Evil Semp wrote:stahrgazer wrote:Bones2484 wrote:stahrgazer wrote:chapcrap wrote: The only great restriction that we previously did not have is the one hour rule for emergencies. That is completely manageable. These rules will do more to protect the integrity of our wars than any damage they will inflict. I promise you that.
This is a huge restriction, it's NOT 'completely manageable' and it's ridiculous for a casual gaming site to have rules about presence that are far more restrictive than most companies that pay people to be there when they say they will.
How is this ridiculous? Are you sure you aren't misinterpreting the rule? If you KNOW someone is out, you can take their turn at anytime. The rule you are freaking out about is when you DO NOT KNOW someone is out. In that case, you need to wait until the final hour.
I fail to see how that is a problem at all. That's nicer than the rule I would have suggested.
Many's the time I log in to find a pm, "Take my turns for me tonight, please."
It means I did NOT know in advance the person would be out to make the arrangements these rules require, and if the person is in a game that's just starting, according to these rules we'd be in potential violation and whatever hoops we'd have to jump through to "prove" legitimate sitting because I'm not going to wait until zero-hour to take a turn. Rarely, but occasionally I've had to make a similar request.
You may have read the rules but you don't seem to understand them.
If you receive a PM you can take their turns right then. You don't have to wait for the final hour. The final hour only comes in if HAVE NOT BEEN IN CONTACT with the person who's turn you are going to sit.stahrgazer wrote:And the reason we would potentially be questioned under these new rules is because according to these rules, you have to have pre-permission to take a turn other than zero-hour at the start of a game.
If you received a PM you have pre-premission to take the turns.
So how about, don't take turns without pre-permission and forget the hours thing. Oh, wait, that's sort of implied in the site rules already, isn't it?
scottp wrote:This makes perfect sense to you, but to me it just means anyone who wants to take 4 hours worth of turns just needs to claim that they received a text message from player X. Hard to prove, easy to fake after the fact. So, it's an unenforceable rule that relies on players' honesty to be effective. If someone was abusing the system to require these rules, what's to make one think they'll play fair now?
Exactly! It just adds a potential hassle to those of us who're playing fair and honestly regardless which hour the clock states.