qwert wrote:interesting josko,, but can we arange some random placement in cup scheme? I mean why every time need to play 1 v32 -2 v 31?
To be as much as possible equal schedule for everyone, not easier and harder sides of draw. I see there are much diversity between seeded and random draws, we may put that to voting I think.
The format proposal can also be adjusted without hard fixed seeding. Maybe semi-random, top half of clans in every round to be seeded, and bottom half to be random paired with seeds.
Example (for 32 clans):
R1: seeds 17-24 clans. random paired 25-32 clans
R2: seeds 9-16 clans. random paired winners from R1
R of 16: seeds 1-8 clans. random paired winers from R2
QF: seeds 1-4 clans. random paired other 4
SF: seeds 1-2 clans. random paired other 2
To be more fair draw, pairings can be always done before any round starts with real time rank (updated results from previous round). Theoretically, with that system #24 clan can always be seeded clan. In R1 they achieve high margin win which boosts them to #14 rank, then in next round draw they enter in seeds place again because of the great result. If they repeat their high performance, they will boost their rank round-by-round and possible "earn" seeding place by that. Imagine for example if someone makes high upset like almost did OSA v KORT, the upset would raise lower clan to much higher rank and possible earning seeded place in next round.
In CC3, seeding were done April 1st, with KORT#1, PACK #4 and TOFU #5. just 2 days later CL4 phase 1 results were entered into ranking, which then changed to KORT #1 PACK #2 TOFU #3, which were all 3 on the same side of the draw. Real time draw with real time added seedings will add much more excitement and value real time performance, not some performance which was done in a single time increment.