CCup 4 format discussion (ver 5, p. 28)

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Re: CCup 4 format discussion

Postby benga on Wed Mar 06, 2013 2:51 am

Keefie wrote:Indeed it does, but they're in in round 3, which is the last 64. So it's quite possible for Man Utd to draw Chelsea at that stage.


yeap, but that would like 1/4 of CC
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Re: CCup 4 format discussion

Postby Keefie on Wed Mar 06, 2013 3:55 am

benga wrote:
Keefie wrote:Indeed it does, but they're in in round 3, which is the last 64. So it's quite possible for Man Utd to draw Chelsea at that stage.


yeap, but that would like 1/4 of CC


I'm not sure that's a fair comparison. The last 64 contains the PL teams but also all of the Championship sides and the 24 survivors from round 2. Those survivors could and often do include some non-league sides.

Our last 8 would pretty much conly contain clans from the top 16 seeds.

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Re: CCup 4 format discussion

Postby josko.ri on Wed Mar 06, 2013 4:43 am

Reading this discusion, I got an idea of format. I agree with stated argument that it is not fun having 1v32 2v31 etc in round 1, matches that finished like 36-5 or so. Nor top clan has fun in winning that way, nor low clan i suppose has any fun in being spanked so hard. Mainly, it happens that top organized clan plays vs some clan which is new on clan scene, without even having any sort of organization at that stage. This is format proposal which would eliminate this effect and have more exciting wars for lower clans (than being spanked by 20+ margin) and in the same time, top clans would get enough rest after CC2, and even CC4 would be possible to overlap with CC3 because of those byes. Also this format is flexible to be made for any number of participating teams (by reducing number of byes)

Example of 32 clans:
clans 1-8 get bye in Rounds 1,2 and got included in Round of 16 (Round 3)
clans 9-16 get bye in Round 1 and got included in Round 2

R1: clans 17-32. Draw: 17v32; 18v31 ... 24v25. Total 8 matches.
R2: clans 9-16 play vs 8 winners from R1. 9v(24v25); 10v(23v26) ... 16v(17v32). Total 8 matches.
R3 (Round of 16): 8 winners from R2 play vs clans 1-8. 1v[16v(17v32)]; 2v[15v(18v31)] ... 8v[9v(24v25)]

Example of 34 clans: (for every 2 more clans, number of byes in round 3 decreases by 1)
clans 1-7 get bye in Rounds 1,2 and got included in Round of 16 (Round 3)
clans 8-16 get bye in Round 1 and got included in Round 2

R1: clans 17-34. Draw: 17v34; 18v33 ... 25v26. Total 9 matches.
R2: clans 8-16 play vs 9 winners from R1. 8v(25v26); 9v(24v27) ... 16v(17v34). Total 9 matches.
R3 (Round of 16): 9 winners from R2 join vs clans 1-7. 1v[16v(17v34)]; 2v[15v(18v33)] ... [8v(25v26)]v[9v(24v27)]

Example of 40 clans:
clans 1-4 get bye in Rounds 1,2 and got included in Round of 16 (Round 3)
clans 5-16 get bye in Round 1 and got included in Round 2

R1: clans 17-40. Draw: 17v40; 18v39 ... 28v29. Total 12 matches.
R2: clans 5-16 play vs 12 winners from R1. 5v(28v29); 6v(27v30) ... 16v(17v40). Total 12 matches.
R3 (Round of 16): 12 winners from R2 play vs clans 1-4. 1v[16v(17v40)]; 2v[15v(18v39)] ... [8v(25v32)]v[9v(24v33)]

Example for odd number of clans... 33 clans.
Principle is the same like for 34 clans, just we give one bye in R1, to #17 ranked clan.
clans 1-7 get bye in Rounds 1,2 and got included in Round of 16 (Round 3)
clans 8-17 get bye in Round 1 and got included in Round 2

R1: clans 18-33. Draw: 18v33; 19v32 ... 25v26. Total 8 matches.
R2: clans 8-17 play vs 8 winners from R1. 8v(25v26); 9v(24v27) ... 16v17 (they can start match during R1). Total 9 matches.
R3 (Round of 16): 9 winners from R2 join vs clans 1-7. 1v(16v17); 2v[15v(18v33)] ... [8v(25v26)]v[9v(24v27)]

