Add more Time Options for Speed Games

Suggestions that have made it through the grind, and have become integrated into the site!

Moderators: Suggestions Team, Global Moderators

Postby lackattack on Sat Dec 02, 2006 2:32 pm

Speed Games are coming in 2007.

Until then we don't support RT games.
User avatar
Private 1st Class lackattack
Retired Administrator
 
Posts: 6235
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
Medals: 9
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Freestyle Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (1) General Achievement (2)

Postby Zackismet on Sat Dec 02, 2006 5:04 pm

i think this is an amazing idea- just giving support here, no new ideas
Image

Highest rank: 96
User avatar
Colonel Zackismet
 
Posts: 182
Joined: Fri Sep 29, 2006 7:23 pm
Location: Chicago
Medals: 10
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Fog of War Achievement (2) Cross-Map Achievement (1)
Ratings Achievement (2)

Re: Real Time Countdown of 10 Minutes

Postby Star_BuRiT on Sun Dec 03, 2006 4:35 am

Definately a very good suggestion as this would eradicate all players from waitin endlessly. And more games could be completed rather than havin a million on hold waitin.
User avatar
Private 1st Class Star_BuRiT
 
Posts: 59
Joined: Thu Nov 30, 2006 8:10 am
Location: ???
Medals: 12
Standard Achievement (3) Doubles Achievement (1) Terminator Achievement (2) Speed Achievement (3) Ratings Achievement (3)

Postby joeyjordison on Sun Dec 03, 2006 7:02 am

wat happens if the rt game takes a lot longer than expected? i hav been in an rt game that i joined with the assumption that i could play for 2hours. it took way longer than that and eventually i had to leave and so did another player. how would it work then? i reckon the 10 minute option should either be set by the players for a certain number of round or hav it apply to the first 10 or 15 rounds etc.
User avatar
Major joeyjordison
 
Posts: 1170
Joined: Wed Apr 19, 2006 9:10 am
Medals: 2
Tournament Contribution (2)

Postby Ronaldinho on Sun Dec 03, 2006 7:49 am

Or if the player who makes the game could have time powers.


If the player that has to leave has a real rpoblem in real life and has to leave maybe the person who made the game could extend his time to 24hours again?.


but in saying this like they said earlier i think most players will just give up their points? :?: ?
Image
User avatar
Private Ronaldinho
 
Posts: 2893
Joined: Sat May 27, 2006 5:35 pm
Location: Weymouth, Dorset.
Medals: 13
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (1)

Postby Nous-irons on Sun Dec 03, 2006 7:56 am

The problem is that sometimes you end up with a situation where your turn does take more than ten minutes. Preferably the time can be adjusted with a vote, as well as compensated based on the amount of armies in the game.
Sergeant Nous-irons
 
Posts: 110
Joined: Sun Oct 01, 2006 4:33 pm
Medals: 8
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Cross-Map Achievement (1)

Postby lackattack on Sun Dec 03, 2006 11:42 am

Like speed chess, speed games will require quick thinking and quick clicking.

Like team games, speed games will require different skills to kick butt.
User avatar
Private 1st Class lackattack
Retired Administrator
 
Posts: 6235
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC
Medals: 9
Standard Achievement (1) Doubles Achievement (1) Triples Achievement (1) Freestyle Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (1) General Achievement (2)

Postby Brimstone on Sun Dec 03, 2006 11:45 am

Great feedback from all of you....thank you. :D

Please keep in mind the following:

1. The amount of time a match takes is largely dependent on the settings, and this determination should be made by the group at the beginning. To ensure a quick match simply have few players and select fortification as unlimited and cards as escalating. We all know that 6 players with fortification as adjacent and no cards can drag on for many many hours.

2. In the same way that we deal with 24 hours per move, we deal with 10 minutes per move. The consequences of missing turns remain the same for both options, all that is being suggested is a shortened amount of time for us hardcore RT players.

3. This RT option does not replace the type of RT occuring now. If people who are unsure of playing an uninterrupted RT match of 10 minutes per move, simply do not select the option and continue to do what is being done now....the option of consensual RT with 24 hour settings will always be there.

