The Official Clan Sitting Rules (Old Version)

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Re: The Offical Clan Sitting Rules

Postby greenoaks on Thu Dec 13, 2012 4:22 pm

JustCallMeStupid wrote:+1 =D> simple is better :)

the simplist thing is no account sitting at all.

play your own turns and if you miss one, you get deferred troops. that is what they are there for.
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Re: The Offical Clan Sitting Rules

Postby agentcom on Thu Dec 13, 2012 6:56 pm

greenoaks wrote:
JustCallMeStupid wrote:+1 =D> simple is better :)

the simplist thing is no account sitting at all.

play your own turns and if you miss one, you get deferred troops. that is what they are there for.


I don't want to live in that world.
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Re: The Official Clan Sitting Rules

Postby catnipdreams on Thu Dec 13, 2012 7:05 pm

agentcom wrote:I don't want to live in that world.

+1
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Re: The Offical Clan Sitting Rules

Postby jj3044 on Thu Dec 13, 2012 9:27 pm

greenoaks wrote:
JustCallMeStupid wrote:+1 =D> simple is better :)

the simplist thing is no account sitting at all.

play your own turns and if you miss one, you get deferred troops. that is what they are there for.

Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.

Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.
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Re: The Offical Clan Sitting Rules

Postby greenoaks on Thu Dec 13, 2012 9:52 pm

jj3044 wrote:
greenoaks wrote:
JustCallMeStupid wrote:+1 =D> simple is better :)

the simplist thing is no account sitting at all.

play your own turns and if you miss one, you get deferred troops. that is what they are there for.

Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.

Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.

merely pointing out the simplist thing.

a compromise would be to allow others to take your turn if the clock drops below 1 hour remaining and it isn't a regular thing to allow others to take it for you.
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Re: The Official Clan Sitting Rules

Postby Funkyterrance on Thu Dec 13, 2012 10:39 pm

catnipdreams wrote:
agentcom wrote:I don't want to live in that world.

+1


Cmon, you guys, why? I realize you are in the habit of having this ability but I'm still fuzzy about what would be the huge downside? The argument is that it would be the most fair option, which hasn't been contested. The counter has just been: " I wouldn't like it". I mean, wth?

This discussion is looking like most people being in favor of convenience over fairness. Is this the code of the site? Basically I'm hearing a lot of "It doesn't affect me or my clan so why should I care?" and "It's only a small percentage, thus an exaggeration (logic?).". Instead of considering making a small sacrifice like always taking our own turns (most of us do this 99% of the time already right?), everyone looks to be more considering how bothersome that will be. Is it something to do with points? Clan standing? I'm asking honestly here.
Let's just imagine that account sitting were disallowed for a minute. It's already been soundly argued that ultimately there would be no more chance of one clan missing than another and therefore this factor would just come out in the wash. If your clan loses one war over an awol player, is this really going to be a reflection of the prowess of your clan as a whole? No. The only other possible fear is that while some people would miss turns by obeying the rules, others would not due to them account sitting anyway by tricks like changing IP's, etc. Why couldn't you just make people use the same IP's when they turn? Or one of 2? I'm pretty sure this is a possibility but let me guess, this is too inconvenient?
I fell like CC has a history of being pretty intolerant of cheating, both by the administration and by the community. Why change this course for the sake of convenience? Some people found loopholes, fine, cut the loopholes. For those who don't like the spirit of fairness at the cost of slight inconvenience, from what I hear there are other options for playing online Risk-like games.
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Re: The Official Clan Sitting Rules

Postby stahrgazer on Thu Dec 13, 2012 10:42 pm

Bones2484 wrote:Nothing is stopping you from simply missing turns if you can't play them yourself. If you're that casual on a site that's just for fun (not judging you, most of G1 feels this way) then you shouldn't care about a rare missed turn.


