Official: Centerscape Competition - Round 2!

The arena for official Foundry competitions: the War of Art!

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Vote for which map you wish to see in full production!

Poll ended at Fri Jan 16, 2009 9:33 am

Entry 1
59
22%
Entry 2
67
25%
Entry 4
143
53%
 
Total votes : 269

Re: Official: Centerscape Competition - Round 1 over.

Postby RjBeals on Mon Jan 05, 2009 8:34 am

edited - thought I PM'ed you gimil :?
Last edited by RjBeals on Mon Jan 05, 2009 9:25 am, edited 1 time in total.
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Re: Official: Centerscape Competition - Round 1 over.

Postby gimil on Mon Jan 05, 2009 8:37 am

RjBeals wrote:
gimil wrote:[color=#0000BF]
All participants should recieved a PM concerning round two. All participant have a deadline of 11:59pm (GMT) on Wednesday 7th January 2009 to submit their next draft to gimil for round 2 of the competition. Anyone and everyone is encouraged to leave feedback for those left in the competition.


I know the deadlines were extended, but there's no way I'm going to have time to update this by wed. I just got back into town last night from holiday, and I've got a list 2 pages long of more important things I need to get done (real life things). I have a vision in my head of some of the updates I wanted (better bridges, better mountains, a cool legend, perhaps the dragon as suggested but not sure) - but I will not be able to provide an update. I see WCA is not either. I'm not sure Oak is either. You may want to contact joel to see if he updated his. If not, then there's no need for a round-2, unless you want to postpone in another 2 weeks.

Anyway - hope you had a great holiday & happy new years gim. Talk to ya later.


If you don't have an update beals just post PM me what you have and we will go with it. I already got what I need from WM. We promised a round 2 so we will deliver it :)

Happy new year to you to!
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Re: Official: Centerscape Competition - Round 1 over.

Postby RjBeals on Thu Jan 08, 2009 11:33 am

i guess you're not going to edit the above post gim.

Regardless. I created map #4. I have not had time to do any adjustments or improvements over the holidays or the last week. If this map is the winner, I intend to work slightly on a theme, correct the borders to match the original. I will improve the mountains, bridges, territory names, legend, and will continue the map through the foundry process, as normal. It will not move fast. I will most likely finish this, then finish the Brazil.

So - no updates for Round-2, but my intentions are there. Vote as you will.
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Re: Official: Centerscape Competition - Round 1 over.

Postby edbeard on Thu Jan 08, 2009 3:14 pm

well if you win without a theme I don't think you should put one

people voted for what you put there already
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Re: Official: Centerscape Competition - Round 1 over.

Postby RjBeals on Thu Jan 08, 2009 3:39 pm

People will like what I do.
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Re: Official: Centerscape Competition - Round 1 over.

Postby edbeard on Thu Jan 08, 2009 3:44 pm

it's your map. you don't think it seems weird to put something on the map that people didn't vote for? improvements of what you've got make complete sense. adding a theme seems like another thing entirely
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Re: Official: Centerscape Competition - Round 1 over.

Postby RjBeals on Thu Jan 08, 2009 3:51 pm

edbeard wrote:it's your map. you don't think it seems weird to put something on the map that people didn't vote for? improvements of what you've got make complete sense. adding a theme seems like another thing entirely


The theme is fantasy. It's already pretty much there.
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Re: Official: Centerscape Competition - Round 1 over.

Postby edbeard on Thu Jan 08, 2009 4:05 pm

RjBeals wrote:
edbeard wrote:it's your map. you don't think it seems weird to put something on the map that people didn't vote for? improvements of what you've got make complete sense. adding a theme seems like another thing entirely


The theme is fantasy. It's already pretty much there.



I would say that is a fantasy

ah ha ha. I'm so funny.

though maybe you're talking about a version I haven't seen yet.



If not, I'll just have to hope you don't win. But, I will wish you a sincere good luck which given the first round you probably don't need.
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Re: Official: Centerscape Competition - Round 1 over.

Postby RjBeals on Thu Jan 08, 2009 4:25 pm

edbeard wrote:
RjBeals wrote:
edbeard wrote:it's your map. you don't think it seems weird to put something on the map that people didn't vote for? improvements of what you've got make complete sense. adding a theme seems like another thing entirely


The theme is fantasy. It's already pretty much there.



I would say that is a fantasy

ah ha ha. I'm so funny.

though maybe you're talking about a version I haven't seen yet.



If not, I'll just have to hope you don't win. But, I will wish you a sincere good luck which given the first round you probably don't need.


