Page 1 of 2

April Gameplay Contest

PostPosted: Mon Apr 05, 2010 5:36 pm
by MrBenn
This has proved to be an incredibly close-run contest, with final result is hung in the balance...

After much thought and deliberation, I have decided to announce a cartographic coalition, with three parties taking a share of the spoils. The three winners will each receive 3 months worth of premium membership, and an official CC Contest medal. Please join with me in extending warm congratulations to Industrial Helix (Gallipolli), Rih0 (WWII Norway) and 00iCon (Natura) =D>


Honourable mention should also go shakeycat (Culloden), General Brock II (Convoy Battle ONS-5), and Wolffystyle (Bay of Pigs) for their contribution to the competition. All six finalists will be permitted to continue development of their competition maps in the Gameplay Workshop, and may be subject to future graphics contests (should the developers so desire).

I look forward to seeing all these maps develop, and hope they flourish in the foundry!

--MrBenn





=======================================================




Hello Foundry goers!

After a week of voting, the poll is now ended.
Obviously the whole Foundry Team would like to thank everyone who have taken part.

It doesn't seem that we have a landslide victory, but rather three favorite maps.
For this reason the
Boys in blue want to run a final 7-days poll to see which, between the three most voted maps, will take the final victory!

The last race between the three finalists of the April Gameplay Competition starts now:

    Entry B: The Battle of Gallipolli
    Entry D: WWII Norway: Operation Weserübung
    Entry E: Natura
Full details of each submission are contained below:

Entry B: The Battle of Gallipolli
show

Entry D: WWII Norway: Operation Weserübung
show

Entry E: Natura
show


May the best map win! :D

- The Cartography Assistants -




=======================================================




It was good to see a number of good entries to this contest; particularly for those CCers who may have been making their first foray into mapmaking territory! I was unsure how it would work out, but there are a couple of gems just waiting to shine! Due to a technical error (that's my excuse and I'm sticking to it), it looks like the actual poll didn't get posted; so without further ado, it gives me great pleasure to announce the finalists of the April Gameplay Competition:

    Entry A: The Battle of Culloden
    Entry B: The Battle of Gallipolli
    Entry C: Convoy Battle ONS-5
    Entry D: WWII Norway: Operation Weserübung
    Entry E: Natura
    Entry F: Bay of Pigs
Full details of each submission are contained below:

Entry A: The Battle of Culloden
show

Entry B: The Battle of Gallipolli
show

Entry C: Convoy Battle ONS-5
show

Entry D: WWII Norway: Operation Weserübung
show

Entry E: Natura
show

Entry F: Bay of Pigs
show


In addition to the shortlisted finalists, congratulations to the following CC members for taking part:
rockandrull - Louisiana Purchase
The Bison King - Battle To Legalise

Without further ado, let the voting begin!



=======================================================


The Foundry is pleased to announce the

April Gameplay Competition

Foundry competitions usually focus on the war of art. This April, the foundry is running a competition which is open to all conquer club members regardless of graphical ability... The focus on this contest is all about gameplay!

Your challenge (should you choose to accept it), is to come up with an idea for a map that is thematically linked to April, and that includes a victory condition* of some sort. Once you have an idea for a map, all you need to do is to plan how the gameplay would work and submit a detailed sketch and a textual description/explanation.


*A victory condition is an objective (group of territories or continents) which you must conquer and hold for one round to win the game.

Competition Rules
  1. The theme of your map should be somehow linked to April - whether that be a historic battle or some other event connected to the month.
  2. Entries should consist of a full, playable gameplay sketch without any fancy graphics. The sketch can be created in any graphics application (even MS Paint), or could be hand-drawn and scanned in. For easy viewing, please ensure that your sketch image is no larger than 1024x768 pixels.
  3. The textual description/explanation of your map should be brief (no more than 250 words), and should give context to the map, as well as explaining any gameplay features. The sketch and summary should explain everything that is needed to understand how the map would play. The purpose of this is to provide some context to the map, and to ensure that everything that should be on the sketch actually is.
  4. The victory condition can be as simple or creative as you like, thanks to the recent XML update!
  5. All other gameplay features should be currently available; you may wish to familiarise yourself with the Foundry Gameplay Guidelines.
  6. Once you have completed your entry, post it in the Foundry Competitions Forum as a new topic with the title "April Competition" and your name. This is so you can get feedback from the community during the competition, and so you can make adjustments if needed, and make the best entry you possibly can. Entries will be taken from the first post of each topic (one entry per contestant please).
  7. The competition will run from today April 5th until April 21st 23:59 GMT, after which the Cartography Assistants will select a shortlist of finalists, and a one-week public voting period will be held to determine the winner, who will receive an official CC Contest Medal.

