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[CC9] R3: S&M (32) vs OSA (17) - S&M Wins - Final 8/17/19

PostPosted: Mon Jun 03, 2019 8:59 pm
by Swifte
Round 3 - S&M vs OSA

Image vs Image

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

show: Contacts


Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 10th and Round 2 to be exchanged by June 24th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan

Live Results

show: Round 1

show: Round 2


War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 12 trench games per clan.
  • Round limit for trench games will be 20.
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Anything else will follow the default CC9 rules

Re: [CC9] R3: S&M vs OSA

PostPosted: Tue Jun 04, 2019 7:41 am
by benga
Swifte wrote:Round 3 - S&M vs OSA

Image vs Image

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

show: Contacts


Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 10th and Round 2 to be exchanged by June 24th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan

Live Results

show: Round 1

show: Round 2


War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 12 trench games per clan.
  • Round limit for trench games will be 20.
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Anything else will follow the default CC9 rules


agreed

Re: [CC9] R3: S&M vs OSA

PostPosted: Tue Jun 04, 2019 8:32 am
by Lindax
Approved.

Lx

Swifte wrote:Round 3 - S&M vs OSA

Image vs Image

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

show: Contacts


Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by June 10th and Round 2 to be exchanged by June 24th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan

Live Results

show: Round 1

show: Round 2


War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 12 trench games per clan.
  • Round limit for trench games will be 20.
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Anything else will follow the default CC9 rules

Re: [CC9] R3: S&M vs OSA

PostPosted: Tue Jun 04, 2019 1:48 pm
by benga
have fun!

Re: [CC9] R3: S&M vs OSA

PostPosted: Tue Jun 04, 2019 2:01 pm
by Arama86n
Good luck all, giggles galore.

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Wed Jun 26, 2019 1:14 am
by emilywink
hi Ara! miss you

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Wed Jun 26, 2019 3:03 pm
by rockfist
S&M looking scary as always. 8-[

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Sun Jun 30, 2019 1:06 am
by MTIceman41
rockfist wrote:S&M looking scary as always. 8-[


Only 70%...we focus in then yes watch out.
It’s early and osa have vets that can crush it

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Sun Jun 30, 2019 2:22 am
by benga
MTIceman41 wrote:
rockfist wrote:S&M looking scary as always. 8-[


Only 70%...we focus in then yes watch out.
It’s early and osa have vets that can crush it


so we are not just weak, we are old too :(

hopefully we get some wins and show you junglings what old people can do!

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Sun Jun 30, 2019 9:31 am
by niMic
Whatever you say, grandpa.

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Fri Jul 05, 2019 4:25 pm
by rockfist
MTIceman41 wrote:
rockfist wrote:S&M looking scary as always. 8-[


Only 70%...we focus in then yes watch out.
It’s early and osa have vets that can crush it


13-3...this is over. We'd have no chance down 13-3 vs you.

Re: [CC9] R3: S&M (14) vs OSA (4)

PostPosted: Mon Jul 08, 2019 9:17 pm
by benga
didn't know that tofu breaks down so easily, but I am a meat guy, so what do I know

Re: [CC9] R3: S&M (14) vs OSA (4)

PostPosted: Mon Jul 08, 2019 11:16 pm
by rockfist
I’ll buy you a steak if you can come back from ten down vs S&M.

Re: [CC9] R3: S&M (14) vs OSA (4)

PostPosted: Tue Jul 09, 2019 3:22 am
by benga
rockfist wrote:I’ll buy you a steak if you can come back from ten down vs S&M.


they have like 22, but so what, 25 is needed ftw
why not dream :D

Re: [CC9] R3: S&M (21) vs OSA (8)

PostPosted: Sat Jul 20, 2019 5:35 am
by benga
Dreaming is over

Wp s&m

Gl in next round

Re: [CC9] R3: S&M (21) vs OSA (8)

PostPosted: Sat Jul 20, 2019 6:12 pm
by niMic
Thanks for the War, OSA. The score makes it seem like it was easy, but it wasn't.

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Sat Jul 27, 2019 4:18 am
by Arama86n
emilywink wrote:hi Ara! miss you

Right back at you! :)

Only a month late replying. 8-[
You know us retired types... fall asleep in the sun, wake up three weeks later wondering what century it is... hopeless.

Re: [CC9] R3: S&M (4) vs OSA (0)

PostPosted: Sat Jul 27, 2019 10:05 pm
by niMic
Arama86n wrote:
emilywink wrote:hi Ara! miss you

Right back at you! :)

Only a month late replying. 8-[
You know us retired types... fall asleep in the sun, wake up three weeks later wondering what century it is... hopeless.


Of course you fall asleep, you're retired.

Re: [CC9] R3: S&M (24) vs OSA (14)

PostPosted: Sun Jul 28, 2019 7:08 am
by Arama86n
;)
Yes indeed. It's a tough life.
Now.. where did I put my pillow.

Re: [CC9] R3: S&M (24) vs OSA (14)

PostPosted: Sat Aug 03, 2019 4:04 pm
by Lindax
Wow, what about letting the TO know a war is decided?

Lx

Re: [CC9] R3: S&M (24) vs OSA (14)

PostPosted: Sun Aug 04, 2019 1:25 am
by Swifte
Lindax wrote:Wow, what about letting the TO know a war is decided?

Lx


I’m on vacation, wasn’t paying attention.

Re: [CC9] R3: S&M (32) vs OSA (17) - S&M Wins

PostPosted: Sun Aug 18, 2019 6:04 pm
by Jdsizzleslice
Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.