Come on Ed.
Just because people voted on something, doesn't mean we can't change it during further developments. I mean I had no input whatsoever on the first draft. Normally my maps take a year. This was like a week. There's no other versions you have not seen. If people are interested in this map and vote for it, then they can follow it in the foundry and give feedback and suggestions.
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Re: Official: Centerscape Competition - Round 1 over.

Postby ZeakCytho on Thu Jan 08, 2009 5:11 pm

As I said in round 1, I'm very happy with Rj's map as is. The only thing I'd change is the continent names - I just don't like the colors as names. But other than that, the generic fantasy "theme" is fine by me.
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Re: Official: Centerscape Competition - Round 1 over.

Postby oaktown on Thu Jan 08, 2009 6:24 pm

If Rj's map wins, it will be thrown into the normal Foundry process for feedback and changes. If at that point the people want a theme, we'll demand a theme; if the people want fantasy and dragons, we'll demand fantasy and dragons; if the people want pink hippos, we'll demand pink hippos.

And if we don't get what we want, we'll just stall the map to death like every other revamp we've seen around here. :? [-X
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Re: Official: Centerscape Competition - Round 1 over.

Postby wcaclimbing on Thu Jan 08, 2009 6:28 pm

I don't want it to have a theme.
Just a few more mountains to replace some of the lakes.
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Re: Official: Centerscape Competition - Round 1 over.

Postby ZeakCytho on Thu Jan 08, 2009 6:31 pm

wcaclimbing wrote:I don't want it to have a theme.
Just a few more mountains to replace some of the lakes.


And dragons. Dragons would kick ass.
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Re: Official: Centerscape Competition - Round 1 over.

Postby saaimen on Thu Jan 08, 2009 6:55 pm

edbeard wrote:it's your map. you don't think it seems weird to put something on the map that people didn't vote for? improvements of what you've got make complete sense. adding a theme seems like another thing entirely

A lot of people just plainly voted on the sight of the map. Without saying a thing.
Those that did criticise the map in the thread, had one major point that should be improved: a theme. No one rejected that idea. If it's well chosen, no one will dislike it.
Any of the four maps would be improved and changed in a further stadium in the Foundry, as oaktown said. So adding things is nothing to worry about. I say go theme ;)
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Re: Official: Centerscape Competition - Round 1 over.

Postby wcaclimbing on Thu Jan 08, 2009 7:04 pm

saaimen wrote: No one rejected that idea. If it's well chosen, no one will dislike it.


I reject having a theme.
Unless it has dragons.
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Re: Official: Centerscape Competition - Round 1 over.

Postby edbeard on Thu Jan 08, 2009 7:47 pm

isn't the point of all the voting to find out which theme/direction the most people want the map to be? adding a theme afterward goes against that idea.

the argument saaimen made is a poor one. 202 / 364 votes went for what was given. you can't just say that the 10 people that commented with criticism/advice override those 200 votes simply because they didn't speak up.


the first round is for showing the direction. the second is for the finished product. if you can't complete it then don't commit to the contest or go with what the people voted for in the final.


(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)
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Re: Official: Centerscape Competition - Round 1 over.

Postby saaimen on Fri Jan 09, 2009 6:10 am

edbeard wrote:isn't the point of all the voting to find out which theme/direction the most people want the map to be? adding a theme afterward goes against that idea.

the argument saaimen made is a poor one. 202 / 364 votes went for what was given. you can't just say that the 10 people that commented with criticism/advice override those 200 votes simply because they didn't speak up.

...

(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)

The voting was obviously graphics-based. For the bigger part, at least. Ohterwise, there'd be a "I've got a theme but I want comments from people who like/dislike my theme before I draw a map with it"-round. I've read lots of "It's beautiful" or "Great looks" comments. And the few that were less positive wanted a theme. Or most of them. I haven't read any "I like the fact that it has no theme" comments, have you?
From your point of view, maybe nothing should be changed. Imagine redoing the colour of one continent, then you'd go "Oh no don't do that, it's not what people voted for"... So far, they've chosen this one as their favourite, but it can be improved. And the improvement that was suggested, was a theme.
So maybe think again about the bold part.
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Re: Official: Centerscape Competition - Round 2!

Postby gimil on Fri Jan 09, 2009 9:34 am

Round 2 is on!

Happy New Year and may the best map maker win,

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Re: Official: Centerscape Competition - Round 1 over.

Postby oaktown on Fri Jan 09, 2009 12:01 pm

edbeard wrote:(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)

I think that something along these lines will be implemented if/when we have a future map contest.

Since we've allowed nearly every map to move on to the final round in both competitions, and since nearly a month has passed since we kicked off the first round, there has been plenty of time for comments/criticism... sadly, very little has been offered. And running the contest during the holiday season may have cramped people's style, but it seems like there's never a good time - people leave during summer, they're busy when the semester begins, they're busy during finals, and holidays fall between school commitments. Oh well.