I don't particularly care about a rare missed turn, but I do care that a rare missed turn can affect the outcomes for others, I do care that these "official clan sitting rules" are going beyond beyond for "everyone" when the site itself has allowed the occasional sitter and a few rare idiots abused "sitting".
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Re: The Offical Clan Sitting Rules

Postby stahrgazer on Thu Dec 13, 2012 10:45 pm

chapcrap wrote: The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.


This is a huge restriction, it's NOT 'completely manageable' and it's ridiculous for a casual gaming site to have rules about presence that are far more restrictive than most companies that pay people to be there when they say they will.
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Re: The Offical Clan Sitting Rules

Postby HardAttack on Thu Dec 13, 2012 10:56 pm

jj3044 wrote:
greenoaks wrote:
JustCallMeStupid wrote:+1 =D> simple is better :)

the simplist thing is no account sitting at all.

play your own turns and if you miss one, you get deferred troops. that is what they are there for.

Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.

Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.


My opinion is, well i agree this is not going to look anygood without account sitting.


Reason i am writing is, responding to you jj, this site has got nothing to do with what minority or majority asking.
There have always been a 1v1 team play suggestion, for more than 3 years to now, among many names, couple of times at different times similar looking suggestions had been made, among them maybe the most brilliant work came from ahunda, he made a 3-4 day study, he made a poll, and honestly % 90 of ppl clapped, said hats off, said amazing idea, said they are full of behind of the idea, they loved the idea and so...At the end ? Nothing...So, jj, i want to believe in your words, but facts have got nothing to do with if a thing accepted by minority or majority, i dont think it is a matter.


HERE IS WHAT AHUNDA SUGGESTED 3 YEARS AGO, still nothing has done over such a cute and promising idea.
viewtopic.php?f=535&t=109621&p=2458643#p2458643
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Re: The Offical Clan Sitting Rules

Postby stahrgazer on Thu Dec 13, 2012 11:12 pm

HardAttack wrote:
jj3044 wrote:
greenoaks wrote:
JustCallMeStupid wrote:+1 =D> simple is better :)

the simplist thing is no account sitting at all.

play your own turns and if you miss one, you get deferred troops. that is what they are there for.

Yes, it would be simple, but it isn't going to happen as only the tiny minority are looking for this rule.

Let's be constructive and help the CD's with improving the rule instead of rehashing the same argument over and over again.


My opinion is, well i agree this is not going to look anygood without account sitting.


Reason i am writing is, responding to you jj, this site has got nothing to do with what minority or majority asking.
There have always been a 1v1 team play suggestion, for more than 3 years to now, among many names, couple of times at different times similar looking suggestions had been made, among them maybe the most brilliant work came from ahunda, he made a 3-4 day study, he made a poll, and honestly % 90 of ppl clapped, said hats off, said amazing idea, said they are full of behind of the idea, they loved the idea and so...At the end ? Nothing...So, jj, i want to believe in your words, but facts have got nothing to do with if a thing accepted by minority or majority, i dont think it is a matter.


HERE IS WHAT AHUNDA SUGGESTED 3 YEARS AGO, still nothing has done over such a cute and promising idea.
viewtopic.php?f=535&t=109621&p=2458643#p2458643


Interesting idea.

I liked, particularly, this point:
"Repeated counter-arguments here were: The potential of abuse by a few should not be reason enough to reject a game option, that could be enjoyed by many" mainly because this is pretty much the same counter-arguments going on here.

Here's these "official clan sitting rules" that are announced, overkill that will affect many because of the abuse by a few.

Shows an interesting CC management trend, does it not? Punish everyone because a few people abused things, rather than punish the abusers for abusing things and leaving it as it was.
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Re: The Official Clan Sitting Rules

Postby HardAttack on Thu Dec 13, 2012 11:21 pm

stahrgazer wrote:Interesting idea.

I liked, particularly, this point:
"Repeated counter-arguments here were: The potential of abuse by a few should not be reason enough to reject a game option, that could be enjoyed by many" mainly because this is pretty much the same counter-arguments going on here.