Re: April Gameplay Competition

PostPosted: Mon Apr 05, 2010 6:00 pm
by Industrial Helix
Oooo... this one sounds real interesting. I'm definitely in.

Re: April Gameplay Competition

PostPosted: Mon Apr 05, 2010 6:06 pm
by natty dread
I might give it a shot.

Re: April Gameplay Competition

PostPosted: Mon Apr 05, 2010 6:44 pm
by the.killing.44
Cool.

Re: April Gameplay Competition

PostPosted: Mon Apr 05, 2010 7:12 pm
by qwertylpc
finally something i can take part in

Re: April Gameplay Competition

PostPosted: Tue Apr 06, 2010 12:38 am
by lzrman
I AM SO IN! do we hae to sketch something?

Re: April Gameplay Competition

PostPosted: Tue Apr 06, 2010 1:54 am
by MrBenn
lzrman wrote:I AM SO IN! do we hae to sketch something?

A draft image will be required, yes. This doesn't need to be brilliant, but it does need to be clear and legible.

Re: April Gameplay Competition

PostPosted: Tue Apr 06, 2010 7:23 am
by 00iCon
This ought to be fun.
Is it a challenge to see how far off the topic of April we can be, w/o being disqualified?

Re: April Gameplay Competition

PostPosted: Tue Apr 06, 2010 9:02 am
by Industrial Helix
How thorough should the sketches be? Do you want territories named, for example?

I presume there is going to be a graphics sequel to this competition. So should we aim to make our map meet all the criteria necessary for a revamp?

Re: April Gameplay Competition

PostPosted: Tue Apr 06, 2010 10:41 am
by MrBenn
Industrial Helix wrote:How thorough should the sketches be? Do you want territories named, for example?

Perhaps 'sketch' isn't quite the right word. Think more along the lines of 'fully playable draft' with 'no fancy graphics'.
As for territory names, you'll need some sort of naming convention in order to define your objective/victory condition, and it would be difficult to play a map with unnamed territories/army placeholders...

Re: April Gameplay Competition

PostPosted: Wed Apr 07, 2010 2:45 am
by thenobodies80
Evil DIMwit did a sketch for one of his old project and i think that it is looks like what MrBenn is talking about...

http://www.freewebs.com/dimagic/Fleets_gplay.png

Re: April Gameplay Competition

PostPosted: Wed Apr 07, 2010 2:27 pm
by MrBenn
thenobodies80 wrote:Evil DIMwit did a sketch for one of his old project and i think that it is looks like what MrBenn is talking about...

http://www.freewebs.com/dimagic/Fleets_gplay.png

That's one possibility...

I was possibly thinking something more like some of these... while none of these are fully developed, I'm after a working draft of some description (the graphics don't need to be of a decent standard):
show: land and sea
show: wales
show: de bello gallico
show: poker club
show: world cities
show: world 1.5

Re: April Gameplay Competition

PostPosted: Mon Apr 12, 2010 6:44 am
by Industrial Helix
I'm impressed with the number of entries in this competition so far and it's only the 12th!

Re: April Gameplay Competition

PostPosted: Mon Apr 12, 2010 8:21 am
by General Brock II
This one should be fun. I'm going to take a shot at it. :P

Re: April Gameplay Competition

PostPosted: Wed Apr 14, 2010 8:04 am
by Industrial Helix
Hmm... seems today is the anniversary of the Lincoln Assassination... anyone gonna run with it?

http://www.history.com/this-day-in-history

I dunno if CC would allow anything along the lines of the assassination of a person, but it might be a ripe event for a unique map. Same for the Kennedy Assassination with all its conspiracies. Perhaps it could be a post-assassination map, featuring officials searching for JWB in the theater and the town?

