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Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Mar 31, 2011 4:22 pm
by MrBenn
The supersize map limits are 1000x800 pixels for a small map, and 1400x1200 pixels for a large map.

For the gameplay schematic, I would suggest using the small image size so that we can be certain everything will fit at that size and remain legible.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Mar 31, 2011 6:02 pm
by Riskismy
ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).

I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Mar 31, 2011 7:33 pm
by MrBenn
Riskismy wrote:ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).

I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?

If you work on the basis that your sketch will form the basis of a finished map, then it helps to make sure that everything fits within the required size.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Mar 31, 2011 10:13 pm
by men chuch!
I'd love to play a CC Mexico City Map

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Fri Apr 01, 2011 9:03 am
by Industrial Helix
Lotta talk people and I'm not seeing a lot of drafts... I'm working on one of Istanbul myself and will be posting hopefully this week. I plan to put some serious time into the map today.

If this contest goes down well, i mean, if we have a lot of entries, it might be something we can continue onto a new setlist of cities. I see Stockholm is getting some attention.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Fri Apr 01, 2011 6:48 pm
by Riskismy
MrBenn wrote:
Riskismy wrote:ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).

I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?

If you work on the basis that your sketch will form the basis of a finished map, then it helps to make sure that everything fits within the required size.


hmph. So much for theory. :evil:

I think it would fit, it's just that the image I'm working from is huge.
I get what you're saying though, supersize it is.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Fri Apr 01, 2011 6:57 pm
by natty dread
Riskismy wrote:it's just that the image I'm working from is huge.


May I point you towards the appendix section of the first part of my tutorial - which explains how to crop & scale images... ;)

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Sat Apr 02, 2011 6:30 am
by Riskismy
I did scale it (and didn't even need your tutorial for that! 8-) ), but this monster started out something like 72k x 72k pixels :shock:

No matter, I guess people will just have to zoom around the image. 8-[

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Tue Apr 05, 2011 1:02 am
by koontz1973
A couple of questions before I embarrass myself with an entry.

You say in the first post this will run till April 6th.

Do you mean that all entries must be in by midnight on the 5th (tonight) or midnight on the 6th. Just want to know how much longer I have to submit?

I have noticed some maps with the double ?? in the areas. For the game play section, do I need to put these in? And the neutrals, I have indicated on the map what they are and how they work, but do I need to put the number into the circle?

Would not want you to dismiss my map just because of these silly little things.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Tue Apr 05, 2011 6:41 am
by Industrial Helix
Let's go midnight on the 6th, that way you get a little more time to work.

Everything on the map just has to make sense. If a territory starts neutral, then the number should be on the territory somewhere. Simple as that. If it's not directly in an army circle, i won't take points off.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Tue Apr 05, 2011 7:41 am
by koontz1973
Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.

Everything on the map just has to make sense. If a territory starts neutral, then the number should be on the territory somewhere. Simple as that. If it's not directly in an army circle, i won't take points off.


Thanks.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Wed Apr 06, 2011 8:56 am
by ISN2
Seems everybody is scared to post something here, lol

Here are mine:

Map Name: Istanbul City
Click image to enlarge.
image

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Wed Apr 06, 2011 8:57 am
by ISN2
Map Name: Moscow Highways
Image

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Wed Apr 06, 2011 10:28 am
by koontz1973
ISN2 wrote:Seems everybody is scared to post something here, lol

Well, with your two, I am not surprised.

Here is my attempt. Hope you like.
Maps name : London Boroughs
Click image to enlarge.
image

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Wed Apr 06, 2011 2:50 pm
by Bruceswar
ISN2 wrote:Seems everybody is scared to post something here, lol



Actually we were asked to post in new threads..


But since you posted here...

The Istanbul map is nice and straight forward, the Moscow one is surely different. I wonder how it would play out?