Here's these "official clan sitting rules" that are announced, overkill that will affect many because of the abuse by a few.

Shows an interesting CC management trend, does it not? Punish everyone because a few people abused things, rather than punish the abusers for abusing things and leaving it as it was.


Here is something,
1 minute speed games,
2 minutes speed games....These are new farming grounds say when the speed game with 1 minute is FOR EXAMPLE played in hive map...
TO ME, those who ever play 1-2 minute speed in large and complex maps are farmers...
I am not going to name who it is, someone, i saw him playing a 1 minute speed in hive, 1v1 game, asked him to make a real time, he denied and laid his reason why he denied to be, if he played it real time, there wud be enough time for opponent to think for the move him to make, simple, he didnt want his opponent to have enough time to think about his own move....
Dont you think 1-2-3 minute/s speed games are abused ? So lets move em all together...

i think, word here is spoken here...what are we talking/speaking for i dont know...
Last edited by HardAttack on Fri Dec 14, 2012 1:02 am, edited 1 time in total.
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Re: The Official Clan Sitting Rules

Postby catnipdreams on Fri Dec 14, 2012 12:06 am

Funkyterrance wrote: Instead of considering making a small sacrifice like always taking our own turns (most of us do this 99% of the time already right?), everyone looks to be more considering how bothersome that will be. Is it something to do with points? Clan standing? I'm asking honestly here.

I can only answer this from my personal point of view, but I feel very strongly, personally. Please do not consider what clan I am in, or any politics involved, and so on. From my heart: I care deeply about my teammates, I care deeply about game strategy, and my joy on CC comes from planning out a turn carefully, and taking into consideration all that I know to make the best turn possible. I have absolutely no desire to cheat on CC, and I even go out of my way to exhibit good sportsmanship by, for instance, observing the 12 hour fog rule, even when it's a casual game where there is no fog rule in place. Some would call me stupid for giving up a tactical advantage by not taking my turn immediately if I go first in a fog game, but, that's the way I like to play. One of the things that destroys my joy of playing is missed turns by my teammates. Suppose I have passed a stack to my teammate who goes next, and that turn is missed? The stack is useless, the game is probably lost, and all my care and attention is wasted. The flip side is, suppose I am the teammate who misses a turn, and I had been forted the stack to use for a critical move? That is a terrible thing to do to my dear teammates! I play each game for the game itself; if that game is part of a clan war, then I hope I have helped in that effort, but my enjoyment comes from the actual playing of each game. Points are irrelevant, although I do enjoy having more, rather than fewer. The only way I could continue to play on CC if sitting were outlawed would be to take a careless, casual approach to a game, maybe spend some time on strategy, maybe not, maybe take my turns, maybe not, and have the same lack of expectations for my teammates. Once I actually invest myself in a game, and put my time and energy into it, I want that game played properly, with no missed turns. Since real life does happen, people do lose internet, people do go away for a romantic weekend where they are seriously NOT going to be logging in to CC, I could simply not play the way I enjoy playing on CC if sitting was not allowed. It's not about minor inconveniences like posting in open chat when you sit for someone, it's about changing the entire CC experience. It is utterly unreasonable to expect my teammates to take 100% of their own turns all the time, and since missed turns are horrible (to me), sitting must be allowed for me to continue to enjoy CC. That is why I am passionate about this issue - not because I want to cheat, not because I am too lazy to type out "catnip in" in open chat, but because this goes to the core of my CC experience. I don't want to stray off topic here, but this continued questioning of allowing any sitting at all bothers me horribly. Have I helped you to understand my point of view? Although I speak only for myself, i do think that others feel similarly. Let's please find a way to allow legitimate sitting that is both simple and easy for sitters, yet has whatever checks and balances that are needed for fair play.
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Re: The Official Clan Sitting Rules

Postby Funkyterrance on Fri Dec 14, 2012 12:12 am

stahrgazer wrote:I don't particularly care about a rare missed turn, but I do care that a rare missed turn can affect the outcomes for others, I do care that these "official clan sitting rules" are going beyond beyond for "everyone" when the site itself has allowed the occasional sitter and a few rare idiots abused "sitting".


