Time Limit for Turns

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Time Limit for Turns

Postby rip_tide on Fri Jan 27, 2006 11:01 pm

There should defintely be a time limit option added to the create a game menu. It would be so much better if you where able to choose a maximum time a person has for his turn. 24 hrs is cool and all but those of us who want to actually play a few games quickly every now and then can't. You start a game and then fools dissapear for hours. It's almost ridiculous.

How about some time limits like 5, 10 15 etc. mins to choose along with the other options. This would allow users to play more games and not drag out for months.

Anyone else? :?:
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Postby dagreatbroomhead on Fri Jan 27, 2006 11:48 pm

yes i agree, but this has been brought up in other threads, try looking around first. and i do agree with you, but i think the whole point of this game was to check it once a day, not every 20 seconds.
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time limit

Postby rip_tide on Sat Jan 28, 2006 12:21 am

I just want to be able to sit down and play a game. Not check it once a day for a week. By then you hardly even remebered what has happened.

It would definately be nice to start and finish a game in an hour or two.
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Postby Nobunaga on Sat Jan 28, 2006 6:20 am

... maybe as part of the new "Premium Member" package? :P
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Postby lackattack on Sat Jan 28, 2006 5:48 pm

dagreatbroomhead wrote:but i think the whole point of this game was to check it once a day, not every 20 seconds.

... maybe as part of the new "Premium Member" package?

these two quotes perfectly reflect my position on this topic :)
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Postby thegrimsleeper on Sun Jan 29, 2006 1:27 am

lackattack wrote:
dagreatbroomhead wrote:but i think the whole point of this game was to check it once a day, not every 20 seconds.

... maybe as part of the new "Premium Member" package?

these two quotes perfectly reflect my position on this topic :)


I would definitely pay to see that. Just my $0.02.
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Fortification Timer

Postby Dysmal on Wed Feb 01, 2006 10:52 am

I've noticed now that unfinished turns are becoming rampant.

I am now in 4 games where everyone played in the first hour, but we are forced to wait the full 24 hours since some people don't finish their fortication.

Would it be possible to implement a timer on your turn? Like if you begin your turn, you have 1 hour to finish it or it ends for you? Or if you end your attacks and are at the fortification stage, your turn ends after an hour?
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Postby lackattack on Wed Feb 01, 2006 2:05 pm

Hi Dysmal,
Conquer Club games are meant to be slow paced, and 1 turn a day is normal. But if a deadbeat misses too many turns (currently 4) he will get kicked out and then you won't have to wait for him anymore
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Postby apwessen on Wed Feb 01, 2006 2:08 pm

I think what he means is that people think their turn is over, but they still have to click end fortifications. I see this happening in my games too. Its not speeding anyone up, its just stopping people from not noticing that they still need to fortify. Its not something that should take too much longer after you have taken your turn.
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Postby Dysmal on Wed Feb 01, 2006 2:11 pm

That's exactly what I mean.

Some people are doing their turn...then thinking they're done and not coming back for a day.
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Postby lackattack on Wed Feb 01, 2006 2:12 pm

Oh, I see. sometimes people never end their fortifications. That's annoying.
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Postby rip_tide on Wed Feb 01, 2006 3:50 pm

I definately can't argue with the spirit of how this was designed to play. Being able to take your time and think about stuff is cool, it's only that sometimes I want to get a quick game in and it is almost impossible unless you have some players with the same idea.

As for a premium member package thing that's not a bad idea, however it is nice not having to pay for this site. Don't get me wrong I appreciate the time and effort that went into designing this site and can appreciate it. I myself am a database / web application programmer for a law firm and know how much time goes into something like this. I would not mind making a donation or something like that but depending on how much the premium package will cost we may loose alot of members to the site.