Advantages of this system (in random order):
1. Lower clans will get more or less equal field in earlier round. If they are able to progress to round 3 to match vs top clan, they will do it on escalating way. first fight someone ranked lower than 16 in R1, then get stronger opposition ranked 9-16 in R2, and then get some of plain top clans in R3. I suppose this way of escalating opposition quality would be much more interesting for lower clans than having strong opposition in R1 and being kicked hard with a big margin. As conclusion, every of the round will have very equal fields of play in almost every match, not like now where early rounds have blowouts. Nor winners nor losers enjoy in blowouts, everybody enjoy in tough matches.
2. Top clans will get enough rest between CC3 and CC4, as they will get byes in rounds 1&2. Lower clans already had enough rest as their last CCup activity was around last June, so I suppose they hard expect next edition, while clans still in CC3 would probably like to have some rest after the 60 games wars.
3. This would speed CCup in general. CC4 can then overlap with CC3 because nobody will be active in both editions at the same time.
4. As it was in CC3, top clans got by default opposition from bottom of rank, which often means some new clan, unexperienced, not yet organized. It is no wonder big margin blowouts was happening in that time. If we apply this format, and some lower ranked clans achieve to pass R1 and R2, it will be different story. Now we will have top clan vs lower clan who already has 2 wins in a row. With 2 wins in a row, their appetite will grow up, their organization will raise and they will put much better fight compared to fight that they would give in R1 of existing format. USe OSA as example. If they faced KORT in R1 of CC3, I suppose KORT would win much easier. But they faced us when they were already in great mood by having 2 upsets in a row, so they were for sure higher motivated and put better performance vs KORT.
5. Whoever comes to face top clan in R3, their "weight" will be 2 wins, whether lower clan who won R1 and R2, or clan from 8-16 who won in R2 vs some opponents who won in R1. In both cases "weight" of clan who will face 1-8 clan in R3 will be 2 wins so top clans will get better opponents, in comparing with CC3 draw where someone could be opposition of top clan in Round of 16 just because of luckily gotten rank (example is a new clan, just played 3 matches vs low ranked clans with average success, which put them at score around 1000 and in top 16)
6. This format can easily be applied to any number of participating clans, by just a little adjusting number of byes, as described in the format proposal.
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Re: CCup 4 format discussion

Postby benga on Wed Mar 06, 2013 5:43 am

nice josko =D>
Last edited by benga on Wed Mar 06, 2013 6:11 am, edited 1 time in total.
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Re: CCup 4 format discussion

Postby Qwert on Wed Mar 06, 2013 6:06 am

interesting josko,, but can we arange some random placement in cup scheme? I mean why every time need to play 1 v32 -2 v 31?

i need these to be translate in english
Hteo sam pitati,zasto ne bi izvacili parove slicno kao u CL5?
Zasto svaki put mora 1 na 32 2 na 31?
Jednostavno na tvom primeru broj jedan (32)
-R1- prvi sesir timovi od 17 do 24 mesta--drugi sesir timovi od 25 do 32 mesta.Uparuje se tako sto se izvlace prvo jedan iz prvog sesira pa onda jedan iz drugog sesira,i tako dok se ne dobiju svi parovi. Interesantno i zanimljivo.
-R2-prvi sesir timovi od 9 do 16 mesta--drugi sesir pobednici iz R1, isti sistem izvlacenja kao u R1
-R3-prvi sesir timovi od 1 do 8 mesta---drugi sesir pobednici iz R2,isti sistem izvlacenja kao u R1
-R4- jedan sesir sa 8 pobednika iz R3 ,izvlace se cetvrtfinalni parovi
-R5- Polufinale , 4 pobednika is R4, izvlace se polufinalni parovi
-R6-Finale-dva pobednika iz R5
--------------------------------------
Mislim da ovo daje jos vecu sansu i slabijima da prodju sto dalje, a sa druge strane opet stiti ove jace iz prvih 8 da se sretnu tek u cetvrtfinalu, tako da i jedni i drugi imaju podjednake sanse za visok plasman, do sada u svim prethodnim, ipak su top klanovi imali vise privilegija, a sad ce svi imati podjednake sanse.
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Re: CCup 4 format discussion

Postby josko.ri on Wed Mar 06, 2013 6:25 am

qwert wrote:interesting josko,, but can we arange some random placement in cup scheme? I mean why every time need to play 1 v32 -2 v 31?

To be as much as possible equal schedule for everyone, not easier and harder sides of draw. I see there are much diversity between seeded and random draws, we may put that to voting I think.

The format proposal can also be adjusted without hard fixed seeding. Maybe semi-random, top half of clans in every round to be seeded, and bottom half to be random paired with seeds.
Example (for 32 clans):
R1: seeds 17-24 clans. random paired 25-32 clans
R2: seeds 9-16 clans. random paired winners from R1
R of 16: seeds 1-8 clans. random paired winers from R2
QF: seeds 1-4 clans. random paired other 4
SF: seeds 1-2 clans. random paired other 2

