THIS THREAD IS FOR SIGN UPS ONLY!!! ANY QUESTIONS, COMMENTS, OR CONCERNS SHOULD GO
HERE .
ALL OTHER POSTS WILL BE DELETED. THANKS.
Please refer to this thread for discussion on the recent officiation of the CC4. Thank you, --rds Welcome to the Fourth Annual OFFICIAL CC CONQUEROR’S CUP!! Rewards The Conquerors Cup is now an Official CC Clan Event and as such the CD's have been able to secure premium prizes to award to the winning clan,
1 month per eligible clan member and we will also be awarding overall Medals to 1st, 2nd and 3rd place Clans.
Brackets Clan wars threads Sign Ups Underway! show: General Layout
This will be a multi-clan, bracket style, single elimination clan war tournament. I am guessing the challenge will consist of 30-40 clans (possibly more). We will take however many sign up as long as they meet eligibility. Clans will be seeded before the tournament starts. Brackets will be a mix of seeded and random. Top 16 clans will be seeded. All others will be randomized. If we have more than 32 clans sign up, then as many play-in games matches will take place as we need to get a 32 clan bracket by the randomized clans. The winner of the finals will be the winner of the Conqueror's Cup. The loser of the finals will take 2nd place. The two clans who lose the semi finals will play a clan war the same as the finals for 3rd place.
show: Seedings
After sign-ups conclude, seedings will be given out. The seedings will be determined by the latest F400 Rankings found here viewtopic.php?f=438&t=174424 .
show: Eligibility
Clan Eligibility To sign up for the Conqueror's Cup, each clan must meet the following criteria. -Must be members of the CDF -and must demonstrate adequate ability to carry on a war (organizer experience, etc.) To sign up, the clan leader must post the clan name in this thread along with a 1st and 2nd contact. Player Eligibility We will be playing with an amended "cup tied" rule. The rules will be as follows: -If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round -If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament -If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament Every clan will need to post a numbered list of all of their active members that can easily be copied and pasted before the start of their first war, for example: 1. Chuuuuck 2. Chariot of Fire 3. Dako ...etc. I will add these lists to each clans spoiler in the third post for a quick and easy way for clans to copy these lists to tally game totals and also a record of which players started with which clans
show: Clan Wars
The play-in clan wars (games before the round of 32) as well as the first round of the Conqueror's Cup will use the following format: - 41 total games - 12 doubles - 14 triples - 14 quads - Each clan member can only participate in 15 games per clan war - The 41st game will be Trips on Classic, sunny, chained, no spoils Clan wars in the round of 16 and the quarter finals of the Conqueror's Cup will use the following format: - 61 total games - 20 doubles - 20 triples - 20 quads - Each clan member can only participate in 20 games per clan war - The 61st game will be Trips on Classic, sunny, chained, no spoils The semi-finals and finals of the Conqueror's Cup will use the following format: - 60 total games - 20 doubles - 20 triples - 20 quads - Each clan member can only participate in 20 games per clan war Any players can play in the tie-breaker games in the semi finals and finals even if they have already played in their allotted number of games for that clan war, however, no player can play in more than 2 of the games. Maps cannot be reused in the tie breaker games. As has been allowed in the past, each clan war can adjust the rules slightly to their liking if both clans agree on the adjusted rules before any games are started and they get my approval. Settings -Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish -30 Rounds For Trench games -12 hour Fog of War Rule - see below -For the Final or Semi, In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Trips on Random, sunny, chained, no spoils. - Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads) -Nukes -There will be no freestyle, speed, manual deployments & beta map games allowed - Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
show: Miscellaneous
Miscellaneous Any deemed abuse should be brought to the attention of the Cup Organisers immediately.The 12 hour Fog of war rule will not be enforced automatically. If two clans wish to use it (as a gentleman's agreement) then this must be done in advance of the round in which they play one another (there will be no penalties for not using it nor will there be any enforcement of the gentleman's agreement by cup officials if it is breached). Games will not be re-made and results will not be changed. Deliberately timing out in Escalating and Nuclear games to avoid taking a spoil will not be tolerated by any players. This is not a common occurrence and we do not expect to see it happen at all but a rule should be in place to prevent abuse. If a team breaks this rule the game must be re-made. (unless the wronged clan want the game to stand) If a clan repeatedly breaks the rule then an escalating scale of punishment will apply. Decisions of the cup organisers are final. Clans submitting entry to the cup are deemed to have agreed to the rules.
show: Organization
For each clan war, the higher ranked clan will setup a thread to run that particular match. PLEASE PUT "[CC4]" (STANDS FOR CONQUEROR'S CUP 4) AT THE BEGINNING OF THE TITLE FOR EACH CLAN WAR. All games should be created using gaming privileges for each clan war. All game links should be kept up in the thread created for that clan match. Games should be sent 10 at a time from each clan (20 games total) for each round and sent by the date specified on the schedule. In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating. When games are sent, they must already be created and fully joined by the home team. I should be copied in the private message sending each clans home games. Once home games are sent, the away clan has 5 full days to fill the games. If your opponent is late on either sending/joining home games or joining games please notify me immediately. There will be some leniency on running late, I will work out a date with the clans involved and set a date that games must be sent/joined by. If a clan is still late in sending/joining home games or joining games they will forfeit 1 game per day late. The opposing team will choose which game they forfeit from the batch of games in question (i.e. if a clan sends their home games 1 day late, the opposing team will choose one of those games the late clan forfeits once they receive them). I will be checking the forums for every clan match to make sure they are being kept up properly, sent and joined on time, and the playing rules are being upheld. However, if any clan feels their opponents have broken a rule they should bring it to my attention immediately.