This is still a big contradiction. If it's casual gameplay, missed turns shouldn't matter either way. You can't have it both ways, either you take clans seriously or you don't. CC in general may be casual but clans are not, they exemplify the next level of competitiveness, beyond casual.
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Re: The Official Clan Sitting Rules

Postby stahrgazer on Fri Dec 14, 2012 12:15 am

catnipdreams wrote:
Funkyterrance wrote: Instead of considering making a small sacrifice like always taking our own turns (most of us do this 99% of the time already right?), everyone looks to be more considering how bothersome that will be. Is it something to do with points? Clan standing? I'm asking honestly here.

I can only answer this from my personal point of view, but I feel very strongly, personally. Please do not consider what clan I am in, or any politics involved, and so on. From my heart: I care deeply about my teammates, I care deeply about game strategy, and my joy on CC comes from planning out a turn carefully, and taking into consideration all that I know to make the best turn possible. I have absolutely no desire to cheat on CC, and I even go out of my way to exhibit good sportsmanship by, for instance, observing the 12 hour fog rule, even when it's a casual game where there is no fog rule in place. Some would call me stupid for giving up a tactical advantage by not taking my turn immediately if I go first in a fog game, but, that's the way I like to play. One of the things that destroys my joy of playing is missed turns by my teammates. Suppose I have passed a stack to my teammate who goes next, and that turn is missed? The stack is useless, the game is probably lost, and all my care and attention is wasted. The flip side is, suppose I am the teammate who misses a turn, and I had been forted the stack to use for a critical move? That is a terrible thing to do to my dear teammates! I play each game for the game itself; if that game is part of a clan war, then I hope I have helped in that effort, but my enjoyment comes from the actual playing of each game. Points are irrelevant, although I do enjoy having more, rather than fewer. The only way I could continue to play on CC if sitting were outlawed would be to take a careless, casual approach to a game, maybe spend some time on strategy, maybe not, maybe take my turns, maybe not, and have the same lack of expectations for my teammates. Once I actually invest myself in a game, and put my time and energy into it, I want that game played properly, with no missed turns. Since real life does happen, people do lose internet, people do go away for a romantic weekend where they are seriously NOT going to be logging in to CC, I could simply not play the way I enjoy playing on CC if sitting was not allowed. It's not about minor inconveniences like posting in open chat when you sit for someone, it's about changing the entire CC experience. It is utterly unreasonable to expect my teammates to take 100% of their own turns all the time, and since missed turns are horrible (to me), sitting must be allowed for me to continue to enjoy CC. That is why I am passionate about this issue - not because I want to cheat, not because I am too lazy to type out "catnip in" in open chat, but because this goes to the core of my CC experience. I don't want to stray off topic here, but this continued questioning of allowing any sitting at all bothers me horribly. Have I helped you to understand my point of view? Although I speak only for myself, i do think that others feel similarly. Let's please find a way to allow legitimate sitting that is both simple and easy for sitters, yet has whatever checks and balances that are needed for fair play.


Wonderfully stated, catnip, thank you!

And requiring a sitter to play within one hour or obtain prior permission from various folks is just not simple and easy. Making it a major offense to forget to type your name in one game if you're sitting for multiple games for a player doesn't seem like a reasonable check/balance required for fair play, either.

And, Terrance? You can take a casual game seriously, the "casual" part is that you get to play on your time, at your convenience, as opposed to teaming required in pro sports, where you must play at the time the coaches agree to.

