Official: Centerscape Competition - Round 2!

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Vote for which map you wish to see in full production!

Poll ended at Fri Jan 16, 2009 9:33 am

Entry 1
59
22%
Entry 2
67
25%
Entry 4
143
53%
 
Total votes : 269

Re: Official: Centerscape Competition - VOTE

Postby The Neon Peon on Sat Dec 13, 2008 4:15 pm

saaimen wrote:What don't you like about the current map then? Saying it's just a map of Mesopotamia doesn't mean it's not a terrific map, right?

True, but that map is bit too old fashioned for me, the other maps look 1400 AD+
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Re: Official: Centerscape Competition - VOTE

Postby animorpherv1 on Sat Dec 13, 2008 4:33 pm

I say #2. Everything is perfect. It looks nice, and has a better feel thanthe rest.

My first thought, at the rest was: :roll: . And I normally don't LIKE Pirates.
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Re: Official: Centerscape Competition - VOTE

Postby Serbia on Sat Dec 13, 2008 4:47 pm

I voted for #4. Just the best looking of all the maps. #2, definitely not, just too much for my tastes. #1 is nice, rather simple. #3 I actually really like the 'idea' of, was my second choice, but in the end, it's just real simple, like a decent first draft. I'd like to see someone maybe take that idea and expand upon it. But for what was presented to us, #4 is obviously the best.
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Re: Official: Centerscape Competition - VOTE

Postby ghirrindin on Sun Dec 14, 2008 2:52 am

Could you release the Gilgamesh map even if it doesn't win? It's hands down the most stylish, clever, and creative of the three, and the fresco motif looks amazing. Whoever made it had it together, that's for sure. I'm in utter shock that it hasn't gotten more votes.
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Re: Official: Centerscape Competition - VOTE

Postby MrBenn on Sun Dec 14, 2008 3:31 am

I too am amazed at the lack of votes for #3. For me it was a tough choice between 3/4, but in the end I went with 3, as the theme and creative adaptation of the gameplay was exemplary. If it was to choose a finished article, I may have voted differently, but I would love to see #3 after it has had a chance to respond to some feedback ;-)
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Re: Official: Centerscape Competition - VOTE

Postby oaktown on Sun Dec 14, 2008 3:53 am

MrBenn wrote:I too am amazed at the lack of votes for #3.

My guess is that both #3 and #2 can and will rise again as new maps. A pirate map is desperately needed at this site, and a Gilgamesh-themed may work better when it doesn't have to conform to the Centerscape gameplay; it would be nice to see the Tigris and Euphrates in the correct places. Just because a map loses one shouldn't assume that we'll never see that map again.
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Re: Official: Centerscape Competition - VOTE

Postby saaimen on Sun Dec 14, 2008 9:33 am

Serbia wrote:#3 I actually really like the 'idea' of, was my second choice, but in the end, it's just real simple, like a decent first draft.

I can't believe you're being serious. It's more finished than all of the other maps. I don't know what issue could keep this map from getting quenched. The graphics are more detailed and more finished than #4's, and I don't have to repeat here that it should bother everyone that #4 has no theme at all. Calling #3 a first draft, I wonder how you can prefer #4.
ghirrindin wrote:It's hands down the most stylish, clever, and creative of the three, and the fresco motif looks amazing.
=D>
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Re: Official: Centerscape Competition - VOTE

Postby MuzzaG on Sun Dec 14, 2008 8:11 pm

Very nice work here.

I voted for the pirates because it looks like so much fun and feels different different enough in it's theme to justify it's existence. #4 while more attractive, and with awesome typography, lacks some atmosphere because the random fantasy-scape is not tied to anything recognisable (at least to me). I am also particularly enamoured of the Gilgamesh theme, very clever, unfortunately graphically it is somewhat flat.

I agree with an earlier poster that suggested that the runners-up should be developed into unique quenched maps as well.
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Re: Official: Centerscape Competition - VOTE

Postby Jumentum on Sun Dec 14, 2008 9:02 pm

maybe each of the ones that dont win could just change up the gameplay a bit and we'd have like 4/5 terrific new maps
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Re: Official: Centerscape Competition - VOTE

Postby NoLeafClover on Sun Dec 14, 2008 9:53 pm

#4 please
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Re: Official: Centerscape Competition - VOTE

Postby cairnswk on Sun Dec 14, 2008 10:08 pm

whitestazn88 wrote:...
3. I'm guessing Cairns...

not mine...i didn't submit :o
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Re: Official: Centerscape Competition - VOTE

Postby cairnswk on Sun Dec 14, 2008 10:14 pm

Mmmmm. thought this before i read the line below..perhaps the commentor givez a clue whose map it is.

pepperonibread wrote:4 is hot stuff with those mountains.
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Re: Official: Centerscape Competition - VOTE

Postby the.killing.44 on Sun Dec 14, 2008 10:21 pm

cairnswk wrote:
whitestazn88 wrote:...
3. I'm guessing Cairns...

not mine...i didn't submit :o

My amateur guess is Oaktown. He can submit, right?
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Re: Official: Centerscape Competition - VOTE

Postby oaktown on Mon Dec 15, 2008 1:31 am

disclaimer: I like option #4. I think it looks fantastic. It got my vote. Slap a "Centerscape" title on it and we have a map. Quench it! :D

Since this round is all about commenting and giving feedback, it should be pointed out that the #4 mapmaker needs to make some tweaks to match the original gameplay. The "Isle of Nugs" needs to have bridges to both of the territories above it. Saluda should not border Fairfield. Hampton should border Paen. There may be more, but that's what I see right off.