I hope this helps clarify some concerns raised. :D
A warrior moves through the world all day,
yet he himself is unmovable.
User avatar
Captain Brimstone
 
Posts: 38
Joined: Sun Oct 22, 2006 3:07 pm
Location: Cimmeria
Medals: 3
Standard Achievement (2) Fog of War Achievement (1)

Postby Sammy gags on Sun Dec 03, 2006 4:00 pm

lackattack wrote:Speed Games are coming in 2007.

Until then we don't support RT games.

late christmas present?
User avatar
Lieutenant Sammy gags
 
Posts: 1642
Joined: Fri May 26, 2006 6:26 pm
Location: ?????

Postby P Gizzle on Sun Dec 03, 2006 5:34 pm

prolly a New Year's Present
Gridiron Gang- CC's largest Clan!
User avatar
Cook P Gizzle
 
Posts: 4101
Joined: Fri Aug 04, 2006 5:00 pm
Location: Somewhere being absolutely AWESOME!
Medals: 1
Tournament Contribution (1)

Postby Begbie on Sun Dec 03, 2006 8:23 pm

excellent idea brimstone. make it so.
User avatar
Sergeant 1st Class Begbie
 
Posts: 199
Joined: Tue Nov 07, 2006 8:06 pm
Location: sittin on a cornflake, waiting for the van to come
Medals: 21
Standard Achievement (4) Doubles Achievement (1) Terminator Achievement (3) Assassin Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (2) Speed Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (1)

Postby Sammy gags on Sun Dec 03, 2006 8:56 pm

P Gizzle wrote:prolly a New Year's Present

as i said, late christmas present
User avatar
Lieutenant Sammy gags
 
Posts: 1642
Joined: Fri May 26, 2006 6:26 pm
Location: ?????

Postby Gandalf40 on Tue Dec 12, 2006 6:51 pm

After only playing for 1 day here are my thoughts on this idea. (Only because I have thought about making a RISK computer game for a long time and have several ideas.)

Let the game creator set the amount of time a player has before starting his turn. (5, 10, 20, 30, 60min, or .5 are good options.) Then you would have to make that part of the Game Finder as well so people can join 'fast' games by filtering for them.

you could also allow the game creator to stop the clock for breaks or temporary absences. (Equivalent to the 24hr pause idea.) This should catch on pretty fast. Soon you will have a whole group that just want to sit down one evening and play a game straight through. And if it just gets to late they can pause and finish the next night.

$$$ Make this only available to premium members and it should generate more revenue. $$$

Part of this can be a 'vote them off the island' idea where an inactive user can be kicked. Then all his/her armies become neutral, no reinforcements. Also (assuming that you do this normally) the RISK cards are no longer given to the player that defeats the now neutral player. (You can either 'reshuffle' the cards back into the deck or just discard them.)

Just my two bits.

Thanks for the great site,
User avatar
Cook Gandalf40
 
Posts: 25
Joined: Mon Dec 11, 2006 1:10 pm
Location: Vancouver, WA

Postby urbansloth on Wed Dec 20, 2006 3:57 am

What about the opposite? I've just found this site and it looks great, but I'm not in front of a computer very day - 24 hrs sometimes wouldn't be enough!

If time option is built in, please ensure it extends the other way too - with options for 2 days, 4 days, a week etc! I think you would extend the demographic of players to casual users too = more membership revenues.

Great site and system guys, well done...
User avatar
Major urbansloth
 
Posts: 35
Joined: Tue Dec 19, 2006 9:07 pm
Medals: 6
Standard Achievement (1) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)

Postby Lupo on Thu Dec 28, 2006 5:56 am

I have a suggestion in order to solve this issue:

when you set a game you have to choice two more otpions:

- REAL TIME GAME or NORMAL GAME (it's only a label to mark that it is a real time game)
- TIME DURATION: for instance, 24 hours, 18 hours or 15 minutes per turn

In this way if someone knows that could not play a real time for too long time, then he could simply set a REAL TIME game with a longer time to take turn (24 or 18 hours)

What do you think about it? Could it wok?
"Nature is a temple in which living pillars
Sometimes emit confused words;
Man crosses it through forests of symbols
That observe him with familiar glances."
User avatar
Sergeant 1st Class Lupo
 
Posts: 180
Joined: Fri Sep 15, 2006 1:33 pm
Medals: 19
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2) Speed Achievement (2) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (1) Tournament Achievement (1) General Achievement (2)

PreviousNext

Return to Implemented Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

Login