Would it affect your game play if you were REQUIRED to take a turn within a given hour, rather than within a given 24 hour period? "All your turns must be played at 3 am to 4 am your time." Is that inconvenient for you? If you cannot agree to that for your games, why must a sitter have to run the risk that that's what will happen for any turns, just because some few idiots acted like idiots and cheated?
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Re: The Official Clan Sitting Rules

Postby Nicky15 on Fri Dec 14, 2012 6:06 am

stahrgazer wrote:
And requiring a sitter to play within one hour or obtain prior permission from various folks is just not simple and easy. Making it a major offense to forget to type your name in one game if you're sitting for multiple games for a player doesn't seem like a reasonable check/balance required for fair play, either.


I wish everyone would read the responses from the Cds and not the ill informed. I can understand how that is difficult, all factual information is getting lost as this thread is soo long :)

Common sense is the number one rule here. I will repeat we are not here to punish the honest legitimate players. These rules give us the framework to punish the people trying to gain an advantage.

I will repeat again if you are sitting for someone and you post in most of the games, but forget a few, this IS NOT an offense. Clearly you are not trying to cheat or gain an advantage, you simply forgot.

If you have been legitimately asked to sit, you carry on as normal. Nothing changes. Just make sure you post in most of the games. Posting once in each game is fine. For example Player A off for ..... (insert time) player B covering. This saves you having to remember to post each turn. When player A returns he or she posts back.

All rules have been made in the framework of existing site rules.

Players are allowed to account-sit for others as long as they are not opponents within the game. It is common courtesy to announce in game chat that another player will take your turn(s) during your absence. Babysitters should only do what is necessary to take the turn(s) and should not interact with the community, start or join new games (except for ongoing tournaments). Furthermore, you should only take another player's turn if they are in danger of missing a turn, not for the purpose of gaining a tactical advantage.


The exceptions are, we have defined the period where you are in danger of missing a turn, and made it a rule to always post.

These rules are not complicated, we will apply common sense when looking at everything, to give those with truly legitimate reasons for breaking the hour rule, the room to do so within reason.

Everyone is reading far too much into this. The CD team is not here to punish honest legitimate players.
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Re: The Official Clan Sitting Rules

Postby stahrgazer on Fri Dec 14, 2012 4:41 pm

Nicky15 wrote:Everyone is reading far too much into this. The CD team is not here to punish honest legitimate players.


We're reading into it precisely what the cd team put into it.

Defining the period where a player is "in danger of missing a turn" to something inconvenient to the sitter or the player, and inconsiderate of real-life schedule fluctuations, or requiring weeks of "litigation" is a legitimate concern.

Stating on one hand the "common courtesy" policy of posting a name is now mandatory, then sidestepping and saying, "but we won't enforce it across the board," is a legitimate concern. Post-your-name-if-you-sit is either simply common courtesy as site policy indicates, or it's mandatory and we're criminal cheaters if we forget. if it's mandatory as it states in these "official clan sitting rules", why not enforce it across the board? If it's common courtesy, why have it required as part of official rules?

The issue all this came from is someone systematically taking another player's or several players' turns, to the point that it appears the games were nearly one-man-teams, right?

So make THAT illegal and look for THAT and punish THAT... but otherwise, when it's not "systematic to the point that games appear to be nearly one-man-teams," leave the time period for playing turns up to the players, like the overall site allows; and leave the state-your-name as common courtesy like the overall site indicates.

Otherwise, you're inconveniencing legitimate players by giving them absurd rules to follow.... that the "team" will or will not enforce as the mood takes them.
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Re: The Offical Clan Sitting Rules

Postby Bones2484 on Fri Dec 14, 2012 5:05 pm

stahrgazer wrote:
chapcrap wrote: The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.


This is a huge restriction, it's NOT 'completely manageable' and it's ridiculous for a casual gaming site to have rules about presence that are far more restrictive than most companies that pay people to be there when they say they will.


How is this ridiculous? Are you sure you aren't misinterpreting the rule? If you KNOW someone is out, you can take their turn at anytime. The rule you are freaking out about is when you DO NOT KNOW someone is out. In that case, you need to wait until the final hour.

