The International Clan League (ICL)

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Re: Improvements

Postby Finsfleet on Sun Feb 12, 2012 9:06 am

chapcrap wrote:
Finsfleet wrote:If you wanna do it, by all means, do it. However, keep in mind that unlike USA, most of the world sports are organized in league/cup formats, so I`m sure this would never work. Not to mention that we already have a system that works.

How do you think that USA leagues are run? There is a league and the a playoff afterwards. If you called the playoff a cup, then it would be the same.

I do not think, I know how USA leagues are run.

And no. We are not talking about the same thing. By European standards, what you are talking about is league. Cup means bracket, cup means knockout system only. If you`ve got 90% of the games in the regular season, it`s called league. Your competetion cannot be league and cup in the same time.

But it doesn`t really matter, what matters is do you have enough participants. I just wanted to be clear with the terminology. :D
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Re: Improvements - The International Clan League (ICL)

Postby Chewie1 on Sun Feb 12, 2012 9:59 am

I think you have the begginings of a great idea, but agree with the huge commitment it would be for the clans rep to undertake makinfg all the games etc...
Especially for some of the smaller clans. We (DBC) would in principal probably want to participate but as we are only a small clan It would get too hectic with games as we would like to continue other clan wars all year round as well as tournaments and general fun games.

If your looking for a lomger type league set up then you could have the sets go out every fortnight to break it all up and even have a months break from timt to time.
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Re: Improvements - The International Clan League (ICL)

Postby eddie2 on Sun Feb 12, 2012 10:06 am

i like the idea duke count aka in.
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Re: Improvements - The International Clan League (ICL)

Postby MNDuke on Sun Feb 12, 2012 10:28 am

Chewie1 wrote:I think you have the begginings of a great idea, but agree with the huge commitment it would be for the clans rep to undertake makinfg all the games etc...
Especially for some of the smaller clans. We (DBC) would in principal probably want to participate but as we are only a small clan It would get too hectic with games as we would like to continue other clan wars all year round as well as tournaments and general fun games.

If your looking for a lomger type league set up then you could have the sets go out every fortnight to break it all up and even have a months break from timt to time.


Well the way I am planning it is having the season schedules given out ahead of time so clans will have plenty of time to prepare. Having the schedule for the whole season should give you time to prepare for matches well in advance. I'm not looking to start it til June when things die down a bit more. I planning for the season to last about 4 months. The playoffs would coincidentally coincide with MLB playoffs.

I really wouldn't want it to start and stop. The idea is for this to be like a professional sports league. You play an intense and competitive season for the rights to a playoff spot and shot to win it all. I understand this might be lot, but this is supposed to be a competition. The best athletes and pro teams are working hard for it; all competing because they want to be called the best or Champion.

And that's the idea behind this. The idea isn't for this to be a pissing contest. It's a competition. It should be a hard fought contest with the winner being able to declare they are the best of the best, the Champions of CC. Much like their is a Conqueror, there should be something like it for clans. That is this. This is no half-assed challenge. It will show who can win night in and night out.
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Re: Improvements - The International Clan League (ICL)

Postby MNDuke on Sun Feb 12, 2012 10:29 am

eddie2 wrote:i like the idea duke count aka in.


Done. I'm glad to have you guys in.
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Re: Improvements - The International Clan League (ICL)

Postby bragsie on Sun Feb 12, 2012 11:12 am

You can count the MAgnificent Bastards in on this war, there is no limit to the wars we play, we fight we win or lose but mostly we learn to win more another day.
on a side note if you want a volunteer to help keep a league going or help out I will do it, certainly have the skill sets to do this.
just let me know.
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Re: Improvements - The International Clan League (ICL)

Postby MNDuke on Sun Feb 12, 2012 11:25 am

bragsie wrote:You can count the MAgnificent Bastards in on this war, there is no limit to the wars we play, we fight we win or lose but mostly we learn to win more another day.
on a side note if you want a volunteer to help keep a league going or help out I will do it, certainly have the skill sets to do this.
just let me know.