To be more fair draw, pairings can be always done before any round starts with real time rank (updated results from previous round). Theoretically, with that system #24 clan can always be seeded clan. In R1 they achieve high margin win which boosts them to #14 rank, then in next round draw they enter in seeds place again because of the great result. If they repeat their high performance, they will boost their rank round-by-round and possible "earn" seeding place by that. Imagine for example if someone makes high upset like almost did OSA v KORT, the upset would raise lower clan to much higher rank and possible earning seeded place in next round.
In CC3, seeding were done April 1st, with KORT#1, PACK #4 and TOFU #5. just 2 days later CL4 phase 1 results were entered into ranking, which then changed to KORT #1 PACK #2 TOFU #3, which were all 3 on the same side of the draw. Real time draw with real time added seedings will add much more excitement and value real time performance, not some performance which was done in a single time increment.
Last edited by josko.ri on Wed Mar 06, 2013 6:35 am, edited 2 times in total.
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Re: CCup 4 format discussion

Postby Keefie on Wed Mar 06, 2013 6:32 am

If there's to be seeding of any kind then I really like josko's last suggestion.
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Re: CCup 4 format discussion

Postby Qwert on Wed Mar 06, 2013 7:27 am

to be more correct
qwert wrote
Hteo sam pitati,zasto ne bi izvacili parove slicno kao u CL5?
Zasto svaki put mora 1 na 32 2 na 31?
Jednostavno na tvom primeru broj jedan (32)
-R1- prvi sesir timovi od 17 do 24 mesta--drugi sesir timovi od 25 do 32 mesta.Uparuje se tako sto se izvlace prvo jedan iz prvog sesira pa onda jedan iz drugog sesira,i tako dok se ne dobiju svi parovi. Interesantno i zanimljivo.
-R2-prvi sesir timovi od 9 do 16 mesta--drugi sesir pobednici iz R1, isti sistem izvlacenja kao u R1
-R3-prvi sesir timovi od 1 do 8 mesta---drugi sesir pobednici iz R2,isti sistem izvlacenja kao u R1
-R4- jedan sesir sa 8 pobednika iz R3 ,izvlace se cetvrtfinalni parovi
-R5- Polufinale , 4 pobednika is R4, izvlace se polufinalni parovi
-R6-Finale-dva pobednika iz R5
Mislim da ovo daje jos vecu sansu i slabijima da prodju sto dalje, a sa druge strane opet stiti ove jace iz prvih 8 da se sretnu tek u cetvrtfinalu, tako da i jedni i drugi imaju podjednake sanse za visok plasman, do sada u svim prethodnim, ipak su top klanovi imali vise privilegija, a sad ce svi imati podjednake sanse.


josko transation
The format proposal can also be adjusted without hard fixed seeding. Maybe semi-random, top half of clans in every round to be seeded, and bottom half to be random paired with seeds.
Example (for 32 clans):
R1: seeds 17-24 clans. random paired 25-32 clans
R2: seeds 9-16 clans. random paired winners from R1
R of 16: seeds 1-8 clans. random paired winers from R2
QF: seeds 1-4 clans. random paired other 4
SF: seeds 1-2 clans. random paired other 2
To be more fair draw, pairings can be always done before any round starts with real time rank (updated results from previous round)


thanks josko for translation :)
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Re: CCup 4 format discussion

Postby jetsetwilly on Wed Mar 06, 2013 7:47 am

I also like Josko's proposals. Definitely worthy of discussion.
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Re: CCup 4 format discussion

Postby Great-Ollie on Wed Mar 06, 2013 8:04 am

jetsetwilly wrote:I also like Josko's proposals. Definitely worthy of discussion.

I think he has come up with a great solution, well done.
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Re: CCup 4 format discussion

Postby Keefie on Wed Mar 06, 2013 8:12 am

They are Qwert's proposals. Josko has translated them.
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Re: CCup 4 format discussion

Postby IcePack on Wed Mar 06, 2013 9:39 am

I don't think any of those proposals could be done on a challonge bracket site, without Dako doing his own.

Also, I just prefer simple. What's wrong w what has been done in the past? CL has changed every year. CC has been running smoothly and change very little. (because it works).
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Re: CCup 4 format discussion

Postby chapcrap on Wed Mar 06, 2013 10:31 am

I do not think anyone should be given two rounds of byes. Especially 8 clans. That's a lot of clans that automatically make it to the top 16, IMO.
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Re: CCup 4 format discussion

Postby benga on Wed Mar 06, 2013 11:02 am

chapcrap wrote:I do not think anyone should be given two rounds of byes. Especially 8 clans. That's a lot of clans that automatically make it to the top 16, IMO.


according to F400 you would be no.8 ;)
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Re: CCup 4 format discussion

Postby IcePack on Wed Mar 06, 2013 11:38 am

benga wrote:
chapcrap wrote:I do not think anyone should be given two rounds of byes. Especially 8 clans. That's a lot of clans that automatically make it to the top 16, IMO.


according to F400 you would be no.8 ;)


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