Foxglove wrote:Nicky15 wrote:No one should be put in for a game unless they can take the vast majority of their turns. Agreements still can be made between clans in regards to absences, both clans must agree. These games must not include the unlimited setting, or any other setting where an advantage could potentially be had.
Can you please explain what the unlimited setting has to do with anything described above?
I think my question might have been missed, as it hasn't been addressed yet.
Does this mean that players are not allowed to sit for each other in games with the unlimited fort setting?
If so, I think it's only fair and reasonable to include any other setting at which a more skilled player can outplay a less skilled player: escalating spoils, adjacent forts, foggy games, etc. Late game escalating turns require as much skill as early game unlimited fort turns - the difference is that far fewer clans and players have focused on developing their unlimited fort game strategies.