Awesome. I'm willing to take all the help I can get. Let me know what you can or want or are willing to do.
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Re: Improvements - The International Clan League (ICL)

Postby OleCowboyHippy on Sun Feb 12, 2012 11:35 am

Sounds great to me...Let me know if I can help you put it together...OCH
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Re: Improvements - The International Clan League (ICL)

Postby ViperOverLord on Sun Feb 12, 2012 11:47 am

Great idea. If MNDuke or whoever is putting in the work, I support it. Man. D. is in if you make it a go.
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Re: Improvements - The International Clan League (ICL)

Postby IcePack on Sun Feb 12, 2012 11:56 am

MN Duke will be creating the set up and gaining initial interest and feedback.
Once I return April 1st we will make the official announcement & sign up thread with a June start date +/-. I'll have plenty of time to set up schedules, talk with each rep about theirs and keep on top of teams as their games come up.

Like Duke said there will be plenty of time to plan games and see your schedule, you can plan the whole season or just take a week @ a time.

I will help him clarify some of the rules etc as we go so that we're ready to begin.

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Re: Improvements - The International Clan League (ICL)

Postby MNDuke on Sun Feb 12, 2012 12:04 pm

Sweet. I'll add Man D to the list.

OCH, is Mythology in? And what kind of help did you have in mind.
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Re: Improvements - The International Clan League (ICL)

Postby cookie0117 on Sun Feb 12, 2012 12:21 pm

Will check with SOH but provisional interest is definatley shown.

Can I just check on what the game load may be. If its 3-4 sets of 4 games per week, it will mean up to 16 per week during the competition, possibly 20 if ties are needed.
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Re: Improvements - The International Clan League (ICL)

Postby lordnex on Sun Feb 12, 2012 12:31 pm

Hi, I'll be primary contact from Otpisani regarding this competition. It does sound interesting and you may put us under "considering".

However there are a lot of things to discuss before starting the league.

First of all, talks about conferences and divisions are a bit premature. Let's just see, first, how many teams are interested and we can go from that to divide divisions later. Maybe leave that number of 36 as maximum, but I wouldn't mind if first season starts with 12 or 18 teams. NBA/NFL/MLB haven't started with 30+ teams either - it took 'em years to get there.

Even having divisions might be unnecessary - in pro sports there are made to minimize traveling with having geographically close teams playing more together.

On the other hand, what should be set as soon as possible is the length of season - number and dynamics of games played as it may factor greatly in clans' decisions to join or not. NBA, in example, have 82 games in season. There are 82 games now with 30 teams, and there were 82 games 45 years ago, when there was 12 teams. I think we should, too, find that optimal number of games and length of season and stick to it whatever there will be 12 or 30 teams.

That said, I think 84 sets in 4 months might be a bit overwhelming. Most clans will likely play their clan wars, conquer cup, clan league at the same time, and having 5 more sets a week will prove difficult to handle. I'd say 2-3 sets a week (10-12 a month) would be more of an acceptable schedule for most clans. Even example in the first post (which looks good) have 15 games in a month. On a 4-month season that should make for something like 48 sets. Maybe go up to 60 at max, but not more.

Other things to consider might be - determining maximum number of times each map can be used, min and max number of games each player can play. Tracking those might get tough.

Also I don't like a bit and idea about having a tiebreaker to determine each set. Some games may take a weeks to finish, I wouldn't like to have to track all few weeks old sets to see if another game is needed. It's a league - nothing wrong with having a tie.


OK, that's all from me at the moment :)
Some thoughts, hope you consider it.
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Re: Improvements - The International Clan League (ICL)

Postby IcePack on Sun Feb 12, 2012 12:50 pm

Lordnex - these r a few things I'm hoping to address tonight w MNDuke :) and a few others.
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Re: Improvements - The International Clan League (ICL)

Postby Dibbler on Sun Feb 12, 2012 12:57 pm

I like the idea and will put it to the rest of my clan, I will very likely be the contact should the Pigs want in. I am also a little concerned with the number of games in a 4 month span. Though it would certainly encourage clans to spread the games around it could also force smaller clans to stay away just cause they can't handle all the games with other commitments.

