Moderator: Clan Directors
Night Strike wrote:Many times, Team CC positions are filled based on a specific need, especially in task-oriented groups such as TDs, CDs, and Cartos. Viper, how would your elections fill those specific roles with people who have the skills necessary for those tasks? Furthermore, what happens when the entire group is replaced in the same election? Are the current-now-former CDs required to train all the new CDs and then just leave? What if those people who were elected have a poor record on CC and wouldn't get the required approval from other Department Leaders? Are the rest of the members of Team CC just forced to work with people who can't be worked with?
And having a power-hungry mod is fairly rare, and it is possible to get those mods removed. I know of a few that have been. And finding good mods can be hit-and-miss even with the application process. I wouldn't be surprised if an election process makes that even harder. When I add new TDs, I'm happy if 50% of our new hires turn into long-term and reliable TDs. Some people just don't work out for a myriad of reasons (burnout, personal life changes, poor task assignment, etc.), no matter how great of an applicant they are or how eager they are to help.
Bruceswar wrote:To be a TD, CD, Carto or any other mod, you need 3 things.
1. a Skill set of some sort.
2. Lots of extra time to donate to mod duties.
3. A very thick skin to not get ruffled when things get heated.
Many people fail at one of the 3.
Shannon Apple wrote:EDIT: Mageplunka and HardAttack for mod. 2013!
Shannon Apple wrote:jetsetwilly wrote:So much for perma.
iAmCaffeine wrote:Why troll when he's made a legit post? Pathetic.
Lindax wrote:Shannon Apple wrote:jetsetwilly wrote:So much for perma.
+2iAmCaffeine wrote:Why troll when he's made a legit post? Pathetic.
Why let somebody back in after being perma-banned? It's not that he didn't get perma-banned without reason or plenty of warnings and temporary bans.
Not to mention the fact that he obviously hasn't changed much....
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