I don't know if the goal was to make money off of this or what future ideas are in store, and don't get me wrong, you can't fault a guy for wanting to make some dollars, I just think that this is such a great idea that I would hate to see it get out of control like other games sites have. Just a thought. :wink:
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time limits for turns

Postby joetalk on Wed Feb 01, 2006 7:02 pm

I am all for the time limit thing, if it is an option that the game creator has, and can put out there for others to see before joining, then the same type of players can find each other and battle it out, I too have days to kill and would love to have the ability to find players who are here to do the same and not waist my limited number of game on the go.
I mean I would probably have 4 games that were 24hr turn limits but then i could make my own game for the day and really battle some brains on the same wave length.
joetalk OUT
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deadbeats not finnishing there turns

Postby joetalk on Wed Feb 01, 2006 7:13 pm

im currently in 3 of these game situations, is there or will there be and end to a persons turn as it stands now, or am i stuck waiting till they decide to make there strat move, cause this is stupid, i can handle waiting for other to make their moves (even if it is 24 hrs per player) but what happens to those who havnt even finnished their turn in the last 10 hrs? will there be a solution, I suggest the same as i see here put a limit to time for fortifications, so that if some one does not notice it will just disqualify there option to do so! and therefore move the game on.
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Postby ZawBanjito on Thu Feb 02, 2006 4:05 am

Tooootally agree. I was up until all hours on Wednesday waiting for SOMEone to end their turn so that I didn't have to go last in the round again. But they never did and I woke up late to find my ass kicked. KILL!!

What do we say, 3 hours? 4 hours? I should be long enough that if a person is playing like at work and they get suddenly called away they can do what they want and come back without penalty.
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Let Lack decide!

Postby joetalk on Fri Feb 03, 2006 2:02 am

I know as an avid player I'd like to take some reall extream measures when it comes to deadbeats, but as some would say let go and let g....
in this case I think we should just sick Da Boss on dem!!! hahaha
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Postby Twill on Fri Feb 03, 2006 8:21 am

Can I request - when you put this in, please also put a time frame in. I.E.

10am-11pm = 20 minute turns
11pm-10am = 8 hour turns
(maybe 3 layers)12-2pm = 5 minute turns

I do want to be able to sleep without missing 24 turns.

Just a thought
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Forcing Players Who Forgot To End Reenforce To Finish Turns

Postby Asterios on Fri Feb 03, 2006 4:43 pm

Could we enact some sort of voting system? E.g. If there are four players in a game, one of them has forgotten to end his turn - after 60 minutes the three players gain the option to vote to continue play.
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Postby Ran Taro on Fri Feb 03, 2006 7:34 pm

I reckon there should just be a time limit on turns (1 hour?). There are too many potential abuses/problems otherwise.
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Postby joetalk on Fri Feb 03, 2006 8:46 pm

You've got my vote on limiting turn times somewhat as long as its in the game creation stage, not during a game. well thats just my two cents.
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Postby ZawBanjito on Sat Feb 04, 2006 4:42 am

I was thinking the same thing, Twill, but then what about those of us in different time zones who are asleep when you're awake?
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Player getsarmies/attacks/fortifies, and leaves 4 23 hours

Postby Alcibiades on Wed Feb 08, 2006 10:57 am

Ok, I know this has been on the board, but it still sux. I have seeen more then a few playes, who are the last ones to play before the next round, start their play, get armies and attack, fortify, and leave untill 23-24 hours untill the day timer allows others who are waiting around play.

Would to be possiable that once you have started, you have to end deploy/attack/fortfitfication after an hour, or the game will automatically end your turn for you?
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Postby cowmonkey on Wed Feb 08, 2006 12:04 pm

I can't remember which chess site has this (either redhotpawn.com or gameknot.com) but you can specify in your user profile how many moves per day you will make (either 1 move per day, a few moves per day, or many moves per day.) If we had this information on this site, then you could specify the minimum amount of moves per day required to join the game, or allow each player the option to abandon the game before making their first move if there were unsatisfactory players who joined the game.

(Not trying to threadjack here) Another idea is to incorporate a user-feedback system, like eBay. Only people who play a game through to completion (i.e. no deadbeats) can rate others in the game, and they can rate on 1 or more categories such as: (1) turn responsiveness, (2) sociability/cooperation, (3) anything else you could think of.. This might bloat your bandwidth and/or space limits lack so probably won't happen, just a thought.
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People who dont end fortify

Postby risky on Wed Feb 15, 2006 4:13 am

Is there any way to put some sort of time limit in fortifing? People may forget to end there turn occassionally however i am current playing someone in a "double turns allowed" game who, each time, has not finished there turn, and they always gets the first turn each round. Anybody else had this problem?
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Postby qeee1 on Wed Feb 15, 2006 9:05 am

It's a cheap tactic in double turn games, but I don't play double turn and use it sometimes. I generally state my intentions while leaving a turn in mid go... ie. I usually use it to form alliances with other players.
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