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Re: #GCCM - End Game

PostPosted: Fri May 31, 2013 8:31 pm
by dakky21
Sorry for bugging you Koontz, but I'm in the bonus phase, so rules say "continental bonuses" .....

That's like Classic map? Australia can't have one region in Africa? That is not continental, right?

Re: #GCCM - End Game

PostPosted: Fri May 31, 2013 11:27 pm
by koontz1973
Continental is misleading as a name. But what you need to do is set up the bonuses like classic map. Hold certain number of regions for a bonus. No more, no less. This can be played with, look at nattys Eurasia map and see how he has some regions belonging to two different bonuses (Hungary, Central India). And not all regions need to belong to a bonus, World 2.1 has this (Chad). But both of these maps have super bonuses as well. That means if you hold a collection of bonuses, you get one that is bigger.

Bonuses can be together or separated with continental.
dakky21 wrote:That's like Classic map? Australia can't have one region in Africa? That is not continental, right?

So yes, you can do this. As long as the map clearly states what regions belong to what bonus, you are good to go.

An example for you would be this -
Hold 5 blue wizards for a bonus of +4.
Wizards 1,2,3,4 are together, but wizard 5 is lost in the woods and surrounded by the red wizards. So W5 region does not touch any of the other blue wizards.

Let your imagination run wild.

Re: #GCCM - End Game

PostPosted: Thu Jun 13, 2013 11:45 am
by jonofperu
Can I recruit some help from my clan to draw things for the map, or is it supposed to be completely secret until submitted?

Re: #GCCM - End Game

PostPosted: Thu Jun 13, 2013 12:07 pm
by koontz1973
jonofperu wrote:Can I recruit some help from my clan to draw things for the map, or is it supposed to be completely secret until submitted?

Secret, I am sure your clan will understand.

Remember, two players can be named for a map so if you wanted to have someone help out, that will be fine.

I would like to draw your attention to the rules though, if you solicit votes, we will kick you out of the comp. By asking clan mates (starting a thread or sending a mass PM) to draw for you, this could be construed as soliciting.


4 days left.

Re: #GCCM - End Game

PostPosted: Fri Jun 14, 2013 11:15 am
by dakky21
just to clarify..... koontz, what have to be submitted to you? both small and large map or only one of them?

Re: #GCCM - End Game

PostPosted: Fri Jun 14, 2013 11:23 am
by jonofperu
This is a draft, right? As good as possible of course since we're trying to get votes... :-)

Re: #GCCM - End Game

PostPosted: Fri Jun 14, 2013 11:50 am
by koontz1973
dakky21 wrote:just to clarify..... koontz, what have to be submitted to you? both small and large map or only one of them?

Small or large. Does not matter.
jonofperu wrote:This is a draft, right? As good as possible of course since we're trying to get votes... :-)

The better you get it, the better your chances are. But do not worry, the maps will get time in the foundry to work on them. Not much but some. jono, having seen your work on two maps already, I am not worried about your drafts.

Here is natty dreads winning image from north America comp. So this is the type of standard you should aim for. If you miss it, do not worry. We have a month to work on this. ;)
Click image to enlarge.
image


Monday is the deadline.

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 9:59 pm
by koontz1973
The polls are open now.

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 10:05 pm
by Gilligan
You say I can vote for 3, poll says 2 :geek:

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 10:32 pm
by koontz1973
Gilligan wrote:You say I can vote for 3, poll says 2 :geek:

Thank you gilligan. Nice to see someone on the ball this early in the morning.

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 11:28 pm
by Bruceswar
Also why are some maps labeled with map makers names?

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 11:51 pm
by Dillybarr
One and two both look good.. Not sure why 2 doesn't have more votes

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 11:52 pm
by koontz1973
Bruceswar wrote:Also why are some maps labeled with map makers names?

None have the names on them. The only names on the maps should be Dako and Rj Beals who won contests. If any other name is on the map, it is down to the map makers choice. I see my name is on one of the maps but that was down to the map makers wish, not mine.

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 11:53 pm
by Bruceswar
koontz1973 wrote:
Bruceswar wrote:Also why are some maps labeled with map makers names?

None have the names on them. The only names on the maps should be Dako and Rj Beals who won contests. If any other name is on the map, it is down to the map makers choice. I see my name is on one of the maps but that was down to the map makers wish, not mine.



Ahhh ok that makes sense :) Sorry carry on. :)

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 11:56 pm
by perchorin
I've tried several times, but the images for maps 1 and 4 only come up as broken links for me. Not sure what's different about those two--are they hosted somewhere else or something?

Re: #GCCM - End Game - Voting time.

PostPosted: Mon Jun 17, 2013 11:58 pm
by koontz1973
perchorin wrote:I've tried several times, but the images for maps 1 and 4 only come up as broken links for me. Not sure what's different about those two--are they hosted somewhere else or something?

Not at all.
Let me repost them for you to see if that helps.

Entry One
Click image to enlarge.
image

Entry Two
Click image to enlarge.
image

Entry Three
Click image to enlarge.
image

Entry Four
Click image to enlarge.
image

Entry Five
Click image to enlarge.
image

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 12:13 am
by perchorin
Sorry mate, same deal. One and Four just won't show up.

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 12:40 am
by Butters1919
I've voted, but I would love to see all 5 pass through the foundry!

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 1:18 am
by koontz1973
Butters1919 wrote:I've voted, but I would love to see all 5 pass through the foundry!

That can happen. As soon as the winner is declared (when it goes live, not at the end of the weeks voting) the others can go into the foundry as per normal. I expect to see at least 3 of these maps in the foundry over the course of this year.

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 2:19 am
by waauw
omg, I love the second one :shock:
and the 5th one seems intruiging somehow. Not sure how that map would be played out, but it makes me curious.

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 2:54 am
by ViperOverLord
I voted two and five. I don't know if people love one or if they're just voting for the first map they see.

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 3:59 am
by Bruceswar
ViperOverLord wrote:I voted two and five. I don't know if people love one or if they're just voting for the first map they see.



I do not think that is what is going on. 5 Is a mess graphics wise if you ask me. 1 and 3 look pretty to me. 2 and 4 could have some appeal to others. Voting looks on task.

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 4:32 am
by betiko
voted. I hope not just one will be developped, most of them look cool.

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 5:24 am
by eddie2
i voted 1 but would be ok with 2...

i think 4 needs more work done to it what regions attack where or is it gonna be like the coloseum middle where any region attacks any

Re: #GCCM - End Game - Voting time.

PostPosted: Tue Jun 18, 2013 5:55 am
by Armandolas
4 has a lot of potential. Im pretty sure it can turn into a beauty.
I just cant figure out how to play it..maybe that is turning people back

About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D