Time Limit for Turns

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Let Lack decide!

Postby joetalk on Fri Feb 03, 2006 2:02 am

I know as an avid player I'd like to take some reall extream measures when it comes to deadbeats, but as some would say let go and let g....
in this case I think we should just sick Da Boss on dem!!! hahaha
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Postby Twill on Fri Feb 03, 2006 8:21 am

Can I request - when you put this in, please also put a time frame in. I.E.

10am-11pm = 20 minute turns
11pm-10am = 8 hour turns
(maybe 3 layers)12-2pm = 5 minute turns

I do want to be able to sleep without missing 24 turns.

Just a thought
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Forcing Players Who Forgot To End Reenforce To Finish Turns

Postby Asterios on Fri Feb 03, 2006 4:43 pm

Could we enact some sort of voting system? E.g. If there are four players in a game, one of them has forgotten to end his turn - after 60 minutes the three players gain the option to vote to continue play.
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Postby Ran Taro on Fri Feb 03, 2006 7:34 pm

I reckon there should just be a time limit on turns (1 hour?). There are too many potential abuses/problems otherwise.
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Postby joetalk on Fri Feb 03, 2006 8:46 pm

You've got my vote on limiting turn times somewhat as long as its in the game creation stage, not during a game. well thats just my two cents.
Joetalk OUT
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Postby ZawBanjito on Sat Feb 04, 2006 4:42 am

I was thinking the same thing, Twill, but then what about those of us in different time zones who are asleep when you're awake?
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Player getsarmies/attacks/fortifies, and leaves 4 23 hours

Postby Alcibiades on Wed Feb 08, 2006 10:57 am

Ok, I know this has been on the board, but it still sux. I have seeen more then a few playes, who are the last ones to play before the next round, start their play, get armies and attack, fortify, and leave untill 23-24 hours untill the day timer allows others who are waiting around play.

Would to be possiable that once you have started, you have to end deploy/attack/fortfitfication after an hour, or the game will automatically end your turn for you?
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Postby cowmonkey on Wed Feb 08, 2006 12:04 pm

I can't remember which chess site has this (either redhotpawn.com or gameknot.com) but you can specify in your user profile how many moves per day you will make (either 1 move per day, a few moves per day, or many moves per day.) If we had this information on this site, then you could specify the minimum amount of moves per day required to join the game, or allow each player the option to abandon the game before making their first move if there were unsatisfactory players who joined the game.

(Not trying to threadjack here) Another idea is to incorporate a user-feedback system, like eBay. Only people who play a game through to completion (i.e. no deadbeats) can rate others in the game, and they can rate on 1 or more categories such as: (1) turn responsiveness, (2) sociability/cooperation, (3) anything else you could think of.. This might bloat your bandwidth and/or space limits lack so probably won't happen, just a thought.
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People who dont end fortify

Postby risky on Wed Feb 15, 2006 4:13 am

Is there any way to put some sort of time limit in fortifing? People may forget to end there turn occassionally however i am current playing someone in a "double turns allowed" game who, each time, has not finished there turn, and they always gets the first turn each round. Anybody else had this problem?
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Postby qeee1 on Wed Feb 15, 2006 9:05 am

It's a cheap tactic in double turn games, but I don't play double turn and use it sometimes. I generally state my intentions while leaving a turn in mid go... ie. I usually use it to form alliances with other players.
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Postby hernando cortez on Wed Feb 15, 2006 2:54 pm

there should definately be a time limit on fortification. it is not a valid tactic and it only wastes veryones time.
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Postby qeee1 on Wed Feb 15, 2006 3:32 pm

You can negotiate mid turn in offline risk games, so I don't see why you shouldn't be allowed do it here. Limit it for double turn games if you want, but not for all.
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Postby hernando cortez on Wed Feb 15, 2006 5:33 pm

the reason why it is a pric move is the whole game grinds to halt while you wait for an answer. in offline games this can be handled in a quick conversation but online its not possible
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Postby elebdae on Wed Feb 15, 2006 10:07 pm

Ans that strategy only shows how much you're not able to adapt your tactic. For a good RISK player, you should be able to anticipate the moves of your opponent and move accordingly in the same time frame.
I think people should have a maximum of 25 minutes per turn ( from the time they push "Begin turn" to the time they press "End fortifictaions"). If you want to make alliances, do it after/before your turn and don't let people wait to see how your gonna move your troops to defend the country they are attaking while they are playing...that's not really in the optic of the original board game...
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Postby kingwaffles on Wed Feb 15, 2006 10:15 pm

I agree 100 percent with all this, I'm in a game doubles game right now with two people who wait until 5 minutes before the end of their turns to finish and its making the game drag out forever.....
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Fortifications should be time limited

Postby meltinguras on Sat Feb 18, 2006 6:50 pm

Fortifications should be time limited because 1) people keep on changing their fortifications as they watch your move 2) people keep on forgetting to click end fortification.

someone proposed once upon a time that a turn should be limited to 15 minutes, this is obviously too short, but 15 minutes to do all fortifications should be more than enough
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max time for fortifications

Postby ADAM TJ on Sat Feb 18, 2006 10:03 pm

there is a major issue with people letting the game sit at the end fortification stage... i think it shouldt take more the 20 min to move a man into and out of every country on the map....just for those ppl that are unsure about themselves.....

but seriously, a time limit would be good, im in 2 games right now that are being held up by a moron who forgot to press and end their turn
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Postby thegrimsleeper on Sat Feb 18, 2006 11:04 pm

Umm...

It's really nice that you have an opinion on this...

But seriously...

http://conquerclub.com/forum/viewtopic.php?t=330
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