Moderator: Community Team
TheForgivenOne wrote:Okay, to get the ball rolling again. For this thread, people have been suggesting that:
A) 30~ Second wait before a Speed Game will start.
B) 12 Hour wait for all FOW Games.
C) 12 Wait on all Clan Games.
Okay, i can already see the problems with option B. It would hurt more freemium members then it would help. So I think that can be stricken from the record. A Obviously helps a lot of Freestyle players, who may be roaming in the Forums waiting for their game to start, then get the disadvantage when it does. C i am a little sketchy on, as it can help with strategy purposes.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
patrickaa317 wrote:Hate to be that guy but if you don't like it, then don't play it.
skychaser wrote:Just to say it plainly, there's abosolutely NO strategy at freestyle.
mr. CD wrote:I'm going to say something crazy here:
What if... both people would try to get the victory objective?
But... but... that'd mean they have a conflict and they'd have to, they'd have to... fall back on strategy to make sure they get it. NOOOOOOOOO!
betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.
jsnyder748 wrote:betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.
that would be constructive but what skychaser suggested was for games that are already underway. basically it would take away he double turn aspect with freestyle. This would make it easier to brake objectives. It would hurt people who take bonuses in the last few seconds who are hoping to begin and get large troop deployment.
betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.
skychaser wrote:jsnyder748 wrote:betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.
that would be constructive but what skychaser suggested was for games that are already underway. basically it would take away he double turn aspect with freestyle. This would make it easier to brake objectives. It would hurt people who take bonuses in the last few seconds who are hoping to begin and get large troop deployment.
I was not thinking about large troops but instant win.
And there's no conflict at these games. May have conflict or so but it's more an exception than anything. A once in a 2000 games situation at least.
At these games one just waits till round n, exchanges and go for the objective at the last second. Then one finishes and uses a tool to start one's round as fast as possible and win. It's good and reasonable if its 1x1 but it's used only as legal farming. 2 or maybe 3 of the people know the strategy and they "bet" the points of the ones who don't know and join since they join an already lost game for not having either the knowledge, the tools or the fast internet connection.
eddie2 wrote:it would hurt speed games even more, they have declined over the last year due to the 1 min rounds.. this would just totally eliminate players playing more than 1 game at once.
nicestash wrote:Whoa! The suggestions are COMPLETELY different chapcrap!
The original one wants a delay at the beginning of the first turn while the most recent one wants a delay for every turn!
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