At the london map... I know this is gameplay but those army circles are not the right size. you need 22 pixels big. You also want to be sure everything will logically fit into your map. Names and numbers etc. No point to working on game play when it will not fit.

Otherwise nice start.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Wed Apr 06, 2011 8:27 pm
by Victor Sullivan
Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.

Good! I'm making sweet love to Moscow right now. With any luck we'll be done in a couple hours.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Apr 07, 2011 8:17 am
by ISN2
Bruceswar wrote:
ISN2 wrote:Seems everybody is scared to post something here, lol



Actually we were asked to post in new threads..


But since you posted here...

The Istanbul map is nice and straight forward, the Moscow one is surely different. I wonder how it would play out?



At the london map... I know this is gameplay but those army circles are not the right size. you need 22 pixels big. You also want to be sure everything will logically fit into your map. Names and numbers etc. No point to working on game play when it will not fit.

Otherwise nice start.

Thanks for letting me know that, I opened 2 separate topics for them and also wrote about gameplays in there ...

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Apr 07, 2011 8:49 am
by Industrial Helix
Ok, the contest is over and we've got 4 out of 5 cities represented. I was a bit worried there we weren't going to get much :P

So a big thank you to everyone who participated. The cartography staff will be evaluating the maps for balance and fairness, ect. Once this is done, we will update the first post of this thread with the maps available for the graphics contest. Should it take an unforseen amount of time to evaluate the gameplay maps, the graphics deadline will be pushed back.

Stay tuned.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Apr 07, 2011 4:08 pm
by Riskismy
However this turns out, I'd like to thank you guys right back! Excellent initiative! =D>

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Thu Apr 07, 2011 10:35 pm
by kengyin
out of 11 how many get picked to the next stage?

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Fri Apr 08, 2011 12:58 am
by Bruceswar
I would say everybody who meets the the requirements can move on to the next stage. With that said they might find a bonus value that needs fixing or anything else they deem before they release a map to the next stage.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Fri Apr 08, 2011 8:15 am
by Industrial Helix
We're reviewing all of them at the moment... expect a post in your thread with any adjustments that need to be made. I think that all 11 should be going through to the next stage.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Sat Apr 09, 2011 4:30 pm
by Riskismy
Before you list the maps, I'd like to bring something up. Quoting from the first post:

Industrial Helix wrote:Gameplay will run for one week, graphics will run for three weeks and each stage will be followed with a round of voting. No run offs.
[...]
Maps will be shortlisted by the cartography staff and posted up for the graphics contest.


You're contradicting yourself here, which is unfortunate. Now I understand why I was surprised there would be no voting on gameplay.

No biggie, you've made clear a while back that there would be a shortlist. But reading these posts, it looks like most every map is getting passed on to part II, which can hardly be considered a contest. This seems more like just a call for a boat-load of map suggestions for the Graphics to have a contest over.

No, if that achievement medal for gameplay is to mean anything, I think we should do it right. First and foremost, however it's done: There should be a drastic cut in the number of maps going on to round 2. At the very least in half. Otherwise, what's the point?
This part is about gameplay, so the entry should have innovative or otherwise extra-ordinary gameplay, which I don't feel most of the entries have, to be perfectly honest. Let's not leave it to the mapmakers what gameplay is the better, hm?

Secondly, I think that the cut should be done by voting, just like we voted for the cities and later will for the graphics. I don't see why the difference is made. The people frequenting the forum is quite capable of telling what kind of gameplay they like for themselves.

It's probably too late for consideration this time around, but I hope you'll take the above into account when you hopefully set up another round.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Sat Apr 09, 2011 5:10 pm
by Bruceswar
You are misreading things... there is no vote mentioned for game play... only the graphics phase.

Re: World Cities Contest: Stage 1 ends April 6th

PostPosted: Sat Apr 09, 2011 7:15 pm
by kengyin
no, he wants a vote. but i do agree that the number of maps going through should be cut in half otherwise its just one big contest and not one that has 2 sections