Conquer Club

#GCCM - End Game - We have a Winner. ManBungalow

The arena for official Foundry competitions: the War of Art!

Moderator: Cartographers

Forum rules
Please read the community guidelines before posting.

The winning map is?

Poll ended at Tue Jun 18, 2013 9:56 pm

Entry One
124
36%
Entry Two
66
19%
Entry Three
71
21%
Entry Four
41
12%
Entry Five
39
11%
 
Total votes : 341

Re: #GCCM - End Game - Voting time.

Postby ViperOverLord on Tue Jun 18, 2013 2:54 am

I voted two and five. I don't know if people love one or if they're just voting for the first map they see.
High Score: #76 3053
User avatar
Major ViperOverLord
 
Posts: 2477
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

Re: #GCCM - End Game - Voting time.

Postby Bruceswar on Tue Jun 18, 2013 3:59 am

ViperOverLord wrote:I voted two and five. I don't know if people love one or if they're just voting for the first map they see.



I do not think that is what is going on. 5 Is a mess graphics wise if you ask me. 1 and 3 look pretty to me. 2 and 4 could have some appeal to others. Voting looks on task.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: #GCCM - End Game - Voting time.

Postby betiko on Tue Jun 18, 2013 4:32 am

voted. I hope not just one will be developped, most of them look cool.
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: #GCCM - End Game - Voting time.

Postby eddie2 on Tue Jun 18, 2013 5:24 am

i voted 1 but would be ok with 2...

i think 4 needs more work done to it what regions attack where or is it gonna be like the coloseum middle where any region attacks any
User avatar
Lieutenant eddie2
 
Posts: 4263
Joined: Sun Sep 20, 2009 10:56 am
Location: Southampton uk

Re: #GCCM - End Game - Voting time.

Postby Armandolas on Tue Jun 18, 2013 5:55 am

4 has a lot of potential. Im pretty sure it can turn into a beauty.
I just cant figure out how to play it..maybe that is turning people back

About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D
User avatar
Colonel Armandolas
 
Posts: 1761
Joined: Fri Jun 06, 2008 6:32 am
Location: Lisbon

Re: #GCCM - End Game - Voting time.

Postby iAmCaffeine on Tue Jun 18, 2013 6:06 am

Not really sure why everyone's voting #1 to be honest.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: #GCCM - End Game - Voting time.

Postby dakky21 on Tue Jun 18, 2013 6:38 am

Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC :)
Captain dakky21
 
Posts: 2339
Joined: Mon Feb 11, 2008 3:27 am
Location: Rijeka, Croatia

Re: #GCCM - End Game - Voting time.

Postby iAmCaffeine on Tue Jun 18, 2013 6:46 am

dakky21 wrote:Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC :)


#2 and #4 both look better imo.
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: #GCCM - End Game - Voting time.

Postby waauw on Tue Jun 18, 2013 6:56 am

Armandolas wrote:4 has a lot of potential. Im pretty sure it can turn into a beauty.
I just cant figure out how to play it..maybe that is turning people back


nr 4: it is indeed the reason why I didn't vote for 4. Designwise it's great, but without even a notion of what the gameplay might be like, it's not really that appealing.

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D


I agree, though I suggest they just make a mapmaking contest for unusual gameplay. The more unusual the better. Classic gameplay is getting boring if it's not on giant maps imo.
User avatar
Lieutenant waauw
 
Posts: 4756
Joined: Fri Mar 13, 2009 1:46 pm

Re: #GCCM - End Game - Voting time.

Postby koontz1973 on Tue Jun 18, 2013 7:56 am

Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: #GCCM - End Game - Voting time.

Postby Seamus76 on Tue Jun 18, 2013 8:34 am

koontz1973 wrote:
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
I can see that, but I see a different one.

I like 2 because it has a tert named Boob. And I'm 12 years old. :lol:
ImageImageImage
User avatar
Sergeant 1st Class Seamus76
 
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA

Re: #GCCM - End Game - Voting time.

Postby chapcrap on Tue Jun 18, 2013 8:36 am

I liked 3 different maps, so I voted for all 3. Two here and one elsewhere.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: #GCCM - End Game - Voting time.

Postby Swifte on Tue Jun 18, 2013 9:30 am

I am really intrigued by 2 even though i don't necessarily love the graphics just yet.
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: #GCCM - End Game - Voting time.

