World Cities Contest: We have a winner!

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Which map do you prefer?

Poll ended at Fri Jun 17, 2011 4:28 am

LONDON
75
41%
DUBAI
7
4%
ISTANBUL
99
55%
 
Total votes : 181

Re: World Cities Contest: Stage 1 ends April 6th

Postby Victor Sullivan on Wed Apr 06, 2011 8:27 pm

Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.

Good! I'm making sweet love to Moscow right now. With any luck we'll be done in a couple hours.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby ISN2 on Thu Apr 07, 2011 8:17 am

Bruceswar wrote:
ISN2 wrote:Seems everybody is scared to post something here, lol



Actually we were asked to post in new threads..


But since you posted here...

The Istanbul map is nice and straight forward, the Moscow one is surely different. I wonder how it would play out?



At the london map... I know this is gameplay but those army circles are not the right size. you need 22 pixels big. You also want to be sure everything will logically fit into your map. Names and numbers etc. No point to working on game play when it will not fit.

Otherwise nice start.

Thanks for letting me know that, I opened 2 separate topics for them and also wrote about gameplays in there ...
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Industrial Helix on Thu Apr 07, 2011 8:49 am

Ok, the contest is over and we've got 4 out of 5 cities represented. I was a bit worried there we weren't going to get much :P

So a big thank you to everyone who participated. The cartography staff will be evaluating the maps for balance and fairness, ect. Once this is done, we will update the first post of this thread with the maps available for the graphics contest. Should it take an unforseen amount of time to evaluate the gameplay maps, the graphics deadline will be pushed back.

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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Thu Apr 07, 2011 4:08 pm

However this turns out, I'd like to thank you guys right back! Excellent initiative! =D>
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Re: World Cities Contest: Stage 1 ends April 6th

Postby kengyin on Thu Apr 07, 2011 10:35 pm

out of 11 how many get picked to the next stage?
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Bruceswar on Fri Apr 08, 2011 12:58 am

I would say everybody who meets the the requirements can move on to the next stage. With that said they might find a bonus value that needs fixing or anything else they deem before they release a map to the next stage.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Industrial Helix on Fri Apr 08, 2011 8:15 am

We're reviewing all of them at the moment... expect a post in your thread with any adjustments that need to be made. I think that all 11 should be going through to the next stage.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Sat Apr 09, 2011 4:30 pm

Before you list the maps, I'd like to bring something up. Quoting from the first post:

Industrial Helix wrote:Gameplay will run for one week, graphics will run for three weeks and each stage will be followed with a round of voting. No run offs.
[...]
Maps will be shortlisted by the cartography staff and posted up for the graphics contest.


You're contradicting yourself here, which is unfortunate. Now I understand why I was surprised there would be no voting on gameplay.

No biggie, you've made clear a while back that there would be a shortlist. But reading these posts, it looks like most every map is getting passed on to part II, which can hardly be considered a contest. This seems more like just a call for a boat-load of map suggestions for the Graphics to have a contest over.

No, if that achievement medal for gameplay is to mean anything, I think we should do it right. First and foremost, however it's done: There should be a drastic cut in the number of maps going on to round 2. At the very least in half. Otherwise, what's the point?
This part is about gameplay, so the entry should have innovative or otherwise extra-ordinary gameplay, which I don't feel most of the entries have, to be perfectly honest. Let's not leave it to the mapmakers what gameplay is the better, hm?

Secondly, I think that the cut should be done by voting, just like we voted for the cities and later will for the graphics. I don't see why the difference is made. The people frequenting the forum is quite capable of telling what kind of gameplay they like for themselves.

It's probably too late for consideration this time around, but I hope you'll take the above into account when you hopefully set up another round.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Bruceswar on Sat Apr 09, 2011 5:10 pm

You are misreading things... there is no vote mentioned for game play... only the graphics phase.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby kengyin on Sat Apr 09, 2011 7:15 pm

no, he wants a vote. but i do agree that the number of maps going through should be cut in half otherwise its just one big contest and not one that has 2 sections
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Industrial Helix on Sat Apr 09, 2011 11:16 pm

Heads up, I'm marking all titles with s [D] for draft to make it quicker to know which gamesplays have been reviewed.

Maybe I should clarify on who will get a medal for what in regards to gameplay... you get the medal if your gameplay is selected by an artist and taken into fruition and then it makes it through the vote. The bit about a short list applies if there are any drafts which do not meet specifications or are ridiculous in concept, ect. It's just a precaution should anything strange come through. Apologies for any confusion.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby kengyin on Sat Apr 09, 2011 11:46 pm

but if it is determined purely by voting then wont there be bias from the popularity of some mapmakers over others. i mean most people arent exactly professional when it comes to this?
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Sun Apr 10, 2011 3:50 am

I guess they'll make the voting anonymous, and I still don't understand why this isn't done for the gameplay part? Why the difference?

@Bruceswar:
It clearly states: "each stage will be followed with a round of voting". No mis-reading there. ;)
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Industrial Helix on Sun Apr 10, 2011 9:30 am

There will be some bias, i imagine. A gameplay is going to have to attract players, right? So wouldn't it have to attract artists as well? Not to mention, there isn't a rule against doing your own graphics. Nor is there a rule against soliciting artists. You should know who's made a map before, if you like their style, ask them to doing a version of your map.
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Re: World Cities Contest: Stage 1 ends April 6th

Postby Riskismy on Sun Apr 10, 2011 10:57 am

Industrial Helix wrote:There will be some bias, i imagine. A gameplay is going to have to attract players, right?

No more bias than in the other votes, I imagine. ;)

So wouldn't it have to attract artists as well?

I'm sure he can comfortably come to artistic grasp with a choice of say, 3-5 options.

Not to mention, there isn't a rule against doing your own graphics. Nor is there a rule against soliciting artists. You should know who's made a map before, if you like their style, ask them to doing a version of your map.


Oh. So not only do I have to make the gameplay, I have to lobby for it too? That's quite frankly ridiculous, and has next to nothing to do with a competition - at the very most, that amounts to a popularity contest. =D>
Wasn't there a rule against lobbying your map in the last map contest?

This looks more and more to me like some 'clever' ploy to get not just 6-7 almost done maps, but the gameplay to go with each of them as well.

You have still not been able to explain to me why the dstinction between graphics and gameplay is made.
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