chemefreak wrote:Okay. Don't you people have anything better to do? Like play some other player's turns?
Nope, fancy a 1v1?
Moderator: Clan Directors
chemefreak wrote:Okay. Don't you people have anything better to do? Like play some other player's turns?
betiko wrote:
lol, so for you if one of your opponent takes a turn for a clanmate that has disapeared he is gaining an unfair advantage on you? That's funny, because I'd rather say that if an opponent misses a turn I gain an unfair advantage on him, as you know, you haven't eliminated that player yet the gameplay is doing so for 1 round(mostly on an escalating where missing a turn can be game over). Because this guy had something he had to attend to or whatever, means screw his team, and screw his clan. The opponent has just received the magical righ to play 2 back to back turns because they deserved it! then pops up this moron covering for his partner because he knows he's gonna miss, unfair advantage!!!
Funkyterrance wrote:If there were 5 warriors who were completely fit and strong and the rest were just average citizens they would be slaughtered for sure.
uckuki wrote:Funkyterrance wrote:If there were 5 warriors who were completely fit and strong and the rest were just average citizens they would be slaughtered for sure.
Not if they were Samurai. They'd cut 'em up left and right.
macbone wrote:See, here's the issue here. Conquer Club is a casual gaming site. It wasn't created to be a huge time-sink as I understand it. In a regular terminator-standard game, sure, it won't kill you to miss a turn (unless it's the final sweep in an Escalating game, but still, tough).
But with clans, it becomes more competitive, and say what you will, missing a turn costs your team. Yeah, this isn't super serious stuff, but I for one don't want to be the guy that makes my clan lose a game, and clan wars are decided all the time by the margin of one game.
Turn sitting has never been ruled illegal, and in fact guidelines are in place to allow it under certain situations, such as when a player is on vacation or is in danger of missing the turn. This has never been ruled against the rules.
What is a problem is when one player is taking difficult turns for other players, especially in the context of a clan war when caps are in place on the maximum number of games a player is allowed to play in. This is where the casual side of CC conflicts with the competitive side.
For those of you who have never had a turn sitter, I commend you. But personally, I don't want to disadvantage the teams I play on and potentially cause them to lose because I ended up with a bunch of meetings and couldn't take my turns at 1 pm during lunch like I had planned to earlier in the day, or my family decided to spend the day together at the space museum and I didn't want to spend fifteen minutes on my ipod catching up on my games. If Conquer Club wants to be simultaneously casual and competitive, it ought to have room both for the guy who can't always take his turn and doesn't want his team to lose and the guy who can't always take his turn and doesn't mind missing (and hopefully, he's playing on the opposite team from me (= ).
macbone wrote:See, here's the issue here. Conquer Club is a casual gaming site. It wasn't created to be a huge time-sink as I understand it. In a regular terminator-standard game, sure, it won't kill you to miss a turn (unless it's the final sweep in an Escalating game, but still, tough).
But with clans, it becomes more competitive, and say what you will, missing a turn costs your team. Yeah, this isn't super serious stuff, but I for one don't want to be the guy that makes my clan lose a game, and clan wars are decided all the time by the margin of one game.
Turn sitting has never been ruled illegal, and in fact guidelines are in place to allow it under certain situations, such as when a player is on vacation or is in danger of missing the turn. This has never been ruled against the rules.
What is a problem is when one player is taking difficult turns for other players, especially in the context of a clan war when caps are in place on the maximum number of games a player is allowed to play in. This is where the casual side of CC conflicts with the competitive side.
For those of you who have never had a turn sitter, I commend you. But personally, I don't want to disadvantage the teams I play on and potentially cause them to lose because I ended up with a bunch of meetings and couldn't take my turns at 1 pm during lunch like I had planned to earlier in the day, or my family decided to spend the day together at the space museum and I didn't want to spend fifteen minutes on my ipod catching up on my games. If Conquer Club wants to be simultaneously casual and competitive, it ought to have room both for the guy who can't always take his turn and doesn't want his team to lose and the guy who can't always take his turn and doesn't mind missing (and hopefully, he's playing on the opposite team from me (= ).
crispybits wrote:But if a group of players wants to be competitive, then invites a bunch of casuals who only want to play when it's convenient for them to their team, then they should accept the consequences of that, in that turns will occasionally be missed, and should probably think hard about if they want to use those players for the competitive games.
Keefie wrote:I have absolutely no problem with these rules at all. HH have never abused account sitting, we have never logged into other clan mates accounts to check fog games and if there is an odd missed turn then so what.
Personally I'd take this thing one step further and ban account sitting. It would be a darn site easier for everyone.
IronWood wrote:I say whatever.... you guys are making an issue out of something that shouldn't be an issue. If I need somebody to sit for my account (which BTW, I never have)... but if I did, I'm not going to be held to some arbitrary rules.
macbone wrote:See, here's the issue here. ...
Turn sitting has never been ruled illegal, and in fact guidelines are in place to allow it under certain situations, such as when a player is on vacation or is in danger of missing the turn. This has never been ruled against the rules.
What is a problem is when one player is taking difficult turns for other players, especially in the context of a clan war when caps are in place on the maximum number of games a player is allowed to play in. This is where the casual side of CC conflicts with the competitive side.
...
ahunda wrote:Ban account sitting ? You guys are losing all sense of proportion ...
