qwert wrote:Ace Rimmer wrote:I don't think there should be separate penalties for each separate violation. I think it should be a sliding scale, taking into account all violations. I also think it should be clear that it is not up to the organizer(s) to watch for violations, but they will address them if they are brought to the organizer's attention.
First in red,i like this, in this way,clan will pay more attention,because organizer can not watch all what going on. Ofcourse ,then we need to give time for clan to address any brake of rules,some time limit, and when this time expire, this game become valid?(im i talk right)
Translated: There needs to be a limit of how long a team can bring up a violation of the rules and have the organizer(s) deal with it. I think that once the game starts, then it's valid. Between the time the contacts submit the game list and when the game actually starts is when a violation of the rules must be applied. You can't notice a violation and wait to see if you lose the game before you point out that it's invalid.
qwert wrote:I must say that first violation dont know how to apply?
Easy, you send a PM to the main contact and post in the thread that the clan got an official warning for breaking the rules.
qwert wrote:I understand Second violation-remake of games,its can be apply if clan repeat game tvice on same map.
Fourth violation? Hmm this not sound that its related on this braking rules,its more related when clan leaders act hostile and make troubles to everybody, this definitly need to go to some special braking rules.
fifth are same like third.
I know the third is the same - because I think that needs to be the standard going forward. I said #4 because I think if a clan leader/war minister/whatever you want to call it can't keep their shit straight, then they need to be replaced. If you f*ck up four times, then you obviously aren't organized enough to continue in that role, and you need to step aside.
It's been brought up a few times in the thread and I forgot to mention it, but I do not think there should be any penalties for missing turns or timing out to skip a card. If you think someone is intentionally missing turns, put in a C&A report as it is against the site rules. The site rules allow someone to time out their turn to receive a card. I disagree with that rule, but I think it's easier to deal with the site rules instead of making more tournament rules that are a pain in the ass to enforce. This also goes along with my first set of penalties - once the game starts, it's valid.
ahunda wrote:Trench: As far as I know, there hasn´t been a single clan challenge completed yet, that included Trench. So why would we want to include it in an event of this magnitude here ? So far, new settings were thoroughly tested until they became accepted in the clan scene. The same should apply to Trench, in my opinion. Oh, and Round Limits are about the worst idea for team games in clan competition I´ve ever heard.
A valid point that there have been no trench clan challenges - do you think that will be a problem because there are inherent problems in trench from a team game standpoint? Or do you think it shouldn't be here because clans don't have experience in it? I can certainly see the reasoning behind no trench, and if this turns into the blueprint for CL5 (which I think it should) then I would agree that leaving trench out is not a bad idea. Why do you think round limits are a problem - because they're currently broken (IMHO) for team games, or because there should not be round limits?
ahunda wrote:So I repeat myself: Keep it easy, keep it simple. A limitation on maps is certainly in order, but otherwise I don´t see a need for any regulations.
QFT
ahunda wrote:Scheduling: I am still arguing for 2 weeks breaks between sets. Real breaks, not just breaks between home sets.
I am turning to this mode of thinking. What about 2 sets (1 home, 1 away, not against the same team) every 2 weeks? So you have to submit 8 games and figure out players for 8 away games every 2 weeks instead of 8 games every week. Then have regular breaks during the season. The sets would have to be in early enough that you would know a week or so in advance what your away games were.
How about this for a schedule (changed dates to all Sundays instead of every 10 days or so). Break over christmas, and games should be finished and winner posted by the beginning of summer.
[2 september] - rules finalized and signups open up
[16 september] - signups closed. Roster due. Official threads are created and rankings are assigned using the F400 update from the beginning of September.
Week 1 - [23 september] - home games due for first and second matches
Week 2 - [30 september] - away team roster due for first week. first match games made (home and away)
Week 3 - [7 october] - no new games made or due
Week 4 - [14 october] - away team roster due for second week. second match games made (home and away). Home games due for third match
Week 5 - [21 october] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 6 - [28 october] - away team roster due for third week. third match games made (home and away). Home games due for fourth match
Week 7 - [4 november] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 8 - [11 november] - away team roster due for fourth week. fourth match games made (home and away). Home games due for fifth match
Week 9 - [18 november] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 10 - [25 november] - away team roster due for fifth week. fifth match games made (home and away). Home games due for sixth match
Week 11 - [2 december] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 12 - [9 december] - away team roster due for sixth week. sixth match games made (home and away). Home games due for seventh match
Week 13 - [16 december] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 14 - [23 december] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 15 - [30 december] - no new games made or due. thread update by tournament organizer(s) showing standings. PM from tournament organizer(s) to teams reminding them of away teams due in one week
Week 16 - [6 january] - away team roster due for seventh week. seventh match games made (home and away). Home games due for eighth match
Week 17 - [13 january] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 18 - [20 january] - away team roster due for eighth week. eighth match games made (home and away). Home games due for ninth match
Week 19 - [27 january] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 20 - [3 february] - away team roster due for ninth week. ninth match games made (home and away). Home games due for tenth match
Week 21 - [10 february] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 22 - [17 february] - away team roster due for tenth week. tenth match games made (home and away). Home games due for eleventh match
Week 23 - [24 february] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 24 - [3 march] - away team roster due for eleventh week. eleventh match games made (home and away). Home games due for twelfth match
Week 25 - [10 march] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 26 - [17 march] - away team roster due for twelfth week. twelfth match games made (home and away). Home games due for thirteenth match
Week 27 - [24 march] - no new games made or due. thread update by tournament organizer(s) showing standings.
Week 28 - [31 march] - away team roster due for thirteenth week. thirteenth match games made (home and away). Final week
weekly thread updates by tournament organizer(s) showing standings until all games are complete or standings are finalized.