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Re: Manual troops, not all maps [suggestion]

PostPosted: Sun Dec 05, 2010 8:38 pm
by greenoaks
natty_dread wrote:
greenoaks wrote:we do not know which maps get coded as starting positions so it doesn't matter how many times you say this

if you provide us with a list, we can see if your proposal is reasonable (and in my case understand your proposal better)


The XML:s for all maps are public information. Unfortunately I do not really have the time to parse them into a list for your convenience... if you really can't tell when starting positions are used, here's a few tips:

- when you start a manual game, do you see territories that still drop automatically, ie. not as 1:s, but with a set number, in the same way as in automatic? Those territories are starting positions.
- if a non-neutral territory at the start of the game (manual or auto) has any other amount of troops than 3, it is a starting position.
- umm... that's it actually. ;)

that's a great explanation, thanks

i hope i understand this right

in the Feudal & AoR maps for 1v1 manual games each player has 2 territories but because they have only 1 troop on them that means they are not coded as 'starting positions' in the XML even though we, the public, refer to them as starting positions

therefore, under your proposal manual 1v1 games on these maps would still count

Re: Manual troops, not all maps [suggestion]

PostPosted: Sat Dec 11, 2010 10:39 am
by natty dread
in the Feudal & AoR maps for 1v1 manual games each player has 2 territories but because they have only 1 troop on them that means they are not coded as 'starting positions' in the XML even though we, the public, refer to them as starting positions


that's correct

therefore, under your proposal manual 1v1 games on these maps would still count


yep

Re: Manual troops, not all maps [suggestion]

PostPosted: Sat Dec 11, 2010 6:41 pm
by greenoaks
then i am all for this

Re: Manual troops, not all maps [suggestion]

PostPosted: Thu Dec 16, 2010 12:28 pm
by Qwert
</territory>
- <territory>
<name>Pontus</name>
- <borders>
<border>Chalcedonians</border>
</borders>
- <coordinates>
<smallx>579</smallx>
<smally>75</smally>
<largex>668</largex>
<largey>81</largey>
</coordinates>
<bonus>2</bonus>
----------------------------------------
well these is part of territory who start playabile on pelo map- all starting territory are normal teritories-and when you deploy troops they have 1 army.
also i must agree that maps who have only 1 territory in begining need to be excluded from manual medal. When map have 2 territory for one player,then you have choice to decide where to put deployment,who can be decide for outcome of game.
i only can give you example for pelo war.
In 1vs1- players have 2 territory in start-
3 player game-2 territory also
4 player game 2 territory
5th-1 ter
6th-1ter
7th-1 ter
8th-1ter
----------------------
doubles
2vs2-2ter
2vs2vs2-1 ter(but each member can deploy to hes teammate)
2vs2vs2vs2-1ter(but each member can deploy to hes teammate)
triple
3vs3-1 ter(but each member can deploy to hes teammate)
quad
4vs4-1 ter(but each member can deploy to hes teammate)
-----------------------------------------------------------------------
conclusion-only in normal 5-6-7 and 8 player game, you dont have choice where to put your deployment,in all other options you have choice to deploy troops.
i hope that these help.

Re: Manual troops, not all maps [suggestion]

PostPosted: Wed Dec 22, 2010 10:21 am
by Hensow
first when you say it meaningless do you mean that manual deponents can not be done much different to auto
second would it not be better to change the conditions for the medal and list those not accepted than remove it or have the an option removed from the game even dose not look like it has an effect.

Re: Manual troops, not all maps [suggestion]

PostPosted: Wed Dec 22, 2010 10:43 am
by shocked439
Qwert has the best idea in this thread, in all honesty it only matters when there is only one territory you can deploy on. In those games there is no difference from auto to manual. Those are the only ones which should be excluded. Thus no team games, and no standard games with 4 players or less should be impacted because in manual you do have a choice

Re: Manual troops, not all maps [suggestion]

PostPosted: Sun Jan 09, 2011 9:42 pm
by blakebowling
I'm going to go ahead and submit the suggestion that maps with designated starting positions have manual troops only.

Re: Manual troops, not all maps [suggestion]

PostPosted: Sun Jan 23, 2011 5:38 am
by natty dread
shocked439 wrote:Qwert has the best idea in this thread, in all honesty it only matters when there is only one territory you can deploy on. In those games there is no difference from auto to manual. Those are the only ones which should be excluded. Thus no team games, and no standard games with 4 players or less should be impacted because in manual you do have a choice


No. Also maps that only have territories that are coded as "starting positions" are meaningless on manual since the troops on starting positions are not available for manual deployment. It's not just maps with 1 territory.

For example, if you play 1v1 manual Lunar War each gets 4 territories, but the manual deployment is useless since all the starting territories are coded as positions.

Re: Manual troops not on maps with starting positions

PostPosted: Sun Jan 23, 2011 5:47 am
by natty dread
Requirements for all game types.

2 player manual:
- At least 4 non-neutral territories, of which at least 2 are not starting positions
3 player manual:
- At least 6 non-neutral territories, of which at least 3 are not starting positions
4 player manual singles:
- At least 8 non-neutral territories, of which at least 4 are not starting positions
4 player manual team games:
- At least 4 non-neutral territories, of which at least 4 are not starting positions
5 player manual:
- At least 10 non-neutral territories, of which at least 5 are not starting positions
6 player manual singles:
- At least 12 non-neutral territories, of which at least 6 are not starting positions
6 player manual team games:
- At least 6 non-neutral territories, of which at least 6 are not starting positions
7 player manual:
- At least 14 non-neutral territories, of which at least 7 are not starting positions
8 player manual singles:
- At least 16 non-neutral territories, of which at least 8 are not starting positions
8 player manual team games:
- At least 8 non-neutral territories, of which at least 8 are not starting positions

Knowing this, it should be relatively easy to code something that checks the XML for the amounts of starting territories, then decides if manual is available on a given game type.

Re: Manual troops not on maps with starting positions

PostPosted: Thu Feb 16, 2012 1:17 am
by greenoaks
it has been over a year. any word on the progress?

Re: Manual troops not on maps with starting positions

PostPosted: Fri Feb 17, 2012 1:08 pm
by Qwert
over a year? i look first post-its been over 2 year .

Re: Manual troops not on maps with starting positions

PostPosted: Thu Sep 19, 2013 2:07 pm
by Metsfanmax