After years of clan gaming we have accumulated the insane amount of 2 (in words: two) documented cases of account sitting abuse in C&A, only one of which was actually ruled "Guilty". This thread here is full with people saying they & their clans have never engaged in this kind of behaviour, and yet there is mass hysteria & people seeing suspected cheating around every corner.
ahunda wrote:I remember a clan challenge, where a player of the other clan was kicked out of all his active games, because he was banned from the site. So all you people would probably have said: Oh yeah, serves this clan right, their fault, suck it up.
ahunda wrote:You can translate this 1:1 to a case, where a player goes awol in the middle of a challenge, because of a RL emergency (happened to us in our last challenge). You want to have a 40-60 game challenge with 40-50 participating players be decided by something like that ? Maybe the finals of a year long tournament like the Conquerors Cup ? Or maybe an entire Clan League season ?
Funkyterrance wrote:Just don't expect those who have been playing by the rules all along to be sympathetic when your buffer of an advantage is taken away.
Nicky15 wrote:azezzo wrote:What a bunch of crap, only on vacation?, only within the last hour b4 a turn expires, Really?
Why only on vacation? In my own life, I work 12-16 hour days without advanced warning from my employer sometimes and have texted my team mates to cover my turns for me, or how about if your power goes out and you lose internet for awhile, why not call for help from a clan member to cover for you? Adding rules upon rules does not make this game / site any more enjoyable, If I am asked to cover for a team mate, or vice versa, why should I sit home and wait to play his turn at the last hour, I see nothing wrong with simply making sure the turn is not missed. I really dont see these 2 issues as being anything to worry about in clan games, its clan against clan, so in my opinion, so long as a clan member is playing, I dont care who it is, or when it is.
Now you are taking this too literally. If you have been asked to cover then that is a different story. It is when a player has gone awol that this hour rule applies. You can't simply jump into someones account and take turns when it suits you. This borders on account sharing. If you have had no contact from the player involved, how do you know they wont be taking their turns? The hour mark has been set as this is a fair indicator that a turn actually is in danger of being missed. This rule is also in place to stamp out the practice that it is ok to leave turns and others will pick them up for you. Everyone should become responsible for their own accounts. Having said all this if you are constantly requiring a sitter and not taking your own turns, then you should not be entering games.
The players on the team sheet should be the ones who actually play the game. Not just anyone from the clan. What is to stop Clans from fielding teams then getting the best player in the clan to take their turns for them. Do you want to play vs a few people or play a clan.
ahunda wrote:Nowhere did I say, that the player assigned to a game should not be expected to play the game. What I am saying, is: RL shit happens, fact of life, and sometimes a player will not be able to take turns/play the game he was assigned to. For this very reason CC allowed account sitting.
I mean, seriously, get a grip on your perspective: You are only talking about cheating & abusing the system. But what about all the legitimate reasons for account sitting ? Someone being ordered on a business trip with very short notice, someones child being hospitalised, someone losing Internet connection because of a storm, etc. pp.
These things happen. This is not the Davis Cup, and we are not professional full time CC players. We do have real lifes, jobs, families, that - if you have your priorities straight - should come first, before a casual online game.
The problem is not account sitting. The problem is abuse of account sitting to gain a strategic advantage. You guys got carried away so far in this thread, that you seem to see account sitting = abuse. And as I pointed out, from the simple facts we have so far (documented cases of abuse), I don´t understand, why. You seem hysteric & over-reacting.
Funkyterrance even lost the most basic reading comprehension skills, as my example of the banned player referred to a player of the opposing clan, not mine. And so he of course completely missed the entire point I was trying to make: I would dislike winning a challenge, because someone on the other side dead-beated in 3 games, just about as much as I would dislike losing, because one of my clan-mates had some emergency come up.
Guys, get this clear: I don´t mean to defend abuse & unfair game-play. But let´s be reasonable, how to address the issues. You are really going amok here, and your proposed measures (i.e. all-out ban of account sitting) would ruin CC for many of the more casual players, who do have RL commitments.
EDIT: Wow, on second reading I actually find Funkyterrances post border-line insulting.Funkyterrance wrote:Just don't expect those who have been playing by the rules all along to be sympathetic when your buffer of an advantage is taken away.
Wtf are you implying here, man ?
crispybits wrote:Then the players who are competitive should get together and be as ultra-competitive as they want, and if that matters to them then they won't miss 99.999% turns even if they don't have sitters. And the casual players will team up with the casual players and if people miss turns well it's just a bit of fun and nobody really cares if the odd game gets dropped for it.
But if a group of players wants to be competitive, then invites a bunch of casuals who only want to play when it's convenient for them to their team, then they should accept the consequences of that, in that turns will occasionally be missed, and should probably think hard about if they want to use those players for the competitive games.
And if someone is a casual player and they want to join the competitive arena, then they should accept that they will have to prioritise it higher than before and make sure they make time and opportunity to take all of the turns that entails.
But to say that the competitive players should be allowed to have use of casual player's accounts, knowing that those casuals will go AWOL from time to time and will miss turns, and then assume they can account share those accounts to play out the games that matter to them whenever they want..... that's just screwed up.
Keefie wrote:Personally I'd take this thing one step further and ban account sitting. It would be a darn site easier for everyone.
crispybits wrote:Arbitrary rules like the ones you agreed to follow when you signed up for this site?
Are all rules you don't agree with arbitrary and to be broken whenever you feel like it?
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