Postby EricPhail on Tue Jun 18, 2013 10:50 am

I voted 4 and 5, both look like they could be interesting maps (given time and graphics fixes), 3 is okay but I don't care for it as much, 2 just confuses me as it is at the moment (not saying it can't be great, I just don't get it). Finally 1 (a lot of people's favourite, don't understand why?) I just don't like it - autodeploy, no attack, adjacent bombardment only territories, really? (they seem next to useless especially sun rebels to the left - an adjacent only bombardment territory that is only adjacent to one territory is useless as far as I can see)
Sergeant 1st Class EricPhail
 
Posts: 106
Joined: Tue Feb 12, 2013 12:59 pm

Re: #GCCM - End Game - Voting time.

Postby ender516 on Tue Jun 18, 2013 11:28 am

perchorin wrote:Sorry mate, same deal. One and Four just won't show up.

One trick I find helps sometimes when images don't show: I quote the post, then extract the URL of the image and open it directly in another tab or window. If that works, I often find the image then appears back in the post. Not sure what's going on there, unless my browser (FF) is trying to protect me from something.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: #GCCM - End Game - Voting time.

Postby deantursx on Tue Jun 18, 2013 11:49 am

All of these maps look awesome! I'm bummed we're only gonna get one of them! Hmmmmm....
Image

Highest Score: 3047 - 2/11/13
User avatar
Major deantursx
 
Posts: 1219
Joined: Thu Apr 15, 2010 2:23 pm

Re: #GCCM - End Game - Voting time.

Postby mint-murray on Tue Jun 18, 2013 11:50 am

As an ex role-player, top trumps and magic had to go with 2. Also went 5, bit strange looking, but think thats why it stood out.

Whats the territ count on the maps ? - somehow smaller than i was expecting.
Image
User avatar
Lieutenant mint-murray
 
Posts: 444
Joined: Sat Oct 08, 2011 7:26 am
Location: Scotland

Re: #GCCM - End Game - Voting time.

Postby koontz1973 on Tue Jun 18, 2013 12:09 pm

deantursx wrote:All of these maps look awesome! I'm bummed we're only gonna get one of them! Hmmmmm....

We may get more than one in the end. :D
mint-murray wrote:Whats the territ count on the maps ? - somehow smaller than i was expecting.

1 and 2 seem to of hit the max limit of 65 regions. 3 and 4 seem smaller maps and 5 may of gone over but we will not know till completed graphics are produced.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: #GCCM - End Game - Voting time.

Postby Lyndir on Tue Jun 18, 2013 3:03 pm

i prefer the one, it is more fun :)
Image
Major Lyndir
 
Posts: 261
Joined: Fri Oct 08, 2010 6:14 am

Re: #GCCM - End Game - Voting time.

Postby crazymilkshake5 on Tue Jun 18, 2013 6:43 pm

Map 2 must be made. it is so fantastic.
highscore
Image
User avatar
Major crazymilkshake5
 
Posts: 745
Joined: Tue Aug 09, 2011 3:30 pm
Location: Georgia.

Re: #GCCM - End Game - Voting time.

Postby Armandolas on Tue Jun 18, 2013 6:52 pm

koontz1973 wrote:
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?


Because of the borders..they are tottally your face...or maybe someone is copycatying your style :D
Anyway..i like the map, just not the borders
User avatar
Colonel Armandolas
 
Posts: 1761
Joined: Fri Jun 06, 2008 6:32 am
Location: Lisbon

Re: #GCCM - End Game - Voting time.

Postby koontz1973 on Wed Jun 19, 2013 1:19 am

Armandolas wrote:
koontz1973 wrote:
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map :D

Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?


Because of the borders..they are tottally your face...or maybe someone is copycatying your style :D
Anyway..i like the map, just not the borders

Nope, one is not my creation and I have never done borders that way before.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: #GCCM - End Game - Voting time.

Postby Bruceswar on Wed Jun 19, 2013 1:31 am

I am fairly sure I know who 1-4 is... but 5 is the wild card!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: #GCCM - End Game - Voting time.

Postby ViperOverLord on Thu Jun 20, 2013 5:36 am

dakky21 wrote:Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC :)


Disagree. It may be closer to the final product; but it's pretty simple graphics. #2 is much more sophisticated.
High Score: #76 3053
User avatar
Major ViperOverLord
 
Posts: 2477
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

Re: #GCCM - End Game - Voting time.

Postby ViperOverLord on Fri Jun 21, 2013 2:06 am

Okay. I figured it out. Map #1 is simple and straight forward. Maps #2 through #5 are complex. A certain segment of users want simple. I think there should be a run-off between the top two maps. I bet that #1 would lose.
Last edited by ViperOverLord on Sat Jun 22, 2013 5:47 am, edited 1 time in total.
High Score: #76 3053
User avatar
Major ViperOverLord
 
Posts: 2477
Joined: Sun Apr 19, 2009 3:19 pm
Location: California

PreviousNext

Return to Competitions

Who is online

Users browsing this forum: No registered users