I agree with Lordnex that ties are not bad and that during the regular season should be allowed. However if there are only a small number of games per set there may end up being too many ties. Since there is going to be a home team and an away team, why not make an odd number of games per set to eliminate ties? Its not like both sides need to be made equal. The home team decides all the games anyway.
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Re: Improvements - The International Clan League (ICL)

Postby MNDuke on Sun Feb 12, 2012 3:58 pm

Dibbler wrote:I like the idea and will put it to the rest of my clan, I will very likely be the contact should the Pigs want in. I am also a little concerned with the number of games in a 4 month span. Though it would certainly encourage clans to spread the games around it could also force smaller clans to stay away just cause they can't handle all the games with other commitments.

I agree with Lordnex that ties are not bad and that during the regular season should be allowed. However if there are only a small number of games per set there may end up being too many ties. Since there is going to be a home team and an away team, why not make an odd number of games per set to eliminate ties? Its not like both sides need to be made equal. The home team decides all the games anyway.


It can definitely be looked into. A possible solution could be to play 1 dubs, 1 trips and 1 quads. That eliminates one game from every set and gets rid of the tie. Thus decreases the demand and the work lord. I absolutely hate ties. They belong in tee ball and soccer. I like having a definitive winner. Ties bog things down. I think this would probably be the best solution. I also don't want to get into a points system. I want this to be pure win and loss record.
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Re: Improvements - The International Clan League (ICL)

Postby PROFITS on Sun Feb 12, 2012 5:16 pm

I'll post it in our forum and see if any responses.
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Re: Improvements - The International Clan League (ICL)

Postby JP007 on Sun Feb 12, 2012 11:48 pm

if you can get it all the logistics worked out it sounds great.

Count the Devil's Brigade IN!!!!
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Re: Improvements - The International Clan League (ICL)

Postby MNDuke on Mon Feb 13, 2012 12:30 am

Thanks. That makes 8 so far. Rest assured, that we will continue to tweak this thing until we have a format that works for everybody. This is going to be a very well thought out and planned/organized league.
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Re: Improvements - The International Clan League (ICL)

Postby Dibbler on Mon Feb 13, 2012 5:58 am

I think an odd number of games would be the best way to eliminate ties as opposed to tie-breakers.

On another note, is only 3 games representative enough a sample to give a win? Certainly since this is a long term multi-set event you don't want too many games but 3 seems small. Would 5 be too many? I know going higher would reduce the importance of one of the formats, either doubles, trips or quads but it would also legitimize to a slightly greater degree the wins and losses.

Just discussing.
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Re: Improvements - The International Clan League (ICL)

Postby lordnex on Mon Feb 13, 2012 6:17 am

Yep, 5 games per set with fewer number of sets (3 a week = 48 in 4 months) might be slightly better than more 3 game sets?

2 doubles, 2 trips, 1 quad?
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Re: Improvements - The International Clan League (ICL)

Postby greenoaks on Mon Feb 13, 2012 7:41 am

i think duke should run a tournament before embarking on this. something small.

it will help him to better understand what is required.
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Re: Improvements - The International Clan League (ICL)

Postby IcePack on Mon Feb 13, 2012 11:33 am

greenoaks wrote:i think duke should run a tournament before embarking on this. something small.

it will help him to better understand what is required.


I have tournament experience and will be helping Duke along the way. Lots of the pounds brought up so far will be covered shortly.

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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: Improvements - The International Clan League (ICL)

Postby Agent 86 on Mon Feb 13, 2012 1:28 pm

I personally think this is fantastic and very workable. 1st Reg are discussing this as well, pretty sure we would be in with both feet and more!!

If I can help Duke in any way I will ( My long lost partner on Arms race ). I think Brock and Eddie would let me organize the troops for this outstanding idea.

86
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Re: Improvements - The International Clan League (ICL)

Postby MudPuppy on Mon Feb 13, 2012 1:37 pm

The Imperial Dragoons would like to "semi-commit' to participating in the inaugural year of the ICL. Nice job so far, Duke.
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