scripter.
The problem with ours is we cannot find a way to allow our flux capacitor to maintain 134 kilajewels/sec . Ifwe could keep ours working for longer than a few rolls.
Paddy The Cat wrote:jackin_u_up wrote:laughingcavalier wrote:vintender wrote:codeblue1018 wrote:vintender wrote:Game 11804696 we own these settings virtually unbeatable here
Glad I didn't bet my house because I would have bet you would have lost this game without question. The round that I was eliminated by red, just curious, did he throw anything other than sixes?
idk, maybe that's why we have a such a high win rate against excellent opponents
Aha so you are admitting to dice-fixing!
C&A thread on its way.
Every clan knows that the Monkis were the first clan to develop a greasemonkey dice scripter.
The problem with ours is we cannot find a way to allow our flux capacitor to maintain 134 kilajewels/sec . Ifwe could keep ours working for longer than a few rolls.
he meant kilajewels/second btw. we've built a flux capacitor to supply power to some local communities in hopes to buy out the monkis. we measure our profit in jewels for some reason...
jackin_u_up
laughingcavalier wrote:laughingcavalier wrote:vintender wrote:codeblue1018 wrote:vintender wrote:Game 11804696 we own these settings virtually unbeatable here
Glad I didn't bet my house because I would have bet you would have lost this game without question. The round that I was eliminated by red, just curious, did he throw anything other than sixes?
idk, maybe that's why we have a such a high win rate against excellent opponents
Aha so you are admitting to dice-fixing!
C&A thread on its way.
Every clan knows that the Monkis were the first clan to develop a greasemonkey dice scripter.
The problem with ours is we cannot find a way to allow our flux capacitor to maintain 134 kilajewels/sec . Ifwe could keep ours working for longer than a few rolls.