Moderator: Cartographers
Riskismy wrote:ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).
I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?
MrBenn wrote:Riskismy wrote:ack. But his is just for the gameplay entry. I'm more concerned with what the forum SW will actually accept in term of size (pixels and bytes).
I mean, gamplay entries shouldn't have to adhere to the usual map-size standards, as they are only depicting an idea or concept - not the visual representation of that idea. Am I wrong?
If you work on the basis that your sketch will form the basis of a finished map, then it helps to make sure that everything fits within the required size.
Riskismy wrote:it's just that the image I'm working from is huge.
Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.
Everything on the map just has to make sense. If a territory starts neutral, then the number should be on the territory somewhere. Simple as that. If it's not directly in an army circle, i won't take points off.
ISN2 wrote:Seems everybody is scared to post something here, lol
ISN2 wrote:Seems everybody is scared to post something here, lol
Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.
Bruceswar wrote:ISN2 wrote:Seems everybody is scared to post something here, lol
Actually we were asked to post in new threads..
But since you posted here...
The Istanbul map is nice and straight forward, the Moscow one is surely different. I wonder how it would play out?
At the london map... I know this is gameplay but those army circles are not the right size. you need 22 pixels big. You also want to be sure everything will logically fit into your map. Names and numbers etc. No point to working on game play when it will not fit.
Otherwise nice start.
Industrial Helix wrote:Gameplay will run for one week, graphics will run for three weeks and each stage will be followed with a round of voting. No run offs.
[...]
Maps will be shortlisted by the cartography staff and posted up for the graphics contest.
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