World Cities Contest: We have a winner!

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Which map do you prefer?

Poll ended at Fri Jun 17, 2011 4:28 am

LONDON
75
41%
DUBAI
7
4%
ISTANBUL
99
55%
 
Total votes : 181

Re: World Cities Contest: Stage 1 ends April 6th

Postby MrBenn on Thu Mar 31, 2011 4:22 pm

The supersize map limits are 1000x800 pixels for a small map, and 1400x1200 pixels for a large map.

For the gameplay schematic, I would suggest using the small image size so that we can be certain everything will fit at that size and remain legible.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Thu Mar 31, 2011 6:02 pm

ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).

I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?
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Re: World Cities Contest: Stage 1 ends April 6th

Postby MrBenn on Thu Mar 31, 2011 7:33 pm

Riskismy wrote:ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).

I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?

If you work on the basis that your sketch will form the basis of a finished map, then it helps to make sure that everything fits within the required size.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby men chuch! on Thu Mar 31, 2011 10:13 pm

I'd love to play a CC Mexico City Map
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Industrial Helix on Fri Apr 01, 2011 9:03 am

Lotta talk people and I'm not seeing a lot of drafts... I'm working on one of Istanbul myself and will be posting hopefully this week. I plan to put some serious time into the map today.

If this contest goes down well, i mean, if we have a lot of entries, it might be something we can continue onto a new setlist of cities. I see Stockholm is getting some attention.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Fri Apr 01, 2011 6:48 pm

MrBenn wrote:
Riskismy wrote:ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).

I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?

If you work on the basis that your sketch will form the basis of a finished map, then it helps to make sure that everything fits within the required size.


hmph. So much for theory. :evil:

I think it would fit, it's just that the image I'm working from is huge.
I get what you're saying though, supersize it is.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby natty dread on Fri Apr 01, 2011 6:57 pm

Riskismy wrote:it's just that the image I'm working from is huge.


May I point you towards the appendix section of the first part of my tutorial - which explains how to crop & scale images... ;)
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Sat Apr 02, 2011 6:30 am

I did scale it (and didn't even need your tutorial for that! 8-) ), but this monster started out something like 72k x 72k pixels :shock:

No matter, I guess people will just have to zoom around the image. 8-[
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Re: World Cities Contest: Stage 1 ends April 6th

Postby koontz1973 on Tue Apr 05, 2011 1:02 am

A couple of questions before I embarrass myself with an entry.

You say in the first post this will run till April 6th.

Do you mean that all entries must be in by midnight on the 5th (tonight) or midnight on the 6th. Just want to know how much longer I have to submit?

I have noticed some maps with the double ?? in the areas. For the game play section, do I need to put these in? And the neutrals, I have indicated on the map what they are and how they work, but do I need to put the number into the circle?

Would not want you to dismiss my map just because of these silly little things.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Industrial Helix on Tue Apr 05, 2011 6:41 am

Let's go midnight on the 6th, that way you get a little more time to work.

Everything on the map just has to make sense. If a territory starts neutral, then the number should be on the territory somewhere. Simple as that. If it's not directly in an army circle, i won't take points off.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby koontz1973 on Tue Apr 05, 2011 7:41 am

Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.

Everything on the map just has to make sense. If a territory starts neutral, then the number should be on the territory somewhere. Simple as that. If it's not directly in an army circle, i won't take points off.


Thanks.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby ISN2 on Wed Apr 06, 2011 8:56 am

Seems everybody is scared to post something here, lol

Here are mine:

Map Name: Istanbul City
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Re: World Cities Contest: Stage 1 ends April 6th

Postby ISN2 on Wed Apr 06, 2011 8:57 am

Map Name: Moscow Highways
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Re: World Cities Contest: Stage 1 ends April 6th

Postby koontz1973 on Wed Apr 06, 2011 10:28 am

ISN2 wrote:Seems everybody is scared to post something here, lol

Well, with your two, I am not surprised.

Here is my attempt. Hope you like.
Maps name : London Boroughs
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Last edited by koontz1973 on Thu Apr 07, 2011 6:49 am, edited 1 time in total.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Bruceswar on Wed Apr 06, 2011 2:50 pm

ISN2 wrote:Seems everybody is scared to post something here, lol



Actually we were asked to post in new threads..


But since you posted here...

The Istanbul map is nice and straight forward, the Moscow one is surely different. I wonder how it would play out?



At the london map... I know this is gameplay but those army circles are not the right size. you need 22 pixels big. You also want to be sure everything will logically fit into your map. Names and numbers etc. No point to working on game play when it will not fit.

Otherwise nice start.
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