Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.
Good! I'm making sweet love to Moscow right now. With any luck we'll be done in a couple hours.
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Industrial Helix wrote:Let's go midnight on the 6th, that way you get a little more time to work.
Bruceswar wrote:ISN2 wrote:Seems everybody is scared to post something here, lol
Actually we were asked to post in new threads..
But since you posted here...
The Istanbul map is nice and straight forward, the Moscow one is surely different. I wonder how it would play out?
At the london map... I know this is gameplay but those army circles are not the right size. you need 22 pixels big. You also want to be sure everything will logically fit into your map. Names and numbers etc. No point to working on game play when it will not fit.
Otherwise nice start.

Industrial Helix wrote:Gameplay will run for one week, graphics will run for three weeks and each stage will be followed with a round of voting. No run offs.
[...]
Maps will be shortlisted by the cartography staff and posted up for the graphics contest.

Industrial Helix wrote:There will be some bias, i imagine. A gameplay is going to have to attract players, right?
So wouldn't it have to attract artists as well?
Not to mention, there isn't a rule against doing your own graphics. Nor is there a rule against soliciting artists. You should know who's made a map before, if you like their style, ask them to doing a version of your map.
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