Re: April Gameplay Competition

PostPosted: Fri Apr 16, 2010 11:16 pm
by ender516
Just for reference -- JFK assassination map in the Melting Pot: Dealy Plaza

More on point: What about Vimy Ridge? That World War I battle holds a special place in Canadian military history and is commemorated on April 9. Sadly, I don't have the skills yet to plunge in and whip up a draft, at least, not one with the detail this deserves. I'm imagining something like Austerlitz, Waterloo, or the upcoming Battle of Stalingrad.

Re: April Gameplay Competition

PostPosted: Fri Apr 23, 2010 1:32 pm
by MrBenn
The closing date for participation has been and gone, and the entries are in the process of being shortlisted... Expect to see the final poll soon ;-)

Re: April Gameplay Competition

PostPosted: Fri Apr 23, 2010 1:39 pm
by RjBeals
ahh.. i see this comp is over. I took about an hour during/after lunch today to come up with the battle of narvik. Looks interesting, and would make a good objective map. Unfortunately, i'm dropping it - but thought i would share the idea.
show

Re: April Gameplay Competition

PostPosted: Tue Apr 27, 2010 10:19 am
by b00kw0rm
darnit. I JUST noticed this too.

Re: April Gameplay Competition

PostPosted: Wed May 05, 2010 7:09 pm
by MrBenn
It was good to see a number of good entries to this contest; particularly for those CCers who may have been making their first foray into mapmaking territory! I was unsure how it would work out, but there are a couple of gems just waiting to shine! Due to a technical error (that's my excuse and I'm sticking to it), it looks like the actual poll didn't get posted; so without further ado, it gives me great pleasure to announce the finalists of the April Gameplay Competition:

    Entry A: The Battle of Culloden
    Entry B: The Battle of Gallipolli
    Entry C: Convoy Battle ONS-5
    Entry D: WWII Norway: Operation Weserübung
    Entry E: Natura
    Entry F: Bay of Pigs
Full details of each submission are contained below:

Entry A: The Battle of Culloden
show

Entry B: The Battle of Gallipolli
show

Entry C: Convoy Battle ONS-5
show

Entry D: WWII Norway: Operation Weserübung
show

Entry E: Natura
show

Entry F: Bay of Pigs
show


In addition to the shortlisted finalists, congratulations to the following CC members for taking part:
rockandrull - Louisiana Purchase
The Bison King - Battle To Legalise

Without further ado, let the voting begin!

Re: April Gameplay Competition

PostPosted: Wed May 05, 2010 9:41 pm
by MarshalNey
Man, this is too hard. Why can't we at least vote for our favorite two? Will there be a runoff for the top places? <hopeful innocent stare>

Re: April Gameplay Competition

PostPosted: Wed May 05, 2010 9:58 pm
by fumandomuerte
MarshalNey wrote:Man, this is too hard. Why can't we at least vote for our favorite two? Will there be a runoff for the top places? <hopeful innocent stare>


Agree, I see potential in at least 3 gameplays :mrgreen:

Re: April Gameplay Competition

PostPosted: Thu May 06, 2010 1:20 am
by natty dread
fumandomuerte wrote:
MarshalNey wrote:Man, this is too hard. Why can't we at least vote for our favorite two? Will there be a runoff for the top places? <hopeful innocent stare>


Agree, I see potential in at least 3 gameplays :mrgreen:


There's nothing that says that the non-winners can't be made outside the competition, you know...

Re: April Gameplay Competition

PostPosted: Thu May 06, 2010 2:01 pm
by AndyDufresne
Good luck! Voted.


--Andy

Re: April Gameplay Competition

PostPosted: Sun May 09, 2010 1:55 am
by mattattam
I think there should be a revote with the top 3 choices from this one. 6 is a lot to pick from to declare a winner. Just the amount of votes from the least popular map are enough to make the 2nd most popular #1. I say this with no bias either. I voted for E