I fail to see how that is a problem at all. That's nicer than the rule I would have suggested.
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Re: The Offical Clan Sitting Rules

Postby stahrgazer on Fri Dec 14, 2012 8:32 pm

Bones2484 wrote:
stahrgazer wrote:
chapcrap wrote: The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.


This is a huge restriction, it's NOT 'completely manageable' and it's ridiculous for a casual gaming site to have rules about presence that are far more restrictive than most companies that pay people to be there when they say they will.


How is this ridiculous? Are you sure you aren't misinterpreting the rule? If you KNOW someone is out, you can take their turn at anytime. The rule you are freaking out about is when you DO NOT KNOW someone is out. In that case, you need to wait until the final hour.

I fail to see how that is a problem at all. That's nicer than the rule I would have suggested.


Many's the time I log in to find a pm, "Take my turns for me tonight, please."

It means I did NOT know in advance the person would be out to make the arrangements these rules require, and if the person is in a game that's just starting, according to these rules we'd be in potential violation and whatever hoops we'd have to jump through to "prove" legitimate sitting because I'm not going to wait until zero-hour to take a turn. Rarely, but occasionally I've had to make a similar request.

In either case, to have any sort of questions over a turn in a game is ridiculous, when the REAL PROBLEM isn't a turn in a game or two on one night, it was someone who was being consistent about taking someone else's turns.

And the reason we would potentially be questioned under these new rules is because according to these rules, you have to have pre-permission to take a turn other than zero-hour at the start of a game.

A BETTER rule is to say, "don't do this consistently because that's abuse" and have the watchers do their watching and whoever suspects do their reporting and have whoever did do it consistently get their fanny spanked or whatever the penalty du jour is, and leave alone the 99.999% who take legitimate turns at odd times because life happens and this is a casual gamesite.

If these rules are supposed to be designed for that, then make them say THAT instead of what they do say.
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Re: The Offical Clan Sitting Rules

Postby chapcrap on Fri Dec 14, 2012 11:58 pm

JustCallMeStupid wrote:
chapcrap wrote:These rules are more restrictive for everyone, but they are not out of our normal scope. The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.


First of all, you cant promise this at all.

That response was directed at someone in my clan. So, I was speaking for my clan. And I can make that promise.

stahrgazer wrote:
chapcrap wrote: The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.


This is a huge restriction, it's NOT 'completely manageable' and it's ridiculous for a casual gaming site to have rules about presence that are far more restrictive than most companies that pay people to be there when they say they will.


Everyone understands this is only in clan war games, right? It's not every game you play in.
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Re: The Offical Clan Sitting Rules

Postby stahrgazer on Sat Dec 15, 2012 12:05 am

chapcrap wrote:Everyone understands this is only in clan war games, right? It's not every game you play in.


Which could be seen to make the discrepancy worse; two sets of rules to check to identify whether it's okay to take a turn or whether taking the turn may result in questioning what was otherwise a legitimate replacement.

And all these questions and concerns because a small percentage of people abused the already-existing account sitting guidelines.
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Re: The Official Clan Sitting Rules

Postby kennys777 on Mon Dec 17, 2012 9:05 am

I wasn't about to sift through this entire thread to see if what I am about to say has been said...

can someone write up a script that gives a warning about time running out for their teammates in games???

That would be useful since these rules are being implemented.

My clans concern for turns about to be missed usually fall around the 6 hour rule...As some of us are worldwide, and it is utterly impossible for someone to wait til the 1 hour mark for "emergency purposes.

Anyway, I sometimes miss the fact that my clanmates are about to miss a turn because the game is mixed up in all my games on my active tab. If there was a blinking red clock on the active tab showing the clock was running out in a game for a player, that would be helpful. Heck, I don't even know if it has to be an add-on.
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Re: The Official Clan Sitting Rules

Postby chapcrap on Mon Dec 17, 2012 9:55 am

kennys777 wrote:can someone write up a script that gives a warning about time running out for their teammates in games???