I voted for Rj's map (#4) in the first round, but like Edbeard said this second round is for a finished product, and I was hoping for a bit more flavor from that map in this second round. Now I may vote Pirates, and hope that Rj applies the look of his beautiful map to a project that grabs me.
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Re: Official: Centerscape Competition - Round 2!

Postby jako on Fri Jan 09, 2009 5:52 pm

clearly, the pirates map could go straight to quench. its beautiful and well done and for those that are screaming for a theme, its pretty obvious what the theme is.

go Pirates!!!!! =D> :D
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Re: Official: Centerscape Competition - Round 1 over.

Postby edbeard on Fri Jan 09, 2009 7:51 pm

saaimen wrote:
edbeard wrote:isn't the point of all the voting to find out which theme/direction the most people want the map to be? adding a theme afterward goes against that idea.

the argument saaimen made is a poor one. 202 / 364 votes went for what was given. you can't just say that the 10 people that commented with criticism/advice override those 200 votes simply because they didn't speak up.

...

(preferably there'd be a "this is what I've got give me comments/criticism and votes but just to show where the public opinion is at that moment" round then a true voting round after updates to determine finalists and a final round for the champion)

The voting was obviously graphics-based. For the bigger part, at least. Ohterwise, there'd be a "I've got a theme but I want comments from people who like/dislike my theme before I draw a map with it"-round. I've read lots of "It's beautiful" or "Great looks" comments. And the few that were less positive wanted a theme. Or most of them. I haven't read any "I like the fact that it has no theme" comments, have you?
From your point of view, maybe nothing should be changed. Imagine redoing the colour of one continent, then you'd go "Oh no don't do that, it's not what people voted for"... So far, they've chosen this one as their favourite, but it can be improved. And the improvement that was suggested, was a theme.
So maybe think again about the bold part.


you haven't given me anything new to think about

1. you've made the same argument. you're discounting the votes people made simply because they didn't speak up about possibly negatives. they still voted for that map.

2. you're jumping to poor conclusions. I've said it's a bad idea to add a theme afterward since people didn't vote for it. I've also said that changes to details and general improvements of the map overall are good things. So, you've made a huge error in what my point of view is. You haven't even come close to following my logic.

3. a theme is not an "improvement". it's the focus of the map. a big portion of people are voting for map #2 because of the Pirates theme. If it was changed to Ninjas afterward or the Pirate theme just went away, wouldn't those people have a serious gripe? same thing applies to adding a theme. it's not what people voted for. details are where the improvements go. a theme is not a detail.
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Re: Official: Centerscape Competition - Round 2!

Postby RjBeals on Fri Jan 09, 2009 7:58 pm

Close Race.

What's it gonna be... theme or no-theme !!

:o
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Re: Official: Centerscape Competition - Round 1 over.

Postby saaimen on Fri Jan 09, 2009 9:26 pm

edbeard wrote:details are where the improvements go. a theme is not a detail.

Maybe that's what it's all about. I think the biggest improvement this map could undergo would be the adding of a theme :lol:
But let's extinguish this fire we've put up. I don't think we'll ever agree on this one #-o
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Re: Official: Centerscape Competition - Round 2!

Postby djak. on Sat Jan 10, 2009 12:11 am

I don't have the graphic skills to make a map nearly as nice as any of these, so take the cons as being from someone who admires your work but who's a stickler for play usability.

1) 70%
Pros: Great usability, especially for continuous play. Beautiful and with great names.
Cons: Stone wilderness mountains should more clearly block off areas that can't attack. Icea/Agoraa trees shouldn't have a path thru the trees connecting them.

2) 35%
Pros: Wonderful borders on land.
Cons: Too many lines with the ships. WHY SCREAM USING ALL CAPS for country names? No bonus map.

4) 0% because of error. When error is fixed, 50%. When other cons are fixed, 80%.
Pros: The mountains are great.
Cons: Saluda (M6) and Fairfield (M4) shouldn't touch each other! No bonus map. WHY SCREAM USING ALL CAPS for country names?
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Re: Official: Centerscape Competition - Round 2!

Postby the.killing.44 on Sat Jan 10, 2009 12:23 am

djak. wrote:WHY SCREAM USING ALL CAPS?

BECAUSE SOMETIMES IT'S BETTER ON A MAP. 27 out of the 98 Live/Beta maps (excluding #ed ones/ones like Conquer 4) are in CAPS, and it just goes with the map. That really shouldn't be a con in my book.

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