In round two I'd like to see more impassable mountains and fewer of the odd lakes.
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Re: Official: Centerscape Competition - VOTE

Postby wcaclimbing on Mon Dec 15, 2008 2:23 am

oaktown wrote:disclaimer: I like option #4. I think it looks fantastic. It got my vote. Slap a "Centerscape" title on it and we have a map. Quench it! :D

Since this round is all about commenting and giving feedback, it should be pointed out that the #4 mapmaker needs to make some tweaks to match the original gameplay. The "Isle of Nugs" needs to have bridges to both of the territories above it. Saluda should not border Fairfield. Hampton should border Paen. There may be more, but that's what I see right off.

In round two I'd like to see more impassable mountains and fewer of the odd lakes.



1. Fix the border problems.
2. replace some of those lakes with mountains.
3. quench.
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Re: Official: Centerscape Competition - VOTE

Postby saaimen on Mon Dec 15, 2008 5:57 am

wcaclimbing wrote:1. Fix the border problems.
2. replace some of those lakes with mountains.
3. Find a theme and adapt the map to it, or face the fact that #3 is better.
4. quench.
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Re: Official: Centerscape Competition - VOTE

Postby pepperonibread on Mon Dec 15, 2008 6:11 am

cairnswk wrote:Mmmmm. thought this before i read the line below..perhaps the commentor givez a clue whose map it is.

pepperonibread wrote:4 is hot stuff with those mountains.


Heh, if only I submitted one. I definitely know who 4 is by though.
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Re: Official: Centerscape Competition - VOTE

Postby barterer2002 on Mon Dec 15, 2008 10:12 am

Wow, great entries there guys.

Alright, here's what I'm looking at (and I haven't looked through all 6 pages of this thread to see what others have said so I apologize if I repeat anyone).



Anyway.

Map 1. I'd like to see a little more differentiation in the color between the wastelands and the Stone Wilderness. I like the design even better than the old Middle Earth map.

Map 2. I love the pirates theme of this one and while I know the game play is the same I'm not certain that it brings back Middle Earth memories which is part of what I'm looking for here. I'm hopeful that this map gets completed in addition to the competition because I think its great, and I love the pirate names (Dread Pirate Roberts, Captain Crunch, Captain Morgan etc). This would be a very cool map to play.

Map 3. From my view, this map and Map 4 are the two that are closest to the old Middle Earth map and if the idea is to bring that back then one of the two of them should win the competition. This one gives a very middle ages type of feel to the map and I like the way the bridges point which way they go (so that the one way bridge is arrowed on one end and the rest are double tipped).

Map 4. In terms of staying with the original Middle Earth map, this one even brings the colors closest to that which we knew. I'm going to vote for this one simply because I know that Middle Earth was a very popular map and that this particular version is closest to the original.

I'm also hopeful that some of the others (especially Pirates) make it to gameplay as well.
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Re: Official: Centerscape Competition - VOTE

Postby Thezzaruz on Mon Dec 15, 2008 1:08 pm

#2 is just stunning on first look but it gets a bit too much after a while. Well done. =D>

#4 looks a bit bland but also inviting and interesting to play. Very well done. =D> =D>
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Re: Official: Centerscape Competition - VOTE

Postby pamoa on Mon Dec 15, 2008 2:23 pm

Congratulations and thanks to the 4 of you! =D>
#4 is my favorite it's the one which give the best feeling of it's former unnameable version.
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Re: Official: Centerscape Competition - VOTE

Postby saaimen on Mon Dec 15, 2008 4:54 pm

pamoa wrote:#4 is my favorite it's the one which give the best feeling of it's former unnameable version.

But it has no theme. Jeez, I don't get the #4 hype.
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Re: Official: Centerscape Competition - VOTE

Postby lgoasklucyl on Mon Dec 15, 2008 5:15 pm

saaimen wrote:
pamoa wrote:#4 is my favorite it's the one which give the best feeling of it's former unnameable version.

But it has no theme. Jeez, I don't get the #4 hype.


I agree. I voted for #3 for the sake of the thought put into the theme-aspect. The graphics may be a LITTLE sharper on #4 but I prefer theme of gfx (I'm not sure a map could be thrown into the foundry based on nothing but prettyness outside of the comp. so why in here?) My only problem with #3 graphics-wise is the opacity of the brick texture used on the background. I don't know why, I suppose it's because I KNOW what the texture looks like normally, and it feels like it's still too brick-ish too me (I suppose. Or maybe I'm just comparing it to a brick wall texture in my mind, and that's what's getting to me).

Honestly, though, #4 could push a theme into its style AFTER the comp, if need be.

#3 still retains my vote though

:D
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Re: Official: Centerscape Competition - VOTE

Postby whitestazn88 on Mon Dec 15, 2008 9:54 pm

i doubt 3 is making a comeback... oh well
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Re: Official: Centerscape Competition - VOTE

Postby RjBeals on Mon Dec 15, 2008 10:05 pm

Nobody has suggested a theme for number-4 as far as I can tell. It sure does appear that this map will be our winner - any theme ideas for the carto? It looks like the creator intentionally left it unfinished, in order to get feedback from the community. I guess thats why he/she has just the region colors for the bonus names.
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Re: Official: Centerscape Competition - VOTE

Postby ZeakCytho on Mon Dec 15, 2008 10:10 pm

RjBeals wrote:Nobody has suggested a theme for number-4 as far as I can tell. It sure does appear that this map will be our winner - any theme ideas for the carto? It looks like the creator intentionally left it unfinished, in order to get feedback from the community. I guess thats why he/she has just the region colors for the bonus names.


You're so subtle...

Personally, I think the map is fine as is. I don't understand why every map needs to have a theme. If the gameplay is solid - and we know it is - and the graphics look good - which they are - I'll play on it.
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