JustCallMeStupid wrote:+1simple is better
the simplist thing is no account sitting at all.
play your own turns and if you miss one, you get deferred troops. that is what they are there for.
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JustCallMeStupid wrote:+1simple is better
greenoaks wrote:JustCallMeStupid wrote:+1simple is better
the simplist thing is no account sitting at all.
play your own turns and if you miss one, you get deferred troops. that is what they are there for.


agentcom wrote:I don't want to live in that world.
greenoaks wrote:JustCallMeStupid wrote:+1simple is better
the simplist thing is no account sitting at all.
play your own turns and if you miss one, you get deferred troops. that is what they are there for.

jj3044 wrote:greenoaks wrote:JustCallMeStupid wrote:+1simple is better
the simplist thing is no account sitting at all.
play your own turns and if you miss one, you get deferred troops. that is what they are there for.
Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.
Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.
catnipdreams wrote:agentcom wrote:I don't want to live in that world.
+1

Bones2484 wrote:Nothing is stopping you from simply missing turns if you can't play them yourself. If you're that casual on a site that's just for fun (not judging you, most of G1 feels this way) then you shouldn't care about a rare missed turn.

chapcrap wrote: The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.

jj3044 wrote:greenoaks wrote:JustCallMeStupid wrote:+1simple is better
the simplist thing is no account sitting at all.
play your own turns and if you miss one, you get deferred troops. that is what they are there for.
Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.
Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.
HardAttack wrote:jj3044 wrote:greenoaks wrote:JustCallMeStupid wrote:+1simple is better
the simplist thing is no account sitting at all.
play your own turns and if you miss one, you get deferred troops. that is what they are there for.
Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.
Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.
My opinion is, well i agree this is not going to look anygood without account sitting.
Reason i am writing is, responding to you jj, this site has got nothing to do with what minority or majority asking.
There have always been a 1v1 team play suggestion, for more than 3 years to now, among many names, couple of times at different times similar looking suggestions had been made, among them maybe the most brilliant work came from ahunda, he made a 3-4 day study, he made a poll, and honestly % 90 of ppl clapped, said hats off, said amazing idea, said they are full of behind of the idea, they loved the idea and so...At the end ? Nothing...So, jj, i want to believe in your words, but facts have got nothing to do with if a thing accepted by minority or majority, i dont think it is a matter.
HERE IS WHAT AHUNDA SUGGESTED 3 YEARS AGO, still nothing has done over such a cute and promising idea.
viewtopic.php?f=535&t=109621&p=2458643#p2458643

stahrgazer wrote:Interesting idea.
I liked, particularly, this point:
"Repeated counter-arguments here were: The potential of abuse by a few should not be reason enough to reject a game option, that could be enjoyed by many" mainly because this is pretty much the same counter-arguments going on here.
Here's these "official clan sitting rules" that are announced, overkill that will affect many because of the abuse by a few.
Shows an interesting CC management trend, does it not? Punish everyone because a few people abused things, rather than punish the abusers for abusing things and leaving it as it was.
Funkyterrance wrote: Instead of considering making a small sacrifice like always taking our own turns (most of us do this 99% of the time already right?), everyone looks to be more considering how bothersome that will be. Is it something to do with points? Clan standing? I'm asking honestly here.
stahrgazer wrote:I don't particularly care about a rare missed turn, but I do care that a rare missed turn can affect the outcomes for others, I do care that these "official clan sitting rules" are going beyond beyond for "everyone" when the site itself has allowed the occasional sitter and a few rare idiots abused "sitting".

catnipdreams wrote:Funkyterrance wrote: Instead of considering making a small sacrifice like always taking our own turns (most of us do this 99% of the time already right?), everyone looks to be more considering how bothersome that will be. Is it something to do with points? Clan standing? I'm asking honestly here.
I can only answer this from my personal point of view, but I feel very strongly, personally. Please do not consider what clan I am in, or any politics involved, and so on. From my heart: I care deeply about my teammates, I care deeply about game strategy, and my joy on CC comes from planning out a turn carefully, and taking into consideration all that I know to make the best turn possible. I have absolutely no desire to cheat on CC, and I even go out of my way to exhibit good sportsmanship by, for instance, observing the 12 hour fog rule, even when it's a casual game where there is no fog rule in place. Some would call me stupid for giving up a tactical advantage by not taking my turn immediately if I go first in a fog game, but, that's the way I like to play. One of the things that destroys my joy of playing is missed turns by my teammates. Suppose I have passed a stack to my teammate who goes next, and that turn is missed? The stack is useless, the game is probably lost, and all my care and attention is wasted. The flip side is, suppose I am the teammate who misses a turn, and I had been forted the stack to use for a critical move? That is a terrible thing to do to my dear teammates! I play each game for the game itself; if that game is part of a clan war, then I hope I have helped in that effort, but my enjoyment comes from the actual playing of each game. Points are irrelevant, although I do enjoy having more, rather than fewer. The only way I could continue to play on CC if sitting were outlawed would be to take a careless, casual approach to a game, maybe spend some time on strategy, maybe not, maybe take my turns, maybe not, and have the same lack of expectations for my teammates. Once I actually invest myself in a game, and put my time and energy into it, I want that game played properly, with no missed turns. Since real life does happen, people do lose internet, people do go away for a romantic weekend where they are seriously NOT going to be logging in to CC, I could simply not play the way I enjoy playing on CC if sitting was not allowed. It's not about minor inconveniences like posting in open chat when you sit for someone, it's about changing the entire CC experience. It is utterly unreasonable to expect my teammates to take 100% of their own turns all the time, and since missed turns are horrible (to me), sitting must be allowed for me to continue to enjoy CC. That is why I am passionate about this issue - not because I want to cheat, not because I am too lazy to type out "catnip in" in open chat, but because this goes to the core of my CC experience. I don't want to stray off topic here, but this continued questioning of allowing any sitting at all bothers me horribly. Have I helped you to understand my point of view? Although I speak only for myself, i do think that others feel similarly. Let's please find a way to allow legitimate sitting that is both simple and easy for sitters, yet has whatever checks and balances that are needed for fair play.

stahrgazer wrote:
And requiring a sitter to play within one hour or obtain prior permission from various folks is just not simple and easy. Making it a major offense to forget to type your name in one game if you're sitting for multiple games for a player doesn't seem like a reasonable check/balance required for fair play, either.
Players are allowed to account-sit for others as long as they are not opponents within the game. It is common courtesy to announce in game chat that another player will take your turn(s) during your absence. Babysitters should only do what is necessary to take the turn(s) and should not interact with the community, start or join new games (except for ongoing tournaments). Furthermore, you should only take another player's turn if they are in danger of missing a turn, not for the purpose of gaining a tactical advantage.


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