Official: Centerscape Competition - Round 2!

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Vote for which map you wish to see in full production!

Poll ended at Fri Jan 16, 2009 9:33 am

Entry 1
59
22%
Entry 2
67
25%
Entry 4
143
53%
 
Total votes : 269

Re: Official: Centerscape Competition - VOTE

Postby The Neon Peon on Sat Dec 13, 2008 4:15 pm

saaimen wrote:What don't you like about the current map then? Saying it's just a map of Mesopotamia doesn't mean it's not a terrific map, right?

True, but that map is bit too old fashioned for me, the other maps look 1400 AD+
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Re: Official: Centerscape Competition - VOTE

Postby animorpherv1 on Sat Dec 13, 2008 4:33 pm

I say #2. Everything is perfect. It looks nice, and has a better feel thanthe rest.

My first thought, at the rest was: :roll: . And I normally don't LIKE Pirates.
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Re: Official: Centerscape Competition - VOTE

Postby Serbia on Sat Dec 13, 2008 4:47 pm

I voted for #4. Just the best looking of all the maps. #2, definitely not, just too much for my tastes. #1 is nice, rather simple. #3 I actually really like the 'idea' of, was my second choice, but in the end, it's just real simple, like a decent first draft. I'd like to see someone maybe take that idea and expand upon it. But for what was presented to us, #4 is obviously the best.
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Re: Official: Centerscape Competition - VOTE

Postby ghirrindin on Sun Dec 14, 2008 2:52 am

Could you release the Gilgamesh map even if it doesn't win? It's hands down the most stylish, clever, and creative of the three, and the fresco motif looks amazing. Whoever made it had it together, that's for sure. I'm in utter shock that it hasn't gotten more votes.
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Re: Official: Centerscape Competition - VOTE

Postby MrBenn on Sun Dec 14, 2008 3:31 am

I too am amazed at the lack of votes for #3. For me it was a tough choice between 3/4, but in the end I went with 3, as the theme and creative adaptation of the gameplay was exemplary. If it was to choose a finished article, I may have voted differently, but I would love to see #3 after it has had a chance to respond to some feedback ;-)
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Re: Official: Centerscape Competition - VOTE

Postby oaktown on Sun Dec 14, 2008 3:53 am

MrBenn wrote:I too am amazed at the lack of votes for #3.

My guess is that both #3 and #2 can and will rise again as new maps. A pirate map is desperately needed at this site, and a Gilgamesh-themed may work better when it doesn't have to conform to the Centerscape gameplay; it would be nice to see the Tigris and Euphrates in the correct places. Just because a map loses one shouldn't assume that we'll never see that map again.
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Re: Official: Centerscape Competition - VOTE

Postby saaimen on Sun Dec 14, 2008 9:33 am

Serbia wrote:#3 I actually really like the 'idea' of, was my second choice, but in the end, it's just real simple, like a decent first draft.

I can't believe you're being serious. It's more finished than all of the other maps. I don't know what issue could keep this map from getting quenched. The graphics are more detailed and more finished than #4's, and I don't have to repeat here that it should bother everyone that #4 has no theme at all. Calling #3 a first draft, I wonder how you can prefer #4.
ghirrindin wrote:It's hands down the most stylish, clever, and creative of the three, and the fresco motif looks amazing.
=D>
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Re: Official: Centerscape Competition - VOTE

Postby MuzzaG on Sun Dec 14, 2008 8:11 pm

Very nice work here.

I voted for the pirates because it looks like so much fun and feels different different enough in it's theme to justify it's existence. #4 while more attractive, and with awesome typography, lacks some atmosphere because the random fantasy-scape is not tied to anything recognisable (at least to me). I am also particularly enamoured of the Gilgamesh theme, very clever, unfortunately graphically it is somewhat flat.

I agree with an earlier poster that suggested that the runners-up should be developed into unique quenched maps as well.
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Re: Official: Centerscape Competition - VOTE

Postby Jumentum on Sun Dec 14, 2008 9:02 pm

maybe each of the ones that dont win could just change up the gameplay a bit and we'd have like 4/5 terrific new maps
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Re: Official: Centerscape Competition - VOTE

Postby NoLeafClover on Sun Dec 14, 2008 9:53 pm

#4 please
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Re: Official: Centerscape Competition - VOTE

Postby cairnswk on Sun Dec 14, 2008 10:08 pm

whitestazn88 wrote:...
3. I'm guessing Cairns...

not mine...i didn't submit :o
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Re: Official: Centerscape Competition - VOTE

Postby cairnswk on Sun Dec 14, 2008 10:14 pm

Mmmmm. thought this before i read the line below..perhaps the commentor givez a clue whose map it is.

pepperonibread wrote:4 is hot stuff with those mountains.
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Re: Official: Centerscape Competition - VOTE

Postby the.killing.44 on Sun Dec 14, 2008 10:21 pm

cairnswk wrote:
whitestazn88 wrote:...
3. I'm guessing Cairns...

not mine...i didn't submit :o

My amateur guess is Oaktown. He can submit, right?
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Re: Official: Centerscape Competition - VOTE

Postby oaktown on Mon Dec 15, 2008 1:31 am

disclaimer: I like option #4. I think it looks fantastic. It got my vote. Slap a "Centerscape" title on it and we have a map. Quench it! :D

Since this round is all about commenting and giving feedback, it should be pointed out that the #4 mapmaker needs to make some tweaks to match the original gameplay. The "Isle of Nugs" needs to have bridges to both of the territories above it. Saluda should not border Fairfield. Hampton should border Paen. There may be more, but that's what I see right off.

In round two I'd like to see more impassable mountains and fewer of the odd lakes.
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Re: Official: Centerscape Competition - VOTE

Postby wcaclimbing on Mon Dec 15, 2008 2:23 am

oaktown wrote:disclaimer: I like option #4. I think it looks fantastic. It got my vote. Slap a "Centerscape" title on it and we have a map. Quench it! :D

Since this round is all about commenting and giving feedback, it should be pointed out that the #4 mapmaker needs to make some tweaks to match the original gameplay. The "Isle of Nugs" needs to have bridges to both of the territories above it. Saluda should not border Fairfield. Hampton should border Paen. There may be more, but that's what I see right off.

In round two I'd like to see more impassable mountains and fewer of the odd lakes.



1. Fix the border problems.
2. replace some of those lakes with mountains.
3. quench.
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