Like that hasn't already been done. ;)

stahrgazer wrote:
chapcrap wrote:Everyone understands this is only in clan war games, right? It's not every game you play in.


Which could be seen to make the discrepancy worse; two sets of rules to check to identify whether it's okay to take a turn or whether taking the turn may result in questioning what was otherwise a legitimate replacement.

And all these questions and concerns because a small percentage of people abused the already-existing account sitting guidelines.

A different set of rules for different games is easy to go buy. For instance, when you sit for someone, you aren't allowed to accept invites to normal games, but you can accept invites for tournament games for a month. That's been going on for a while and we don't have a problem with it in tournament land.
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Re: The Official Clan Sitting Rules

Postby denominator on Mon Dec 17, 2012 10:28 am

kennys777 wrote:I wasn't about to sift through this entire thread to see if what I am about to say has been said...

can someone write up a script that gives a warning about time running out for their teammates in games???

That would be useful since these rules are being implemented.

My clans concern for turns about to be missed usually fall around the 6 hour rule...As some of us are worldwide, and it is utterly impossible for someone to wait til the 1 hour mark for "emergency purposes.

Anyway, I sometimes miss the fact that my clanmates are about to miss a turn because the game is mixed up in all my games on my active tab. If there was a blinking red clock on the active tab showing the clock was running out in a game for a player, that would be helpful. Heck, I don't even know if it has to be an add-on.


There is an entire forum titled Tools and Enhancements. Maybe check there before asking for someone else to do all the work for you?

It should be easier to follow this rule if your clan is more spread out. If all of you are in one timezone, then you are all more likely to be missing turns around the same point with nobody to cover. If you are in multiple timezones, the likelihood of a clanmate being online during missed turn periods is higher.
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Re: The Official Clan Sitting Rules

Postby kennys777 on Mon Dec 17, 2012 10:47 am

denominator wrote:
kennys777 wrote:I wasn't about to sift through this entire thread to see if what I am about to say has been said...

can someone write up a script that gives a warning about time running out for their teammates in games???

That would be useful since these rules are being implemented.

My clans concern for turns about to be missed usually fall around the 6 hour rule...As some of us are worldwide, and it is utterly impossible for someone to wait til the 1 hour mark for "emergency purposes.

Anyway, I sometimes miss the fact that my clanmates are about to miss a turn because the game is mixed up in all my games on my active tab. If there was a blinking red clock on the active tab showing the clock was running out in a game for a player, that would be helpful. Heck, I don't even know if it has to be an add-on.


There is an entire forum titled Tools and Enhancements. Maybe check there before asking for someone else to do all the work for you?

It should be easier to follow this rule if your clan is more spread out. If all of you are in one timezone, then you are all more likely to be missing turns around the same point with nobody to cover. If you are in multiple timezones, the likelihood of a clanmate being online during missed turn periods is higher.


Don't be a douchebag!!!

I was merely asking because it pertains to this specific subject, and since these rules have already been implemented, and I am just finding out about it, doesn't mean you have to be rude...Thanks for being a troll, as the comment right above yours was at least courtesy with minor sarcasm, I got that point, you on the hand, just mind your business!


AND to your 2nd point, you are assuming an entire clan has access to all passwords of all clanmates???

Not the case, I don't want 20+ players having my password...What sense of security is there for that???
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Re: The Official Clan Sitting Rules

Postby kennys777 on Mon Dec 17, 2012 10:55 am

chapcrap wrote:
kennys777 wrote:can someone write up a script that gives a warning about time running out for their teammates in games???

Like that hasn't already been done. ;)


Are you referring to the Watch Games add-on?

I already have that installed, and I use it regularly, guess I will just have to put my clan games into that tab. Thanks for the re-direction.
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