Moderator: Clan Directors
BGtheBrain wrote:Was looking for something boring and normal, but always open for discussion.
tie breaker on random
One or two set of games, up to you
Vid_FISO wrote:Not sure whether the singles matches would make the war medal eligible unless the team games are 41+ by themselves?
Don't mind the 1v1 idea as an "enhancement" perhaps the match ups could be best of 5, 2 home maps (different) each + a random?
- The clan war must be of a minimum 41 games and must provide a winner during the regular flow of the war. A random triples neutral game is recommended.
- The game composition must comprise of at least 80% Team Games. Recommended setup is 25% Doubles, 25% Triples, 25% Quadruples and 25% Choice of Games
Leehar wrote:(I'm not sure if you meant just 5 1v1 games overall with 2 home games each? Or 4 sets of 1v1 Home games each as crispy portrayed it?)
Anyway, best of luck with the negotiations
crispybits wrote:We're a fairly small clan numbers wise (especially once you factor out our freemiums) with a lot of commitments already made for the next couple of months - I think we'd prefer to keep the game count down, or put more into smaller sided games than quads. How about 4, 6, 6, 6 (44 game war, 45 with the tie breaker if needed)?
I don't think we'd have problems with limiting trench - maybe no quads trench, 1 trips trench, 2 dubs trench and 2 singles trench as a limit per set (smaller sided games go quicker so trench slowing things down isn't so much a factor)?
BGtheBrain wrote:4 singles (Each map is best of 5) (2 trench max = no round limit)
6 dubs (2 trench max = 30 rd limit if trench)
6 triples (1 trench max = 30 rd limit if trench)
6 quads (no trench)
No Unlimited Reinforcements
Maps = once per set
12 fog rule = We'll do our best, if broken, will announce what we did (never intentionally break, but i suck at this)
12 game limit (singles series counts as 1)
Tie breaker on random map, fog, no trench, escalating, chained, quads. Tie breaker match will only be played once all other games are finished and only if necessary (adds a bit more suspense if the rest of the war is tied) i like this
First set one clan does dubs and trips, other does singles and quads, then vice versa for the second set.
I dont want to require "Each set must contain at least one of each spoils types and at least one of each reinforcement type."
above Ive put in No Nukes, No Unlimited.
PS: Thanks Leehar for the medal info
crispybits wrote:I don't think we'd have problems with limiting trench - maybe no quads trench, 1 trips trench, 2 dubs trench and 2 singles trench as a limit per set (smaller sided games go quicker so trench slowing things down isn't so much a factor)?
Vid_FISO wrote:TheCrown wrote:trench should NOT be in clan wars, what a drag.
Surprised that you'd be so worried about losing to us!
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