macbone wrote:See, here's the issue here. ...
Turn sitting has never been ruled illegal, and in fact guidelines are in place to allow it under certain situations, such as when a player is on vacation or is in danger of missing the turn. This has never been ruled against the rules.
What is a problem is when one player is taking difficult turns for other players, especially in the context of a clan war when caps are in place on the maximum number of games a player is allowed to play in. This is where the casual side of CC conflicts with the competitive side.
CC already has guidelines for account sitting. If changes need to be made for account sitting, then they should be addressed site wide. There should not need to be two sets of rules for this. You are either within the rules or you aren't.
The real issue behind this whole debacle is hardly even being addressed in this thread. The only attempt to cover the issue is Basic Rules 2 and 4. All of the rest should be erased and more specific efforts be placed to try to fix the problem. Perhaps a direct and more specific approach should be considered.
I do not think trying to add more rules to the rule will accomplish anything positive. It just creates more confusion and controversy. It will also add more unnecessary work for the CDs to sort through.
I also see this being used as a reason to arbitrarily address whatever issues the CD's happen to have at the time. As with previous attempts from the CD's office to lay down the law, a semi-vague set of superfluous and redundant rules that they can use to penalize clans at their discretion. This allows them to pick and choose who gets the ax and who slides at their whim.
Don't get me wrong. I do respect the efforts they have made thus far in helping in the clan arena, and even to take the time to try to address the perceived problem. However, I do not believe that this is the answer, indeed it will probably prove to be counter productive in the end.